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Game Modes Guide

Story, Infinite, Defense, and the Spirited Away Nightmare raid. Check difficulty HP, Infinite wave payouts, and combat basics before you queue.

By Bloxron Editorial Team · Last updated

Anime Zero Nightmare mode combat with a large red AoE attack, raid wave panel, and skill hotkeys

How modes work

Story, Infinite, and Defense cover day-to-day runs. Spirited Away is the Update 1 Nightmare-only raid (bathhouse to No-Face). Create a lobby, pick map, act, and difficulty, then check the reward and material preview before you start.

Related: progression, weapons.

Modes overview table

Story uses create-lobby act maps with reward and material previews. Infinite pays per wave since Oct 4, with materials from wave 16 (better at 31 and 46). Defense holds a line under sustained pressure. Spirited Away is Nightmare-only: bathhouse to No-Face for Flame Director at 2% / 35 pity plus Staff of Homa and Ghost awaken materials.

ModeFocusNote
StoryAct mapsCreate lobby: pick map, act, difficulty; reward and material preview shown
InfiniteWave payoutsPer-wave pay since Oct 4; materials from wave 16 (better at 31 and 46)
DefenseHold the lineDefend a point under sustained pressure (Sakamoto Defense)
Spirited AwayNightmare raidUpdate 1; Nightmare only; bathhouse → No-Face; Flame Director 2%/35 pity; Staff of Homa + Ghost awaken

Difficulty HP and trait crystals table

Enemy HP scales Easy 0.85×, Normal 1.3×, Hard 1.6×, Nightmare 2×. Story win trait crystal chances climb 5% / 10% / 20% / 40% on those same difficulties. A Nightmare Story clear pays 15,000 coins and 350 gems after the Oct 2 buff.

DifficultyEnemy HPNote
Easy0.85× enemy HPStory win trait crystal chance 5%
Normal1.3× enemy HPStory win trait crystal chance 10%
Hard1.6× enemy HPStory win trait crystal chance 20%
Nightmare2× enemy HPStory win trait crystal chance 40%; Story clear 15,000 coins + 350 gems (post Oct 2 buff)

Infinite wave-50 payout table

By wave 50 since the Oct 4 per-wave change: Easy 6,000 coins / 200 gems, Normal 9,450 / 525, Hard 13,500 / 1,200, Nightmare 21,000 / 2,450. Boss cadence tightens from every 10 waves on Easy to every 5 on Nightmare. After wave 50 each wave pays 1.35× more. You must be present from wave start, deal damage, and stay alive at clear.

DifficultyCoins by wave 50Gems by wave 50Note
Easy6000200By wave 50; boss every 10 waves; after 50 each wave pays 1.35× more
Normal9450525By wave 50; boss every 8 waves; after 50 each wave pays 1.35× more
Hard135001200By wave 50; boss every 6 waves; after 50 each wave pays 1.35× more
Nightmare210002450By wave 50; boss every 5 waves; after 50 each wave pays 1.35× more

Spirited Away raid drops table

Nightmare-only bathhouse raid. Flame Director (Hu Tao, Lyth) is 2% with 35-run pity and is not in Arsenal summons. Staff of Homa is 25% with 5-run pity. Ghost is 33% for 1 to 3 per drop. Both materials awaken Flame Director. Clears also pay coins and gems while you farm pity.

DropRatePityNote
Flame Director (Hu Tao)2%35 runsLyth; Nightmare Spirited Away only; not in Arsenal summons
Staff of Homa25%5 runsAwaken material for Flame Director
Ghost33%-1 to 3 per drop; awaken material for Flame Director
Coins / gemsRun rewards-Every clear still pays currencies while you farm pity

Mode tips

Preview lobby rewards before you lock difficulty, farm Story materials from normal enemies only (−15% since Oct 4), stick Infinite waves for payout credit (best-wave display no longer caps at 100), clear Spirited Away for speed toward 35 pity and Paramita Pyre, and use perfect block plus T-swap (+20% damage for 4s) every run.

  1. Preview rewards before you lock the lobby. Create-lobby lets you pick map, act, and difficulty with a reward and material preview. Match difficulty to your pair before you commit.
  2. Story maps and material rules. Listed Story maps: Sakamoto (Uzuki boss) and HxH (rubble-gated, added Oct 1). HxH enemy counts by difficulty: 40 / 51 / 76 / 105 plus the boss. Since Oct 4, Story materials are −15% and drop from normal enemies only, not bosses. Nightmare pays 15,000 coins / 350 gems plus a 40% trait crystal chance.
  3. Earn Infinite payouts only if you stick the wave. You must be present from wave start, deal damage, and stay alive at clear. Materials can drop every wave from wave 16, with better odds at 31 and 46. Boss cadence tightens from every 10 waves on Easy to every 5 on Nightmare. Oct 5 removed the Infinite best-wave display cap of 100.
  4. Defense is a sustained hold. Sakamoto Defense keeps pressure on a fixed line. Bring a dual equip that survives, keep perfect block ready, and T-swap for the +20% / 4s switch-in window when packs spike.
  5. Farm Spirited Away for clear speed. Nightmare only: bathhouse waves → No-Face. Flame Director is 2% with 35-run pity. Staff of Homa (25%, 5 pity) and Ghost (33%, 1–3) drop on the same loop. Redeem NEWRAID at level 50+ before a long farm. Paramita Pyre title: own Flame Director and clear the raid boss without Ultimate.
  6. Combat rules every run. Perfect block costs no guard. Press T to swap weapons mid-run for +20% damage for 4 seconds on switch-in. At most two enemies attack you at once (Update 1: enemies no longer pile on one player). Kill XP in groups is damage-share based. Watch dodgeable Hisoka cards and the leaping Shadow King rock.

FAQ

Which modes exist?

Story, Infinite, and Defense, plus the Spirited Away Nightmare raid from Update 1.

What Story maps are listed?

Sakamoto (Uzuki boss) and HxH (rubble-gated, added Oct 1). HxH spawns 40 / 51 / 76 / 105 enemies by Easy→Nightmare plus the boss. Create a lobby, pick map, act, and difficulty, then check the reward and material preview.

How hard is Nightmare Story?

Enemy HP is 2×. A Nightmare Story clear pays 15,000 coins and 350 gems after the Oct 2 buff, with a 40% trait crystal chance on win.

How does Infinite pay out?

Per-wave pay since Oct 4. By wave 50: Easy 6,000 coins / 200 gems through Nightmare 21,000 coins / 2,450 gems. After wave 50 each wave pays 1.35× more. Materials from wave 16 (better at 31 and 46). Oct 5 removed the Infinite best-wave display cap of 100.

What does Spirited Away drop?

Nightmare-only bathhouse → No-Face. Flame Director (Hu Tao, Lyth) is 2% with 35-run pity and is not in Arsenal summons. Staff of Homa is 25% with 5-run pity. Ghost is 33% for 1 to 3 per drop. Both materials awaken Flame Director. Clears also pay coins and gems. A Flame Director drop posts a server chat message.

How do I farm Flame Director?

Clear Nightmare Story first. Redeem NEWRAID at level 50+. Upgrade Traits and the Attack → Crit Chance skill tree, then repeat Nightmare Spirited Away for clear speed. Track pity toward 35. Farm Staff of Homa and Ghost on the same loop so you awaken on drop. Paramita Pyre title: clear the raid boss without Ultimate after you own her.

How does weapon switching work in combat?

Press T to swap mid-run. The weapon you switch in gains +20% damage for 4 seconds. Guard has a bar; a perfect block spends no guard. Update 1 caps pile-ons at two attackers and shares kill XP by damage dealt. Watch dodgeable Hisoka cards and the leaping Shadow King rock.

Where do Story materials drop?

From normal enemies only since Oct 4 (−15% rate). Bosses pay coins, gems, and spins; they are not the material source.