Anime Expeditions cover

Anime Expeditions Beginner Guide

First-hour order for Roblox Anime Expeditions — redeem codes, finish Beginner Path, pull the Beginner Banner, push story maps, and save trait crystals until a real carry is locked in.

By Bloxron Editorial Team · Last updated

Lots of systems unlock at different levels — banners, traits, gear, evolution, raids. Start with Beginner Path and the Beginner Banner, push story in order, and put resources into one carry before rerolling everything.

First login checklist

  1. 1

    Redeem active codes

    Codes hand out gems and trait crystals before you spend anything. Check the Codes page for verified working strings — empty list means wait, not guess.

  2. 2

    Complete Beginner Path

    This is the game's onboarding loop. It walks you through summoning, upgrades, equipment, and story clears while paying Beginner Tickets and starter mats.

  3. 3

    Pull the Beginner Banner

    Spend Beginner Tickets on the Beginner Banner first — Mythic pity at 50 summons, Legendary at 20. Best early Mythic path before you burn gems on Standard or Mini.

  4. 4

    Enter Story Mode

    Story unlocks maps, gems, gear routes, and the level milestones that eventually open Secret summons and raids. Push forward in order instead of looping the first map forever.

What Beginner Path gives you

There is no separate tutorial — Beginner Path is how the game teaches summoning, upgrades, equipment, and story. Finish it before you wander into side modes.

RewardWhy it matters
Beginner TicketsUsed on the Beginner Banner for higher-tier summons.
GemsExtra summons and shop buys after the path is done.
Trait CrystalsSave these — do not reroll starter units.
Equipment & matsFirst gear pieces and upgrade materials for story push.
Farming unitA unit tuned for early income or clears while you learn placement.

First-hour order

  1. 1

    Finish Beginner Path before side grinds

    Beginner Path is the fastest clean start because it feeds rewards, starter progression, and enough momentum to stop your first maps from feeling underbuilt. It also teaches summoning, unit upgrades, equipping gear, and how story stages pay out.

  2. 2

    Pull Beginner Banner, then push story maps in order

    Use Beginner Tickets on the Beginner Banner before regular gems. After that, story unlocks maps, map rewards, and the gear route you need later. If you stall here, extra rerolls or random summons usually do not fix the real problem.

  3. 3

    Build one carry lane first

    Do not spread early resources across five half-built units. One evolved or near-ready damage core beats a bench full of weak projects. Keep one flexible slot so you can swap a placeholder without resetting the whole team.

  4. 4

    Level units and equip story drops

    Upgrade the units you are actually deploying. Equip standard gear from early maps immediately — even Kunai or Katana beats an empty slot. Exclusive gear only matters once you know which carry is staying.

  5. 5

    Save Trait Crystals until a unit survives the cut

    A good trait on a weak temporary unit still leaves you with a weak account. Units can rarely summon with a trait already applied, but rerolls should wait until a Mythic or Secret pick has a locked team slot.

  6. 6

    Start farming evolution mats early — spend them late

    Colored sprites, grey sprites, gold, and unit-specific quest items take time to stack. Run daily challenges and story while you decide who gets the first evolve. Do not evolve a unit you plan to replace next week.

  7. 7

    Hit daily challenges before buying store bundles

    Challenges and weekly resets are the most consistent free path for sprites, rerolls, and rainbow mats. Treat the store as backup, not your main income loop.

Rarity ladder

Epic and Legendary units carry early story. Mythic units anchor mid-game teams. Secret units sit at the top — but Secret banner access unlocks at player level 10, so your first hours should focus on reaching that threshold while building from Mythics.

Beginner Banner priority

Beginner Tickets from Beginner Path should go straight to the Beginner Banner. Mythic pity sits at 50 summons (Legendary pity at 20) — the best early Mythic path before you spend gems on Standard or Mini.

Who to keep from early pulls

Keep whoever holds a real role: damage, slow/control, or economy. Ramen Guy is worth keeping for income. Salmon Sorcerer covers control. Any Mythic DPS you pull is a better evolve candidate than a maxed Epic filler.

System unlock timeline

MilestoneUnlocksBeginner note
Player Level 10Secret bannerReach this while pushing story and quests — Secret units change your ceiling, not your first-hour route.
Story map chainExclusive gear routesFive story maps unlock in order through King's Tomb. Each adds unit-specific equipment drops.
Player Level 25RaidsUnlocks from story, expeditions, summons, and quests. Do not force raids if story still leaks.
Evolved core readyTrait + gear polishMap farming and rerolls matter more once one carry is evolved.

How to spend resources

ResourceSpend onHold when
GemsBeginner Banner first, then targeted summonsDo not gem-roll every banner on day one.
Trait CrystalsProven carries onlyBridge units can keep common traits until crystals are cheap again.
GoldUpgrades and evolvesAlways in demand — story and challenges stay relevant.
SpritesPlanned evolutionsCraft at the Crafting Station; rainbow is the usual bottleneck.
Stat / equipment rerollsAfter core is stableEvolution raises stats from your current potential — reroll stats before evolving when you can.

Common beginner mistakes

  • Rerolling traits on units you will replace within a few story maps.
  • Evolving a favorite pull before checking tier value and team role.
  • Summoning for variety while one damage lane still cannot clear the next act.
  • Ignoring story-map exclusive gear even after committing to an evolve target.
  • Buying store bundles before clearing free daily and weekly challenge rewards.
  • Spreading upgrades across the whole roster instead of one carry and one support.
  • Jumping into raids at level 25 with the same team that still leaks in story.

Progress milestones

StageWhat success looks likeWhat to avoid
First 15 minutesCodes redeemed, Beginner Path startedDo not burn gems on the standard banner yet.
First hourBeginner Path cleared and one stable carry laneStop random banner spending until this is true.
Early story pushMap progression without repeated leaksNow you can start planning trait value instead of panic upgrades.
Level 10 reachedSecret banner availableOptional power spike — still finish story gear routes for your main carry.
First evolutionOne core unit evolved with its passive activeFarm that unit's map for exclusive gear next.
Pre-raid setupCore slots no longer rotate every runRaid tokens go further once the roster is stable.
Level 25+Raids unlocked with a reason to farm tokensPrioritize shop rerolls over chasing one lucky stage drop.

Where to go next

  • Codes for real reward status before you summon.
  • Units to sort roles instead of staring at rarity colors.
  • Tier List once you have pulls worth comparing.
  • Maps once you need specific gear drops.
  • Items for daily farming routes and currency sources.
  • Evolution when your first carry is locked in.
  • Raids after story progress is no longer the main bottleneck.

FAQ

What should I do in the first hour of Anime Expeditions?

Redeem codes, finish Beginner Path, pull the Beginner Banner, push story in order, and keep one carry relevant. Hold trait crystals until you know what stays in your team.

Should I reroll traits on starter units?

Usually no. Most starters exist to get you moving, not to absorb scarce reroll currency. Save crystals for Mythic or Secret units that already have a locked slot.

How does Beginner Banner pity work?

Spend Beginner Tickets only on the Beginner Banner. Legendary pity is at 20 summons and Mythic pity at 50 — use tickets there before gem banners.

When does the Secret banner unlock?

At player level 10. You reach that naturally through story, quests, and summons — keep pushing story instead of grinding one early map for levels alone.

Should I evolve my first Mythic immediately?

Farm the materials early, but evolve only after you confirm the unit fits your team long term. Evolution is permanent and expensive — check the tier list and role first.

When should I start caring about raids?

After player level 25 and once story progress plus your main carry are stable enough that raid rewards improve a lasting team instead of patching a weak early roster.

What is the biggest beginner resource trap?

Splitting gems, crystals, and evolution mats across too many units. One evolved carry with sensible gear clears more content than five half-built projects.