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How to Play: Beginner Guide
Throw, place animals on the pen, train Throw Power on pull-ups when landings fall short, then buy better food and push toward Phantom Harbor.

First-session steps
Throw starter Carrot, place the animal, raise Throw Power when landings fall short, then buy food when reach is enough.
- Throw the starter Carrot. Carrot starts equipped. Land it near animals on the path, then walk up and collect them.
- Place the animal. Put it on your pen so the bottom bar shows $/s. Pets left in inventory earn nothing.
- Raise Throw Power when landings fall short. Use the orange pull-up stand. Strength on the HUD climbs with each set. Upgrade the bar only if you will keep training on it. Details are in Throw Power below.
- Buy food when reach is enough. When throws already hit the next zone, open Shop and buy the next food you can afford instead of more pull-ups. The shop ladder is on Food.
- Equip Best. Swap weak pen pets for stronger catches. Expand slots only when good animals need room.
- Aim farther areas. Push toward Phantom Harbor. Areas lists every zone; Food lists the shop ladder. Named zones are on Areas.
Throw Power
Pull-ups raise distance. Bars from Wooden to Eclipse speed training. Stop once food lands in the next zone, then spend on Food.

- Use the pull-up stand. Hang on the bar until XP pops (for example +4 Strength). Step off before you open Shop; training can block the shop UI.
- Upgrade the bar when you will train. Wooden through Eclipse bars speed training. Buy the next bar you will actually use, not a shelf collectible.
- Throw and watch the landing. Miss the next area? Train again. Land cleanly? Spend cash on food. Strength is how far. Food is what bites.
| Bar | Stage |
|---|---|
| Wooden Bar | Early |
| Iron Bar | Early |
| Cyan Bar | Mid |
| Violet Bar | Mid |
| Ruby Bar | Mid |
| Chrome Bar | Late |
| Obsidian Bar | Late |
| Eclipse Bar | Late |
Bar cash prices live in Shop. Buy the next bar only if you will keep training on it.
Common mistakes
Pets stuck in inventory, buying food you cannot reach, over-training, and near-empty servers.
- Leaving strong animals in inventory while weak ones fill the pen
- Buying expensive food while throws still land short
- Pulling up after you already reach the next zone
- Playing on a near-empty server when a full five-player lobby can share Server Luck
FAQ
- Why am I not earning cash?
- Place animals on the pen. Empty slots and unplaced inventory do not pay.
- Should I train or buy food first?
- Train when food lands short of the area you want. Buy food when reach is already good enough.
- What is Throw Power?
- Throw Power is the Strength number next to the flexed-arm icon. Pull-ups raise it so food flies farther. Food rarity still decides which animals walk up.
- Does Throw Power replace better food?
- No. Power makes throws go farther. Food decides which animals walk up. Late areas need both.
- What does Equip Best do?
- It swaps weak pen pets for stronger ones. Sell junk if you need slots, then expand the pen when good pets still need room.
- Can I open the shop while training?
- Usually no. Finish the set, step off the bar, then open Shop.
- What if strength stops going up?
- Training can soft-cap. Check the Strength panel, then buy food or push the next landing instead of more pull-ups.
- What is Server Luck?
- Shop sells Server Luck from 2x to 16x for the whole lobby. A full 5-player server helps everyone. Lucky Throws can run at the same time.
- What does x2 Training Power do?
- The 149 Robux pass doubles XP on every pull-up. Shop also sells Throw Power packs for flat Strength bumps.
- Is there a free animal in the shop?
- Early on, Shop has a Free Item Hyena at $200/s. Claim it before you spend Robux on Giant Squid or Woolly Mammoth.
- What about Halloween pets?
- Pumpkin Monster pays about 900% of your best animal. Keep upgrading normal catches after you buy it. Check Shop while the event is live.