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Anime Expeditions Beginner Guide
First-hour order for Roblox Anime Expeditions — redeem codes, finish Beginner Path, pull the Beginner Banner, push story maps, and save trait crystals until a real carry is locked in.
By Bloxron Editorial Team · Last updated
Lots of systems unlock at different levels — banners, traits, gear, evolution, raids. Start with Beginner Path and the Beginner Banner, push story in order, and put resources into one carry before rerolling everything.
First login checklist
- 1
Redeem active codes
Codes hand out gems and trait crystals before you spend anything. Check the Codes page for verified working strings — empty list means wait, not guess.
- 2
Complete Beginner Path
This is the game's onboarding loop. It walks you through summoning, upgrades, equipment, and story clears while paying Beginner Tickets and starter mats.
- 3
Pull the Beginner Banner
Spend Beginner Tickets on the Beginner Banner first — Mythic pity at 50 summons, Legendary at 20. Best early Mythic path before you burn gems on Standard or Mini.
- 4
Enter Story Mode
Story unlocks maps, gems, gear routes, and the level milestones that eventually open Secret summons and raids. Push forward in order instead of looping the first map forever.
What Beginner Path gives you
There is no separate tutorial — Beginner Path is how the game teaches summoning, upgrades, equipment, and story. Finish it before you wander into side modes.
| Reward | Why it matters |
|---|---|
| Beginner Tickets | Used on the Beginner Banner for higher-tier summons. |
| Gems | Extra summons and shop buys after the path is done. |
| Trait Crystals | Save these — do not reroll starter units. |
| Equipment & mats | First gear pieces and upgrade materials for story push. |
| Farming unit | A unit tuned for early income or clears while you learn placement. |
First-hour order
- 1
Finish Beginner Path before side grinds
Beginner Path is the fastest clean start because it feeds rewards, starter progression, and enough momentum to stop your first maps from feeling underbuilt. It also teaches summoning, unit upgrades, equipping gear, and how story stages pay out.
- 2
Pull Beginner Banner, then push story maps in order
Use Beginner Tickets on the Beginner Banner before regular gems. After that, story unlocks maps, map rewards, and the gear route you need later. If you stall here, extra rerolls or random summons usually do not fix the real problem.
- 3
Build one carry lane first
Do not spread early resources across five half-built units. One evolved or near-ready damage core beats a bench full of weak projects. Keep one flexible slot so you can swap a placeholder without resetting the whole team.
- 4
Level units and equip story drops
Upgrade the units you are actually deploying. Equip standard gear from early maps immediately — even Kunai or Katana beats an empty slot. Exclusive gear only matters once you know which carry is staying.
- 5
Save Trait Crystals until a unit survives the cut
A good trait on a weak temporary unit still leaves you with a weak account. Units can rarely summon with a trait already applied, but rerolls should wait until a Mythic or Secret pick has a locked team slot.
- 6
Start farming evolution mats early — spend them late
Colored sprites, grey sprites, gold, and unit-specific quest items take time to stack. Run daily challenges and story while you decide who gets the first evolve. Do not evolve a unit you plan to replace next week.
- 7
Hit daily challenges before buying store bundles
Challenges and weekly resets are the most consistent free path for sprites, rerolls, and rainbow mats. Treat the store as backup, not your main income loop.
Rarity ladder
Epic and Legendary units carry early story. Mythic units anchor mid-game teams. Secret units sit at the top — but Secret banner access unlocks at player level 10, so your first hours should focus on reaching that threshold while building from Mythics.
Beginner Banner priority
Beginner Tickets from Beginner Path should go straight to the Beginner Banner. Mythic pity sits at 50 summons (Legendary pity at 20) — the best early Mythic path before you spend gems on Standard or Mini.
Who to keep from early pulls
Keep whoever holds a real role: damage, slow/control, or economy. Ramen Guy is worth keeping for income. Salmon Sorcerer covers control. Any Mythic DPS you pull is a better evolve candidate than a maxed Epic filler.
System unlock timeline
| Milestone | Unlocks | Beginner note |
|---|---|---|
| Player Level 10 | Secret banner | Reach this while pushing story and quests — Secret units change your ceiling, not your first-hour route. |
| Story map chain | Exclusive gear routes | Five story maps unlock in order through King's Tomb. Each adds unit-specific equipment drops. |
| Player Level 25 | Raids | Unlocks from story, expeditions, summons, and quests. Do not force raids if story still leaks. |
| Evolved core ready | Trait + gear polish | Map farming and rerolls matter more once one carry is evolved. |
How to spend resources
| Resource | Spend on | Hold when |
|---|---|---|
| Gems | Beginner Banner first, then targeted summons | Do not gem-roll every banner on day one. |
| Trait Crystals | Proven carries only | Bridge units can keep common traits until crystals are cheap again. |
| Gold | Upgrades and evolves | Always in demand — story and challenges stay relevant. |
| Sprites | Planned evolutions | Craft at the Crafting Station; rainbow is the usual bottleneck. |
| Stat / equipment rerolls | After core is stable | Evolution raises stats from your current potential — reroll stats before evolving when you can. |
Common beginner mistakes
- Rerolling traits on units you will replace within a few story maps.
- Evolving a favorite pull before checking tier value and team role.
- Summoning for variety while one damage lane still cannot clear the next act.
- Ignoring story-map exclusive gear even after committing to an evolve target.
- Buying store bundles before clearing free daily and weekly challenge rewards.
- Spreading upgrades across the whole roster instead of one carry and one support.
- Jumping into raids at level 25 with the same team that still leaks in story.
Progress milestones
| Stage | What success looks like | What to avoid |
|---|---|---|
| First 15 minutes | Codes redeemed, Beginner Path started | Do not burn gems on the standard banner yet. |
| First hour | Beginner Path cleared and one stable carry lane | Stop random banner spending until this is true. |
| Early story push | Map progression without repeated leaks | Now you can start planning trait value instead of panic upgrades. |
| Level 10 reached | Secret banner available | Optional power spike — still finish story gear routes for your main carry. |
| First evolution | One core unit evolved with its passive active | Farm that unit's map for exclusive gear next. |
| Pre-raid setup | Core slots no longer rotate every run | Raid tokens go further once the roster is stable. |
| Level 25+ | Raids unlocked with a reason to farm tokens | Prioritize shop rerolls over chasing one lucky stage drop. |
Where to go next
- Codes for real reward status before you summon.
- Units to sort roles instead of staring at rarity colors.
- Tier List once you have pulls worth comparing.
- Maps once you need specific gear drops.
- Items for daily farming routes and currency sources.
- Evolution when your first carry is locked in.
- Raids after story progress is no longer the main bottleneck.
FAQ
What should I do in the first hour of Anime Expeditions?
Redeem codes, finish Beginner Path, pull the Beginner Banner, push story in order, and keep one carry relevant. Hold trait crystals until you know what stays in your team.
Should I reroll traits on starter units?
Usually no. Most starters exist to get you moving, not to absorb scarce reroll currency. Save crystals for Mythic or Secret units that already have a locked slot.
How does Beginner Banner pity work?
Spend Beginner Tickets only on the Beginner Banner. Legendary pity is at 20 summons and Mythic pity at 50 — use tickets there before gem banners.
When does the Secret banner unlock?
At player level 10. You reach that naturally through story, quests, and summons — keep pushing story instead of grinding one early map for levels alone.
Should I evolve my first Mythic immediately?
Farm the materials early, but evolve only after you confirm the unit fits your team long term. Evolution is permanent and expensive — check the tier list and role first.
When should I start caring about raids?
After player level 25 and once story progress plus your main carry are stable enough that raid rewards improve a lasting team instead of patching a weak early roster.
What is the biggest beginner resource trap?
Splitting gems, crystals, and evolution mats across too many units. One evolved carry with sensible gear clears more content than five half-built projects.