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Grow A Garden 2 Plant Calculator
Model crop sell payouts from harvest weight, a single mutation proc, quantity, and friend boost — updated as new harvest data arrives.

By Bloxron Editorial Team · Last updated
Run a quick payout check before you cash in — choose the crop, weight, mutation proc, how many you sell, and any friend boost. Cross-check base stats in the plant list or read how each weather proc works on the mutations page.
Interactive tool
Plant value calculator
Select a crop, enter harvest weight, pick a mutation, then read the live estimate in the sticky panel.
Configuration input
Change any field — the sticky result panel updates instantly.
Mutation
Only one mutation applies per harvest in GAG2 — pick the proc you got.
How payout is calculated
Each crop carries a weight curve — power (coefficient × kgexponent) or quadratic — plus a price floor we pulled from live sells so tiny harvests never dip under the game minimum.
One mutation modifies that base. Multi-pick crops take the full multiplier; single-pick crops (Carrot, Tulip, Bamboo, Mushroom, Glow Mushroom) only earn a quarter of every bonus point above 1×:
base = max(priceFloor, curve(weight))
effectiveMutation = 1 + (mutation − 1) × 25% on single-harvest crops
payout ≈ base × effectiveMutation × qty × (1 + friendBoost%)
Chips sort by multiplier — highest in the table wins. Tap one above to mirror the proc you actually hit.
Multiplier table
One proc per harvest — no stacking. The grid mirrors the calculator chips; event timing and farming angles live on the mutations page.
| Mutation | Example | Multiplier | Fruit chance | Plant chance | How to get it |
|---|---|---|---|---|---|
| Electric | Bamboo Electric | 80× | 0.333% (1/300) | 0.033% (1/3,000) | Rolls on fruit during active Lightning storms; planting mid-storm uses the plant column. |
| Bloodlit | Bamboo Bloodlit | 60× | 1% (1/100) | 0.1% (1/1,000) | Tied to Blood Moon skies — odds only count while the event is running. |
| Starstruck | Blueberry Starstruck | 45× | 1% (1/100) | 0.1% (1/1,000) | Shows up during Starfall; keep ripe crops in the ground before the sky changes. |
| Rainbow | Strawberry Rainbow | 40× | 0.333% (1/300) | 0.033% (1/3,000) | Rainbow weather procs, or guaranteed from a Rainbow Seed planting. |
| Frozen | Gag | 40× | 1% (1/100) | 0.1% (1/1,000) | Snowfall event mutation — fruit already growing can freeze; new plants need the storm active. |
| Gold | Green Bean Gold | 15× | 1% (1/100) | 0.1% (1/1,000) | Comes from Gold Seeds, with a small passive roll during ordinary play. |
| Pizza | — | 5× | — | — | Shows up during Pizza weather — treat it like other sky events where fruit on the vine and fresh plantings use separate odds columns. |
| Chained | — | 4× | — | — | Rolls on crops growing through Chained weather. The proc only matters while that sky effect is still active. |
Example: Electric on a 1 kg Tulip (single-harvest) pays about 7.78K — the listed 80× becomes 20.75× after the single-harvest trim.
Strongest 1 kg yields
Only crops with three or more logged harvests and a fitted curve make this board. Floors are included. Free Epic seeds? Redeem TEAMGREENBEAN on the codes page.
| # | Crop | Rarity | Seed | 1 kg | 3 kg | 5 kg | Samples |
|---|---|---|---|---|---|---|---|
| 1 | Dragon's Breath | Super | 90M | 3.07K | 3.07K | 3.07K | 4 |
| 2 | Dragon Fruit | Legendary | 120K | 883 | 253 | 483 | 6 |
| 3 | Bamboo | Rare | 700c | 722 | 722 | 810 | 6 |
| 4 | Tulip | Uncommon | 40c | 375 | 6.94K | 27K | 4 |
| 5 | Coconut | Epic | 70K | 98 | 301 | 1.24K | 12 |
| 6 | Green Bean | Epic | 20K | 70 | 1.39K | 5.58K | 5 |
| 7 | Banana | Epic | 30K | 13 | 202 | 715 | 3 |
| 8 | Tomato | Uncommon | 200c | 12 | 217 | 846 | 5 |
| 9 | Carrot | Common | 1c | 8 | 176 | 745 | 4 |
| 10 | Grape | Epic | 50K | 7 | 127 | 496 | 3 |
Crops with thinner logs still appear in the picker — they simply stay off this leaderboard until we have three matching sales.
Step-by-step
Need crop stats first? Browse the plant list or weather notes on the mutations page.
Step 1. Choose a crop
Filter by rarity or search by name, then select a tile. Rarity tags and source labels help you separate Seed Shop staples from Ghost Pepper Pack pulls.
Step 2. Enter harvest weight
Type the kg reading from your sell screen. Payout climbs with each crop's curve — bulk matters more than selling several tiny harvests.
Step 3. Set amount and friend boost
Amount is how many units you cash in at once. Friend boost is the lobby bonus percentage stacked on the final line item.
Step 4. Pick one mutation
Only one proc sticks per sale — pick a chip from the list above. Single-harvest crops only keep a quarter of the bonus above 1×; the calculator applies that trim automatically.
Step 5. Read the live total
The side panel follows you down the page — tweak any input and the estimate, multiplier note, and formula string refresh immediately.
Quick compare
On a multi-harvest crop, a top-tier proc applies the full listed multiplier. On single-harvest crops, only a quarter of each bonus point above 1× counts — see the worked example above the multiplier table.
FAQ
- What formula does the plant calculator use?
- We take the higher of the crop's price floor or its weight curve, multiply by the effective mutation, stack count, and friend boost. Single-harvest plants use a trimmed mutation multiplier.
- How do mutations combine?
- They do not. GAG2 keeps one mutation per harvest. Bushes and multi-pick crops use the listed multiplier; single-pick crops only gain 25% of each bonus point above 1×.
- When is a sell estimate reliable?
- Crops with three or more logged harvests rank in our table and show a steady label in the tool. Fewer samples stay usable but marked provisional; crops without a curve read $0 until we log more sales.