
Races
All 20 races after 1.08.1: passives, tiers, drop rates, pity, and how to reroll.
All 20 races with full ability text, tiers, and drop rates. Jump to how to reroll for the shop menu walkthrough, or check costs in the reroll calculator.
S-tier (6)

Kitsune
Relic · Drop 0.1%
- Fox Agility: +25% Movement Speed, -25% Dash Cooldown, +20% Stamina, +20% Dash Distance
- Fox Claws: On hit, 25% chance to summon a spirit Kitsune that slashes 3 times for 25% Physical Damage each (up to 3 spirits)
- Foxfire: 50% chance to apply Foxfire dealing 30% Total Damage per second for 3 seconds
- Illusion Step: +20% Dodge Chance for 3 seconds after dashing (6s cooldown)
- Nine-Tailed Spirit: Below 30% HP gain +25% Movement Speed and 15% Damage Reduction for 4s; Fox Claws triggers every hit (15s cooldown)
- Kitsune's Trickery: +20% Lethality, +20% Attack Speed, +15% Critical Damage; successful dodge doubles these for 3s (5s cooldown)
Relic mobility and crit race with dodge windows, Foxfire DoT, and spirit claws. Shares the 0.1% bracket with ArchAngel.
Best for: Mobility · Crit · High-Skill · Burst

ArchAngel
Relic · Drop 0.1%
- Wings: -35% Dash Cooldown, +75% Dash Distance, +15% Longer Dash, IFrame on Dash, +25% Movement Speed, +25% Jump Boost, +25% Stamina
- Demonic Powers: +20% Attack Speed, +20% Physical Damage
- Mighty Clover: +30% Luck Boost
- Trial of Judgement: 50% chance when dashing to create a holy circle dealing 45% weapon damage per second for 3 seconds
- Archangel's Smite: 33% chance to summon 3 consecutive beams of light, each dealing 50% Physical Damage (150% total)
- Heaven's Invincibility: At ≤20% HP, taking Physical Damage grants 10s of I-frames and restores Health to 25% (5 min CD)
Stacks mobility, luck, smite beams, and a low-HP invincibility panic button. One of the two rarest races at 0.1%.
Best for: Ultimate Power · Mobility · Combat · Utility

Angel
Mythical · Drop 0.25%
- Wings: -20% Dash Cooldown, +50% Dash Distance, +15% Longer Dash IFrame, +20% Movement Speed, +25% Jump Boost, +20% Stamina
- Mighty Clover: +30% Luck Boost
- Smite: 50% chance to call upon Smite on-hit for 30% of Physical Damage
- Holy Hand: Infinite Stamina while below 20% Health
Mythical all-rounder: mobility, luck, Smite, and infinite stamina below 20% HP. Drop rate is 0.25% after the 1.08.1 rebalance.
Best for: Sustained Combat · Mobility · Survivability

Demon
Mythical · Drop 0.25%
- Demonic Powers: +20% Movement Speed, +20% Attack Speed, +20% Physical Damage, +20% Stronger Fire Damage, +30% Height, +10% Width & Depth
- Backfire: 25% chance to burn the enemy when taking damage
- Cursed Aura: While in combat, deal 10% of your weapon damage per second to nearby enemies
- Devil's Finger: When dashing, teleport with hellfire and 35% chance to create a hellfire circle dealing 45% weapon damage per second for 3 seconds
Aggressive Mythical with combat buffs, aura ticks, and dash hellfire. 0.25% alongside Angel, Orc Lord, and Dryad.
Best for: Burst Damage · High Risk/High Reward · Aggressive Combat

Orc Lord
Mythical · Drop 0.25%
- Brute Force: +40% Physical Damage, +10% Health, +50% Size, -10% Movement Speed
- Warbringer: +7.5% Physical Damage for every 10% of Health missing
- Lord of War: Killing an enemy grants +7.5% Attack Speed and Movement for 5 seconds (stacks up to 5)
- Titanic Earthquake: Attacks have a 25% chance to slam the ground for 100% Physical Damage and stun for 1s (10s cooldown)
Mythical bruiser with large size, missing-HP damage scaling, kill-stack speed, and a ground slam stun.
Best for: Bruiser · Execute · Crowd Control

Dryad
Mythical · Drop 0.25%
- Nature's Blessing: +30% Health, +10% Healing Done
- Healing Grove: On hit, 20% chance to create a 5s grove that heals you and allies for 2% max HP/s (20s cooldown)
- Barkskin: You and allies inside Healing Grove gain 10% Damage Reduction, +15% Critical Chance, and +15% Critical Damage
- Vital Power: Fire, Poison, Black Hole and Lightning damage +5% per 1,000 max health (up to +50% at 10,000)
Support-leaning Mythical with grove healing, Barkskin crits for allies in the grove, and Vital Power scaling for elemental DoTs.
Best for: Support · Tank · Elemental
A-tier (5)

Minotaur
Legendary · Drop 1.25%
- Beast: +20% Health, -10% Movement Speed, -10% Stamina, +10% Height, +20% Width & Depth
- Bull's Fury: While under 50% Health, activate Rage Mode; increasing movement speed and physical damage by 30%
Tank-damage hybrid. Legendary bracket is 1.25% for Minotaur, Dragonborn, Golem, Felynx, and Fairy.
Best for: Tank-DPS Hybrid · PvE · PvP

Dragonborn
Legendary · Drop 1.25%
- Durable Scales: +20% Max HP and +10% Height
- Sharp Fangs: +12% Physical Damage
- Dragon's Breath: 40% chance to burn enemies and deal 30% of weapon damage per second for 3 seconds
Tanky damage race with HP, physical damage, and a burn proc for longer fights.
Best for: Elemental Damage · Crowd Control · Farming

Golem
Legendary · Drop 1.25%
- Tank: +30% Health, -10% Movement Speed, +30% Size
- Heavy Hitter: +15% Attack Speed with heavy weapons
- Stone Heart: 50% chance to reduce incoming damage by 25%
Dedicated tank: high health and size, heavy-weapon attack speed, and a chance to cut incoming damage.
Best for: Tank · Defensive · Extended Fights

Felynx
Legendary · Drop 1.25%
- Lightfooted: +20% Stamina Boost, +20% Movement Speed, -20% Dash Cooldown, +20% Dash Distance
- Cat Reflexes: 20% chance to parry the next attack
- Clawed Grip: +20% Attack Speed/Damage with Gauntlets
Mobility race with stamina, dash tools, a parry chance, and a gauntlet damage bonus.
Best for: Mobility · Agility · Melee Combat · High-Skill

Fairy
Legendary · Drop 1.25%
- Fairy Dust: +15% Luck Boost, +20% XP Boost
- Fragile Body: -15% Health, -50% Size, +15% Movement Speed, +25% Jump Height, -15% Dash Cooldown, +15% Stamina
- Fae's Reach: +15% Attack Speed/Damage with Spears
- Last Spark: Refills 50% of HP when health is under 10%, every 5 minutes
Trades bulk for luck and XP, spear damage, and an emergency heal. Strong for spear users and progression.
Best for: Spears · XP Farming · Luck · Glass Cannon
B-tier (3)

Dwarf
Epic · Drop 4%
- Heavy Short: -20% Height, -5% Movement Speed
- Gifted Miner: +15% Mining Damage, +5% Better Forge
- Critical Mining: 20% chance to deal +50% damage to rocks
Mining specialist with better rock damage and a forge bonus for resource progression.
Best for: Mining · Resource Gathering · Progression

Shadow
Epic · Drop 4%
- Shadow Pact: +15% Movement Speed, +10% Attack Speed, +10% Stamina, +5% Physical Damage, -10% Health
- Phantom Step: Upon taking damage, there is a 15% chance to turn into a shadow to dodge the attack
Trades some health for speed and attack tools, with a chance to dodge when hit.
Best for: Mobility · Evasion · High-Skill

Vampire
Epic · Drop 4%
- Bloodthirst: +15% Life Steal
- Blade Adept: 10% damage boost with straight swords
Sustains through life steal and favors straight-sword builds in longer fights.
Best for: Sustain · Combat · Sword Builds
C-tier (3)

Goblin
Rare · Drop 7.5%
- Tiny: -15% Health, -15% Size
- Sneaky: +15% Movement Speed, +10% Attack Speed with daggers
- Bargain: 12% discount when shopping
Shop discounts and dagger speed, with a health penalty that makes combat riskier.
Best for: Economy · Specialized · Risky

Undead
Rare · Drop 7.5%
- Fragile Bones: -12% Health
- Sharp Surface: Reflect 10% of the damage taken
- Second Chance: Refills 50% of Health when Health is under 10%, every 5 minutes
Emergency heal and damage reflect, offset by lower max health.
Best for: Situational · Emergency Survival · Risk/Reward

Orc
Rare · Drop 7.5%
- Heavy: -10% Stamina, -10% Movement Speed
- Muscular: +10% Physical Damage, +15% Health, +10% Size
Straightforward melee: more health and physical damage, less stamina and move speed.
Best for: Melee Combat · Balanced · Reliable
D-tier (3)

Elf
Uncommon · Drop 11.5%
- Superior Genes: +15% Stamina and +5% Height
- Glorious: +7% Luck Boost
Light stamina and luck utility. Fine early; weaker than higher-tier combat races.
Best for: Utility · Beginner-Friendly · Balanced

Zombie
Uncommon · Drop 11.5%
- Rotten: -25% Health
- Mutated Genes: +2% Health regeneration every 5 seconds
- Absorb: 15% chance to convert incoming damage to Health
Regen and absorb procs, with a large health penalty that keeps it near the bottom for combat.
Best for: Regeneration · Fragile · Challenging

Human
Common · Drop 35.05%
- Blessed: +3% Luck and +3% Extra XP
Most common starter race. XP and luck help early progression more than endgame fights.
Best for: Early Progression · XP Farming · Beginner
Quick table
| Tier | Race | Drop | Rarity |
|---|---|---|---|
| S | Kitsune | 0.1% | Relic |
| S | ArchAngel | 0.1% | Relic |
| S | Angel | 0.25% | Mythical |
| S | Demon | 0.25% | Mythical |
| S | Orc Lord | 0.25% | Mythical |
| S | Dryad | 0.25% | Mythical |
| A | Minotaur | 1.25% | Legendary |
| A | Dragonborn | 1.25% | Legendary |
| A | Golem | 1.25% | Legendary |
| A | Felynx | 1.25% | Legendary |
| A | Fairy | 1.25% | Legendary |
| B | Dwarf | 4% | Epic |
| B | Shadow | 4% | Epic |
| B | Vampire | 4% | Epic |
| C | Goblin | 7.5% | Rare |
| C | Undead | 7.5% | Rare |
| C | Orc | 7.5% | Rare |
| D | Elf | 11.5% | Uncommon |
| D | Zombie | 11.5% | Uncommon |
| D | Human | 35.05% | Common |
How to reroll your race
Your first Race roll is often a weak common. Open the Race menu from Shop in Personal Stash, spend free or paid spins, then compare drop chances with perks before you keep a result. Check pack cost in the reroll calculator.
How to find the Race menu
Boot into the game and click the rucksack icon in your quick inventory slots, or press T.
In Personal Stash, open the Shop tab, scroll to Rerolls, then tap Race menu at the bottom of that slab.

Using the reroll screen
The screen shows your avatar, the Race currently equipped, and two side panels. Use the controls below to spin and compare options.
The Reroll button
The reroll button sits directly below your character. If you have spins, hit Reroll for a new Race. Out of spins? Redeem codes for free rolls, or buy packs from the same Rerolls shop slab.
Race Chances
Race Chances on the right shows how rare each Race is. Minotaur sits in the Legendary bracket at 1.25%. Still read Race Stats and the cards above; a rare roll is not always the better fit.
Race Stats and perks
On the left, Race Stats lists perks for the equipped Race. Minotaur's Beast perk boosts health and size but cuts stamina and move speed; Bull's Fury ramps damage and speed under 50% health. Read perks after every roll. A common Race that matches your weapon can beat a rare one that does not.
Note: After 1.08.1 there are 20 races with pity. Relic Kitsune / ArchAngel sit at 0.1%. Mythical Angel, Demon, Orc Lord, and Dryad are 0.25% each. Legendary races (including Fairy) are 1.25% each. Luck potions and totems do not affect race rerolls. Use the quick table and tier cards for the full drop list.
FAQ
How do I reroll my race?
Open Shop → Rerolls, check Race Chances, then buy spins. Stop when you hit your target or your budget runs out. See the how-to section above for the UI path.
Do drop rates include pity?
Listed drop rates are the base odds. Pity notes on this page matter for long dry streaks; the reroll calculator does not model pity.
Which races are worth targeting early?
Pick common or uncommon races with passives that match your loop (mining luck, combat, or economy). Save rare S-tier hunts until you have code rerolls or Robux packs.
Where do free rerolls come from?
Promo codes often pay race rerolls. Check the Codes page, then estimate cost with the reroll calculator.