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Bosses
Island, dungeon, and special bosses with keys and unique weapon routes.

Bosses
Named bosses drive quests, EXP, unique weapons, keys, and later unlocks. Sea, location, and access (timer, puzzle, summon, Factory window) matter more than raw level. Sea-event bosses like Terrorshark and Leviathan live on Sea Events.
Island and sea bosses
First Sea through Third Sea island, summon, and puzzle bosses. Rows list level, location, and the reward route.
| Name | Sea | Level | Location | Reward |
|---|---|---|---|---|
| The Gorilla King | 1 | 25 | Jungle | Early quest / Aura intro |
| Bobby | 1 | 55 | Pirate Village | Early boss quest |
| Chef | 1 | 55 | Pirate Village | Early boss quest |
| The Saw | 1 | 100 | Middle Town | Shark Saw (timed spawn) |
| Yeti | 1 | 110 | Frozen Village | Yeti Fur |
| Mob Leader | 1 | 120 | Jean-Luc Island | Quest checkpoint |
| Vice Admiral | 1 | 130 | Marine Fortress | Triple Katana route |
| Saber Expert | 1 | 200 | Jungle | Saber; gates Instinct |
| Warden | 1 | 220 | Prison | Prison quest line |
| Chief Warden | 1 | 230 | Prison | Wardens Sword |
| Swan | 1 | 240 | Prison | Spider fruit chance |
| Magma Admiral | 1 | 350 | Magma Village | Magma Blaster |
| Fishman Lord | 1 | 425 | Underwater City | Trident |
| Wysper | 1 | 500 | Upper Skylands | Bazooka |
| Thunder God | 1 | 575 | Upper Skylands | Pole (1st Form) |
| Cyborg | 1 | 675 | Fountain City | End First Sea quests |
| Ice Admiral | 1 | 700 | Frozen Village | Second Sea gate |
| Diamond | 2 | 750 | Kingdom of Rose | Longsword |
| Jeremy | 2 | 850 | Kingdom of Rose | Race / quest elite |
| Orbitus | 2 | 925 | Green Zone | Gravity Blade |
| Fajita | 2 | 925 | Green Zone | Meteorite |
| Don Swan | 2 | 1000 | Kingdom of Rose | Swan Glasses; Guardian boat |
| Smoke Admiral | 2 | 1150 | Hot and Cold | Flail |
| Core | 2 | . | Factory | Acidum Rifle / Radioactive Material (5 min window) |
| Awakened Ice Admiral | 2 | 1400 | Ice Castle | Ice Castle keys |
| Tide Keeper | 2 | 1475 | Forgotten Island | Water Key + Dragon Trident |
| Darkbeard | 2 | . | Fist of Darkness spawn | Dark Fragment; Fragments |
| rip_indra | 3 | 1500 | Indra Island | Race V4; Dark Dagger (True Form) |
| Stone | 3 | 1550 | Port Town | Early Third Sea |
| Hydra Leader | 3 | 1675 | Hydra Island | Venom Bow |
| Island Empress | 3 | 1675 | Hydra Island | Timed palace spawn (~25 min) |
| Kilo Admiral | 3 | 1750 | Great Tree | Great Tree progression |
| Captain Elephant | 3 | 1875 | Floating Turtle | Twin Hooks |
| Beautiful Pirate | 3 | 1950 | Floating Turtle | Canvander |
| Longma | 3 | 2000 | Floating Turtle | Tushita (after puzzle) |
| Cursed Skeleton Boss | 3 | 2025 | Floating Turtle Crypt | Crypt route |
| Cake Queen | 3 | 2175 | Ice Cream Land | Buddy Sword |
| Heaven's Guardian | 3 | 2200 | Heavenly Dimension | CDK scroll trial |
| Hell's Messenger | 3 | 2200 | Hell Dimension | CDK scroll trial |
| Dough King | 3 | . | Sea of Treats | Red Key; Mirror Fractal |
| Soul Reaper | 3 | . | Haunted route | Hallow Scythe |
Dungeon bosses
Floor bosses inside dungeon runs. Not daily island farms. Clear the floors on the matching difficulty.
| Name | Sea | Level | Location | Reward |
|---|---|---|---|---|
| Ancient Beast | Dungeon | 3000 | Floor 5 | First dungeon boss · 2 phases |
| Kitsune Lord | Dungeon | 3500 | Floor 10 | Second dungeon boss |
| Gas Knight | Dungeon | 4000 | Floor 15 | Easy Mode finale |
| Gorilla God | Dungeon | TBA | Hard Mode floors | Hard Mode progression |
| Zero | Dungeon | 5000 | Floor 20 Hard | Hard Mode finale |
Special and realm bosses
Spirit Tree raids and developer-style special spawns. Keep them separate from normal sea timers.
| Name | Sea | Level | Location | Reward |
|---|---|---|---|---|
| Red Legionnaire | Special | 3000 | Celestial Domain | Spirit Tree raid · Celestial |
| Rip Legionnaire | Special | 3000 | Oni Realm | Spirit Tree raid · Oni |
| rip_return | Special | 2800 | Special / multi-sea | Developer-style special spawn |
Tips
- Respawn vs special access. Regular island bosses return on timers. The Saw, Don Swan, Beautiful Pirate, and Cake Queen often need longer waits or server hops. Core is a Factory window. Longma needs the Tushita puzzle. Heaven's Guardian and Hell's Messenger sit behind CDK scrolls.
- Level is not your required level. Listed level is the boss level. Quests, puzzles, and sea gates can block the fight even if you outlevel the number.
- Sea-event bosses live elsewhere. Terrorshark and Leviathan are sea-event hunts, not island timers. See Sea Events.
- Dungeon floors are separate. Ancient Beast, Kitsune Lord, Gas Knight, Gorilla God, and Zero are dungeon progression bosses, not daily island farms.
FAQ
Which bosses drop useful weapons?
Saber Expert → Saber, The Saw → Shark Saw, Tide Keeper → Dragon Trident, Longma → Tushita, Beautiful Pirate → Canvander, Cake Queen → Buddy Sword, Hydra Leader → Venom Bow, Wysper → Bazooka, Magma Admiral → Magma Blaster.
Does Respawn Bosses work on every boss?
No. It targets regular island bosses. Factory Core, dungeon floors, event bosses, and sea-event raids follow their own rules.
What bosses matter for Race V4?
rip_indra and Dough King (Mirror Fractal), then Mirage Blue Gear and Temple of Time trials.
How do I fight Darkbeard?
Get Fist of Darkness from Second Sea Sea Beasts, then use it at the Darkbeard spawn near Hot and Cold.
Are dungeon bosses on the island list?
No. Ancient Beast through Zero sit in the dungeon section. Clear floors in a dungeon run instead of camping an island timer.