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Stats
Melee, Defense, Sword, Gun, and Fruit scaling, builds, and the 2,800 cap.

Stats
Five shared stats fund Health, Energy, and damage. You get about 3 points per level. Cap sits near 2,800 per stat, so pick a role instead of spreading evenly.
Deep links: beginner, fighting styles, fruits.
Stats list
Melee and Defense are the core resources. Sword, Gun, and Blox Fruit scale only their matching attacks. Per-point values and the normal 2,800 base cap are listed for each row.
| Name | Role | Affects | Per point | Cap |
|---|---|---|---|---|
| Melee | Core / fighting style | Fighting style damage + Energy | +0.5 style damage, +5 Energy | 2,800 |
| Defense | Core survival | Health | +5 Health | 2,800 |
| Sword | Sword-main damage | Sword damage | +0.5 sword damage | 2,800 |
| Gun | Gun-main damage | Gun damage | +0.5 gun damage | 2,800 |
| Blox Fruit | Fruit-main damage | Blox Fruit damage | +0.5 fruit damage | 2,800 |
Build tips
- How points work. About 3 shared points per level across all five stats. The normal base cap is 2,800 per stat, so you fully fund only a few mains. Melee also feeds Energy for ability spam. Defense is HP.
- Fund core first. Melee (Energy) and Defense (Health) decide how long you act and survive. Put damage points into the category you actually press. Sword, Gun, or Blox Fruit. Not into idle inventory kit.
- Early First Sea (1-700). Split primary damage (Fruit or Melee) with Defense. Exact ratios matter less than staying on-level. Skip heavy Gun spends until you main guns.
- Fruit main. Max Blox Fruit and Defense, bank Melee for Energy. Fits Buddha grind, awakened Dough, and most mythical fruit kits.
- Sword or Gun main. Max the matching damage stat and Defense, keep Melee for Energy. Fruit can stay minimal if the fruit is travel-only.
- Respec when the kit changes. Codes and Fragment refunds reset stats. Respec after you switch from early Magma grind to a sword or awakening kit instead of spreading forever.
FAQ
Which stats raise Health and Energy?
Defense raises Health (+5 per point). Melee raises Energy (+5 per point) and fighting-style damage.
Which stats raise damage?
Sword, Gun, and Blox Fruit each add +0.5 damage per point to their matching attacks. Melee also scales fighting styles.
Should I level every damage stat?
No. Fund the damage category your build uses. Spreading across unused Sword, Gun, and Fruit leaves every attack soft.
What is the stat cap?
Normal base cap is about 2,800 per stat. Secret levels and live patches can raise that number. Check the in-game panel if your totals look higher.
How many points per level?
About 3 shared points per level to allocate across the five stats.