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Be The Final Boss Minions & Unit Index

Who tanks, who hits, who eats two slots. Unit Index in-game has live Population costs and kits.

By Bloxron Editorial Team · Last updated

25 Minions
5 Early picks
Role notes

Roles and stages for placement — open Unit Index in-game for live names, Population costs, and kits.

Unit index

NameRoleStageSlots
Bone GruntFine while you learn placement — swap once a real tank shows upCheap frontlineTutorial / open1
Iron SkeletonUsual first upgrade off Bone GruntFrontline tankEarly1
Skeleton ArcherPark behind a meleeRanged backlineEarly1
Shiny Skeleton ArcherSame job as Archer — keep it off tile oneRanged backline (Shiny)Early1
Imp BomberTwo slots — place behind melee; good when packs clumpBackline AOEOpen2
Shiny Lava ImpUsual first post-25 upgradeBackline carry (burn)Wave 25+1
Bone GuardThick melee after Wave 25 — buy Population before stacking theseMelee tankWave 25+2
Blood GargoyleAlso labeled Bloody Gargoyle. Frontline for Wave 50–75 with Lava Imps behindFrontline carryWave 25–751
Grave WarlockOnly after the frontline is solidBackline damageMid1
NecromancerFinish a basic melee + ranged core firstHigh-cost toolMid–late1
Shiny BarbarianFrontline swap once Gargoyle cores start bouncingHigh-cost melee~Wave 1001
BarbarianEasier mid-game frontline than Demon Butcher — check Population in Unit IndexLegendary bruiser / off-tankMid1
Soul CollectorKeep only if the mark helps the pushSoul mark supportMid–late1
Soul EaterCut it if it doesn’t earn its Population on Wave 100+Support (often swapped)Test slot1
DeathlockRaises free skeleton archers + melee aura — strong without needing Demonic firstMythic skeleton supportMid–late1
Shiny DeathlockSpawns skeletons — dies fast if left exposedSkeleton summoner (Shiny)Late1
Demon ButcherLate damage once Barbarians / soft support stop carryingLate DPSWave 1251
Mighty OrcSafe Fusion Shard dump when you pull oneMythic frontline / carryMid–late1
Hellfire WarlockHellfire Rain hits across the map — strong for checkpoint pushesLegendary global AoEMid–late1
Great WarlockSame line as Hellfire Warlock in Unit Index — don’t fuse both as separate coresHigh damageMid–late2
Cursed AcolyteWorth the slots when Population is upPassive supportMid–late2
Tomb HoundSkip after tutorial — soft DPS and HP for the Population it eatsEarly melee fillerOpen2
Skull KingSelf-heal tank (Deep Recovery + Pain Recovery) — dump shards when you pull oneSecret frontline tankLate / endgame4
Demon LordTop-end AoE carry once a real tank holds the lineSecret long-range DPSLate / endgame4
DoomfistSelf-sustaining melee from Update 2Update 2 melee / off-tankUpdate 2+4

Early formation

Usual open-game shape before Wave 25. Swap when your wipe shows the hole.

PositionUnitWhy
Front lineIron SkeletonSoaks first contact so the backline isn’t deleted
Extra meleeBone GruntCheap second body while Population is low
RangedSkeleton ArcherSteady damage from safety
AOEImp BomberClears clumps when single-target falls behind
FlexGrave WarlockOnly after the four above aren’t starving for slots / Souls

Checkpoint swaps

Replace the old core when the next checkpoint stops moving.

CheckpointFocusNote
Open → Wave 25Iron Skeleton + Archer + Imp BomberForce Wave 25 even if the boss cleans the last heroes
Wave 25+Shiny Lava Imp + Bone GuardDrop tutorial imps; Population before stacking dual-slot
Wave 50–75Blood Gargoyle front, Lava Imp backBoss weapon matters more once elites survive the first clash
~Wave 100Shiny Barbarian or Hellfire Warlock; test DeathlockCut support that doesn't hold
Wave 125 pushDemon Butcher core; chase Skull King / Demon Lord / Doomfist when you pull themRaid Secrets need ~30M personal damage — keep support only if it still moves the checkpoint

Formation tips

  • Tanks in front, damage in back. Glass on tile one is how you leak.
  • Dual-slot and high-cost units eat Population — upgrade slots before stacking Bone Guard, Hellfire, or Secrets.
  • Passives beat Power rating — burn / AOE / marks often outvalue a slightly higher Power filler.
  • A mutated Bone Grunt can still beat a fresh Iron Skeleton for a while — mutations juice ATK/HP, not the role.
  • After Wave 25, one thick tank + a mutated backline beats a pile of tutorial trash.
  • If normal waves leak → Population / Unit Damage. If only bosses wipe you → weapon / Boss Attack.
  • Dump Fusion Shards into units you actually field.
  • Skip Tomb Hound after the opening. Update 1 brought Barbarian, Mighty Orc, and Skull King; Update 2 added Doomfist. Update 4 raid Secrets need ~30M personal damage. Endgame still leans Skull King + Demon Lord (or Doomfist).

Mutations

Mutations only change ATK/HP — kit stays the same. Full table on Mutations.

Quick path

  • Early: Iron Skeleton up front, Skeleton Archer behind, Imp Bomber when packs clump.
  • Wave 25 → Lava Imp + Bone Guard → Gargoyle → Barbarian → Demon Butcher. Dual-slot only after Population.
  • Mid: Mighty Orc front, Hellfire Warlock or Lava Imp back. Endgame chase: Skull King tank, Demon Lord / Doomfist carries.
  • Spend order → beginner guide.

FAQ

Minion vs unit?

Same thing. Players say minion; Unit Index and update notes say unit.

Where do units come from?

Mostly the Altar with Souls. Mutations can roll on summon. Open Unit Index for names and costs.

What's dual-slot?

Unit costs two Population. Stack those too early and you can't place anything else.

Is Doomfist real?

Yes — Update 2 added it. Read its kit and Population cost in Unit Index before dumping every shard.

Skull King or Mighty Orc for the front?

Skull King is the late Secret tank with strong self-heal once you own it. Mighty Orc is the safer mid–late Mythic frontline while you chase Secrets.

Is Hellfire Warlock worth building?

Yes for mid–late checkpoint pushes — global Hellfire Rain clears awkward packs. Swap the shard dump to Demon Lord once that Secret is online.

How do Update 4 raid Secrets drop?

Watch the raid timer (usually bottom-right). Raids run about every 30 minutes; a short join window opens before the fight starts. Deal roughly 30M damage with your own units — other players’ damage does not count — then check the reward for a Secret drop. Which Secret you can roll depends on the raid boss. Open Unit Index for the Secret names; keep Skull King / Demon Lord / Doomfist as the shard priority until those Secrets are online.

Should raid Secrets replace Skull King or Demon Lord?

Not by default. Raid Secrets are extra Secret pulls that save Altar shards — field them when they fill a hole, but dump Fusion Shards into Skull King, Demon Lord, or Doomfist first unless you need that raid kit on the board.