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Progression, Traits & AFK
AFK chamber rates, Skill Tokens, Traits (Auto Reroll and crit caps), store gamepass prices, material pity, crafting, and weapon evolution.
By Bloxron Editorial Team · Last updated

Between-run progression
AFK chamber income, Skill Tokens, Enchants (Power first), Traits (Auto Reroll and crit caps), material pity and crafting, store gamepasses, and high-level evolution. Trait rerolls no longer come from AFK.
AFK chamber rates table
AFK pays 10 coins per second, 50 gems every 2 minutes, and 1 lucky spin every 15 minutes (96 lucky spins per full idle day). Trait rerolls were removed from AFK. Bank those from codes, Story crystals, and quests instead.
| Reward | Rate | Note |
|---|---|---|
| Coins | 10 / sec | AFK chamber idle income |
| Gems | 50 / 2 min | AFK chamber idle income |
| Lucky spins | 1 / 15 min | Equals 96 lucky spins per day if you idle fully |
Game pass list
Store prices after the Oct 4 rollback: VIP 499 Robux (+10% coins, 15% cheaper spins, chat title), VIP+ 899 Robux (+20% coins, 25% cheaper spins, chat title), 2X Drop Rate 699 Robux (doubles materials, XP, cash, and heals), Instant Spins 149 Robux (skips summon and trait reroll animations; works with Auto Spin / Auto Reroll).
| Pass | Price | Note |
|---|---|---|
| VIP | 499 Robux | +10% coins, 15% cheaper spins, chat title (rollback values) |
| VIP+ | 899 Robux | +20% coins, 25% cheaper spins, chat title |
| 2X Drop Rate | 699 Robux | Doubles materials, XP, cash, and heals |
| Instant Spins | 149 Robux | Skips summon and trait reroll animations; works with Auto Spin / Auto Reroll; giftable (Update 1) |
Progression systems table
Skill Tokens buy Attack, Crit Chance, Defense, and Speed (first node on a path costs 1 token). Enchants roll in the lobby Enchant area separate from Traits. Material pity guarantees an item after 5 dry runs; the material shop lives in crafting. Evolution unlocks ultimates; Flame Director awakens with Staff of Homa + Ghost. Update 1 added unit storage, Keep Traits, Update Log, new-player tour, and Paramita Pyre. Two-accessory equip passed an Oct 6 poll (7,520 / 7,661) and is planned for Update 2, not live.
| System | Value | Note |
|---|---|---|
| Skill Tokens | From XP / levels | Spend on Attack, Crit Chance, Defense, Speed; first node on a path costs 1 token; later nodes cost more |
| Enchants | Lobby Enchant area | Rolled modifiers on the weapon kit; separate from Trait rerolls; early target Power |
| Material pity | After 5 dry runs | Guaranteed item after 5 runs without it (Oct 2); material shop lives in crafting |
| Crafting / accessories | Between runs | Craft accessories from stage materials; craft itself has no extra RNG beyond material drops |
| Evolution / awaken | Unlocks ultimate | Evolving unlocks the weapon ultimate; Flame Director awakens with Staff of Homa + Ghost from Spirited Away |
| Unit storage | Update 1 | Choose which slot a new unit fills, or keep it stored before swapping your live loadout |
| Keep Traits list | Update 1 | Sort and protect Traits by rarity before rerolling so you do not overwrite keepers |
| Lobby Update Log | Update 1 | In-lobby patch log; update codes such as UPDATESOONWEPROMISE claim here as well as Codes |
| New-player tour | Update 1 | Lobby tour for first sessions after Update 1 |
| Paramita Pyre title | Update 1 | Own Flame Director, then clear Spirited Away boss without Ultimate |
| Two-accessory poll | Update 2 (not live) | Oct 6 poll 7,520 / 7,661 yes; Oct 6–7 for bug fixes before Update 2 |
Enchant targets table
Power is the early raw-damage pick before Story. Hunter is the next step on a keeper. Bloodlust and Supernova are later chases. Enchants are separate from Trait rerolls.
| Enchant | Priority | Note |
|---|---|---|
| Power | Early | Raw damage; first enchant before Story |
| Hunter | Later | Next step after Power on a keeper |
| Bloodlust | Later | Late chase on keepers after Story is stable |
| Supernova | Later | Late chase; also sits on max-damage stacks |
Trait systems table
Rerolls hit only the currently equipped weapon. Oct 4 Auto Reroll filters desired Traits and stops on Legendary or Mythic. Aimable pity lets you pick the guaranteed high-tier Trait from the trait index. Confirmation dialogs guard Mythic+ weapon replaces and Legendary/Exotic Trait rerolls.
| System | Value | Note |
|---|---|---|
| Per-weapon rerolls | Equipped only | Rerolls affect the currently equipped weapon |
| Auto reroll | Oct 4 | Filter desired traits; stops when it hits Legendary or Mythic |
| Aimable trait pity | Guaranteed pick | Choose the guaranteed Legendary or Mythic in the trait index |
| Confirmation dialogs | Safety check | Confirms replacing Mythic+ weapons or rerolling Legendary/Exotic traits |
Oct 4 trait names list
The Oct 4 balance patch added four crit-leaning Traits: Razor Focus, Overkill, Sniper, and Deadeye. Deadeye also sits on max-damage stacks with Supernova and Ferocity.
| Trait | Patch | Note |
|---|---|---|
| Razor Focus | Oct 4 | Crit-leaning Trait from the Oct 4 balance patch |
| Overkill | Oct 4 | Crit-leaning Trait from the Oct 4 balance patch |
| Sniper | Oct 4 | Crit-leaning Trait from the Oct 4 balance patch |
| Deadeye | Oct 4 | Crit-leaning Trait; sits on max-damage stacks with Supernova / Ferocity |
Crit caps table
Default crit damage is 200% before bonuses. Hard caps sit at 60% crit chance, 275% crit damage, and 40% cooldown reduction. Past those floors, chase other stats instead of more crit stacking.
| Stat | Value | Note |
|---|---|---|
| Base crit damage | 200% | Default crit damage before bonuses |
| Crit chance hard cap | 60% | Cannot push chance above this hard cap |
| Crit damage hard cap | 275% | Cannot push crit damage above this hard cap |
| CDR hard cap | 40% | Cooldown reduction hard cap |
Crit bonuses table
Skill-tree crit chance nodes list 3% / 6% / 10% / 15%. Boss Slayer adds +2% crit chance; Boss Reaper adds +8% crit damage. Sunglasses accessory lists +3% damage and +11% crit chance. All of these still respect the hard caps above.
| Source | Bonus | Note |
|---|---|---|
| Skill tree crit chance | 3% / 6% / 10% / 15% | Skill-tree crit chance nodes |
| Boss Slayer title | +2% crit chance | Title bonus |
| Boss Reaper title | +8% crit damage | Title bonus |
| Sunglasses accessory | +3% damage / +11% crit chance | Accessory bonuses |
Max-damage build table
Max-damage stacks use Flame Director or Cataclysm (both Oct 5 buffed with i-frames), Deadeye / Supernova / Ferocity Traits, Blast Archer Wings for farm or Crown for raw damage, and titles such as Paramita Pyre (no-Ultimate raid clear), Cataclysm, and Dragon Eclipse. Skill tree: Attack first (15% for 1 token), then Crit Chance.
| Slot | Target | Note |
|---|---|---|
| Weapons | Flame Director / Cataclysm | Max-damage cores; both got Oct 5 buffs and i-frames |
| Traits | Deadeye · Supernova · Ferocity | Damage-crit stack; Deadeye arrived with the Oct 4 Trait set |
| Accessories | Blast Archer Wings / Crown | Wings for farm (damage + drops + CDR); Crown for raw damage |
| Titles | Paramita Pyre · Cataclysm · Dragon Eclipse | Paramita Pyre: own Flame Director + clear Spirited Away boss without Ultimate. Cataclysm and Dragon Eclipse titles sit on the same damage stack |
| Skill tree | Attack → Crit Chance | Open with Attack (15% for 1 token). Add Crit Chance when bosses stop ending runs; Defense only if bosses still end runs |
Progression tips
Open with Attack then Crit Chance, enchant Power before polishing Traits, stack a Nightmare-clearable damage core before max-damage polish, claim lobby rewards between runs, respect crit hard caps, park in AFK for coins / gems / lucky spins, and buy only listed store pass effects.
- Spend the first Skill Token on Attack. XP from clears becomes Skill Tokens. Paths cover Attack, Critical Chance, Defense, and Speed. Buy the opening Attack node first (15% damage for 1 token), then Crit Chance when you stop dying to basics.
- Enchant Power before polishing Traits. Enchants and Traits are separate. Roll Power in the Enchant area for early damage. Chase Hunter, Bloodlust, or Supernova later on keepers.
- Stack a damage core before polish. Max-damage builds use Flame Director or Cataclysm, Deadeye / Supernova / Ferocity Traits, Blast Archer accessories, and damage titles. Clear Nightmare Story first, then chase the stack.
- Reroll the weapon you have equipped. Trait rerolls only hit the currently equipped weapon. Use the Keep Traits list before Auto Reroll. Aimable pity lets you pick the guaranteed high-tier Trait.
- Claim milestones, quests, achievements, titles. Lobby progress piles up between runs. Equip titles when they unlock. Update 1 Claim All speeds quest pickup.
- Respect crit hard caps. Default crit damage is 200%. Hard caps sit at 60% crit chance, 275% crit damage, and 40% CDR. Past that, chase other stats.
- Park in AFK when you step away. AFK pays 10 coins per second, 50 gems every 2 minutes, and 1 lucky spin every 15 minutes. Trait rerolls no longer come from AFK.
- Use material pity and the crafting shop. Oct 2 added a guarantee after 5 runs without a given material. Buy missing pieces from the material shop inside crafting when you need them. Craft damage accessories for slow clears, health while learning bosses.
- Buy passes for listed store effects only. Store prices: VIP 499, VIP+ 899, 2X Drop Rate 699, Instant Spins 149 Robux. Instant Spins skips summon and trait reroll animations and works with Auto Spin / Auto Reroll.
FAQ
What should I buy first with Skill Tokens?
The opening Attack node (15% damage for 1 Skill Token). Paths also cover Critical Chance, Defense, and Speed; later nodes cost more than the first.
What are enchants?
Rolled modifiers from the lobby Enchant area, separate from Trait rerolls. Early target: Power. Later chases: Hunter, Bloodlust, Supernova.
Do Trait rerolls hit every weapon?
No. Rerolls affect only the weapon you currently have equipped.
What is Auto Reroll?
An Oct 4 feature. Filter the Traits you want; the system stops when it rolls Legendary or Mythic. Instant Spins skips the animation if you own that pass.
What is aimable trait pity?
When trait pity is ready, you pick which Legendary or Mythic Trait you want from the trait index.
Which Traits arrived on Oct 4?
Razor Focus, Overkill, Sniper, and Deadeye. Deadeye sits on max-damage stacks with Supernova and Ferocity.
What are the crit caps?
Base crit damage is 200%. Hard caps are 60% crit chance, 275% crit damage, and 40% CDR.
What does the AFK chamber pay?
10 coins per second, 50 gems every 2 minutes, and 1 lucky spin every 15 minutes (96 lucky spins per full idle day).
Where do Trait rerolls come from?
Codes, Story trait crystal wins (Easy 5% / Normal 10% / Hard 20% / Nightmare 40%), and quests or achievements. Trait rerolls were removed from AFK.
What is material pity?
After five runs without a given material, the next eligible drop is guaranteed (Oct 2). Crafting also has a material shop. Accessory crafts themselves have no extra RNG beyond material drops.
What do the store gamepasses do?
Store prices: VIP 499 Robux (+10% coins, 15% cheaper spins, chat title), VIP+ 899 Robux (+20% coins, 25% cheaper spins, chat title), 2X Drop Rate 699 Robux (doubles materials, XP, cash, heals), Instant Spins 149 Robux (skips summon and trait reroll animations).
Does evolving matter?
Yes. Evolving unlocks the weapon ultimate. Materials such as Sukuna Fingers come from runs. Flame Director awakens with Staff of Homa and Ghost from Spirited Away.
What is a max-damage build target?
Flame Director or Cataclysm, Deadeye / Supernova / Ferocity Traits, Blast Archer Wings or Crown, and damage titles. Paramita Pyre title: own Flame Director, clear Spirited Away boss without Ultimate. Skill tree: Attack first, then Crit Chance.
What did Update 1 add for inventory QoL?
Unit storage (pick which slot a new unit fills or keep it stored), Keep Traits list sorted by rarity, Claim All on quests, lobby Update Log (codes claimable there), new-player tour, and Instant Spins (149 Robux, giftable).
Is two-accessory equip live?
Not yet. Oct 6 poll passed 7,520 / 7,661. It is planned for Update 2 and is not live. Oct 6–7 is for bug fixes; more raid content and QoL follow after Spirited Away.