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Anime Expeditions Tier List. Best Units
Update 3.0–3.5 meta rankings for Anime Expeditions. S+ leads with Crimson Captain, Fallen Angel, Devil, and Subject 8, plus DPS and support splits by mode.
Tier list overview
Role-fit rankings for DPS, support, tank, and farm. Endless Hellflame and Monster Clash leads sit beside Falcon, Summer, and Warriors lines — rankings assume evolved, well-traited units.
How units are ranked
- Damage consistency from story into harder endgame content.
- Boss pressure, crowd control, or economy value beyond raw rarity.
- How much a unit depends on rare traits or strict support partners.
- Whether the unit still pulls weight once stronger boxes start forming.
What each tier band means
| Band | Assumes | Typical use |
|---|---|---|
| S+ / S | Evolved, traited, and map-geared | Still strong in Boss Rush, raids, and long boss waves. |
| A | Strong kit but narrower fit | Often need the right partner or mode to match higher tiers. |
| B | Mid-story bridges | Fine until a Mythic or Secret covers the same role. |
| C / D | Roster fillers | Level if needed, but skip evolution mats and rare traits. |
S+ Tier
15 picksMeta cores after Update 3.0–3.5: Flame DoT teams, Falcon Secrets, and proven boss carries. Worth traits, evolution, and exclusive gear.
- Crimson Captain (Moon)
- Fallen Angel (Holy)
- Devil (Hero)
- Subject 8 (Monster)
- 5th God Hand
- Silver Falcon
- Sovereign (Djinn)
- Lightning God (Overcharged)
- Iron Wolf (Struggler)
- Crow (Black Fire)
- Ignition Commander (Betrayal)
- Wild Card (Ace)
- Dark Mage (Sovereign)
Shadow (Divine)
8th Sword (Berserk)
S Tier
26 picksStrong specialists that anchor finished teams in story, Boss Rush, Tower, or economy. Still worth investing when they fill a missing role.
- Water Sage (Founder)
- Alchemy Brothers (Truth)
- Prodigy (Rage)
- Sharkfang (Abyssal)
Puppet (Telekinetic)
Cursed Student (True Love)
Elf Mage (Unleashed)- Bioinsect (Final Form)
- Kitsune
- Head Captain (Char)
- Vegetable (Prince)
- Carrot (Unleashed)
- The Drink (Juicebox)
- Rainman (Forecast)
- Sand (Alligator)
- Water Mage (Scholar)
- Eclipse Hunter (Savior)
- Cubert
- Razor Jaw (Hunter)
Crimson (Brother)
Salmon Sorcerer (Grade 1)
Lady Giant (Envy)
String Demon (Awakened)
Reaper (Released)
Toy Maker
Ramen Guy
A Tier
7 picksReliable picks that clear well but need support or fall off later.
Flame Emperor (Reincarnate)
Hollow (Blaze)
Forbidden Teacher
The Hero- Cursed Immortal (Black Sun)
True Saint (Holy)- Jester
B Tier
4 picksFine for mid-story, replace once Mythic or Secret options show up.
Greed
Ice Queen
Water Princess
Scissor
C Tier
6 picksEarly roster fillers. Do not sink evolution mats or rare traits here.
Stone Alchemist
Ice Mage
Bounty Hunter
Corps Captain
Demon Cyborg
Nen Hunter
D Tier
5 picksTutorial-tier units: swap out as soon as anything better drops.
Curly Brow
Kid Assassin
Reishi Archer
Thunder Shinobi
Rubber Boy
DPS rankings
| Tier | Units | Notes |
|---|---|---|
| Meta DPS | Crimson Captain (Moon), Devil (Hero), Fallen Angel (Holy), Subject 8 (Monster), 5th God Hand, Sovereign (Djinn), Lightning God (Overcharged), Iron Wolf (Struggler), Crow (Black Fire), Ignition Commander (Betrayal), Dark Mage (Sovereign), Shadow (Divine), 8th Sword (Berserk) | Long fights, Boss Rush, and Infinite. Flame DoT cores want Wild Card nearby. Falcon and Snowy Castle Secrets remain strong Absolute Dream chases. |
| Solid DPS | Water Sage (Founder), Prodigy (Rage), Sharkfang (Abyssal), Puppet (Telekinetic), Cursed Student (True Love), Elf Mage (Unleashed), Bioinsect (Final Form), Head Captain (Char), Vegetable (Prince), Carrot (Unleashed), The Drink (Juicebox), Eclipse Hunter (Savior), Cubert, Razor Jaw, Flame Emperor, Lady Giant, String Demon, Reaper, Hollow, Crimson, Cursed Immortal | Good damage with the right team setup or mode. |
| Skip for DPS | True Saint, Bounty Hunter, Corps Captain, Demon Cyborg, Nen Hunter, Curly Brow, Kid Assassin, Reishi Archer, Thunder Shinobi, Rubber Boy | Placeholders unless you have nothing else. |
Support rankings
| Tier | Units | Notes |
|---|---|---|
| Meta support | Silver Falcon, Wild Card (Ace), Alchemy Brothers (Truth), Kitsune, Salmon Sorcerer, Puppet, Shadow, String Demon, Ignition Commander (Betrayal), Forbidden Teacher, The Hero | Team buffs, Fire DoT enable, Magical amplify, or lane control that lets S+ carries cook. |
| Useful support | Water Sage (Founder), Razor Jaw, True Saint, Toy Maker, Ice Queen, Water Princess, Ice Mage, Ramen Guy, Stone Alchemist | Situational control, cleanses, or economy. |
| Skip for support | Greed, Scissor, Bounty Hunter, Corps Captain, Demon Cyborg, Nen Hunter, Curly Brow, Kid Assassin, Reishi Archer, Thunder Shinobi, Rubber Boy | No meaningful team-wide value. |
Tank / frontline rankings
| Tier | Units | Notes |
|---|---|---|
| Meta tank / frontline | Ignition Commander (Betrayal), Puppet (Telekinetic), Lady Giant (Envy), Cursed Immortal (Black Sun) | Highest value when waves hit hard and boss lanes need stun, rewind, or a durable anchor with real damage uptime. |
| Bridge tank options | True Saint (Holy), Water Princess, Greed | Usable during story progression, then replace once evolved Mythic/Secret frontlines are online. |
| Low tank value | Scissor, Bounty Hunter, Corps Captain, Demon Cyborg, Nen Hunter, Curly Brow, Kid Assassin, Reishi Archer, Thunder Shinobi, Rubber Boy | Can body-block early, but lacks consistent mitigation or scaling for harder modes. |
Farm / economy rankings
| Tier | Units | Notes |
|---|---|---|
| Meta farm | Ramen Guy, Silver Falcon (War Chest) | Best long-run economy once your carry can secure kills. Falcon also buffs the whole lobby while farming. |
| Bridge farm | Stone Alchemist | Good early income bridge while your account is missing Ramen Guy. |
| No farm value | Most DPS-only units | Use these for clears, but do not treat them as economy slots. |
Using the list without wasting mats
- Pick investments, not instant deletes, lower tiers still clear early story.
- Keep economy and control slots, not just damage names.
- Check traits and evolution before writing a unit off on base form alone.
- One-mode teams can rank units differently than a general list.
How tier value shifts by mode
| Mode goal | What to prioritize | Typical shift |
|---|---|---|
| District 7 Boss Rush | Flame DoT + gate clear | Crimson Captain banner chase. Ignition Commander event bonus when the stage lists that unit. Put Out Infernals. |
| Flaming Monastery / Infernal Portals | Fallen Angel + Wild Card | Torn Photos for Fallen Angel; Infinite portals toward Wild Card (Ace). |
| Monster Clash / Rift | Subject 8 + Alchemists | Rift helicopter pity 25 for Subject 8. Alchemy Brothers from Alchemist chests while the event is open. |
| Snowy Castle (Update 2.5) | Raid Secrets + totems | Act 2 Eclipse Hunter, Act 3 Iron Wolf. Swap teams between acts. |
| Story push | Stable wave clear | Bridge units can stay longer if maps keep moving. |
| Classic raids | Boss pressure + control | Pure story fillers fall off in long fights. |
| Tower | Resist coverage + evolved Mythics | Season Floor 50 exclusives (Water Sage / Cubert). See Tower. |
| Eclipsed Infinite | Souls for Falcon evolves | Pick one Redemption or Sacrifice path to 150 before flipping. |
| Villain Invasion (archive) | Limited banner carries (when 0.5 was live) | Crow and Dark Mage jumped; permanent roster still clears if you skipped the banner. |
| Long-wave farming | Scaling carries + economy | Ramp units rise; burst-only picks slide. |
Where to spend resources first
Early account
One carry + one supportDo not spread upgrades across five units. Keep one slot flexible so you can swap a weak piece without resetting.
Mid account
Hellflame cores, then older SecretsFund Crimson Captain Dust, Fallen Angel Photos, or a proven Falcon / Crow / Sovereign before polishing every Summer Mythic.
Late account
Mode swaps and gear polishRankings matter less than build context. A Flame DoT trio or Physical Subject 8 pack can beat a full rebuild.
Keep building vs stop spending
| Signal | When you see it | Action |
|---|---|---|
| Keep building | Unit still solves a role your team cannot replace | Traits, gear, and evolution stay on the table. |
| Pause spending | A new pull covers the same job with less investment | Finish story with the placeholder, then swap. |
| Stop investing | Unit needs heavy mats just to stay average | Save sprites and crystals for the next candidate. |
FAQ
Is this tier list for evolved units?
Yes for most rows. Placements assume sensible upgrades, evolved forms where relevant, and traits that match the unit's job. Limited 0.5 units also assume their Villain exclusive gear when you own it. Read the unit card before heavy spends on Update 3.0–3.5 carries.
What changed after Endless Hellflame / Monster Clash?
S+ now leads with Crimson Captain, Fallen Angel, Devil, and Subject 8, then proven Falcon / Sovereign / Lightning God / Crow cores. Wild Card and Ignition Commander jumped for Flame DoT and Boss Rush control. Sharkfang and several launch Mythics moved from S+ into S.
Should I pull the Villain Banner instead of Gem banners?
Only if the limited Villain Banner is still open and you want Crow, Dark Mage, Razor Jaw, or Cursed Immortal. Those units use Villain Coins. Keep Gem pulls for the permanent roster if you are still missing a story carry.
Can a lower-tier unit still help me?
Yes. Lower-tier units work as bridge pieces for story if they solve a role your box is missing right now.
What moves a unit up or down?
Traits, evolution, exclusive gear, and the mode you are farming. District 7 and Flame DoT lineups reward different kits than Tower resists.