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Be The Final Boss Mutations

Shiny, Cursed, Demonic — ATK/HP only. Roll on summon; Cursed Moon doubles the luck.

By Bloxron Editorial Team · Last updated

Mutations roll on Altar summon and only change ATK/HP — kit and range stay the same. Demonic landed in Update 1; if your client shows a different %, trust Unit Index.

Mutation table

MutationATK/HPNote
Shiny+30% ATK/HPEarly bump
Cursed+100% ATK/HPWhat mid-game clears want
Demonic+150% ATK/HP (confirm in-game)UPD1 top mutation; rare
  • Only ATK/HP change — skills and range stay the same.
  • One mutation per unit, rolled on summon. You can’t add it later.
  • Cursed Moon or the 159 Robux Double Mutation pass = ×2 mutation luck.
  • Altar Luck helps rarity, not mutation chance.

How to raise odds

MethodDetail
Cursed MoonFree ×2 mutation luck while the weather is up — save Souls and roll
Double Mutation Chance159 Robux shop pass — permanent ×2 on Altar rolls

Roll plan

  1. Stabilize the line. Don’t burn Souls while Wave 25 still deletes you. Hold a real frontline first.
  2. Bank for Cursed Moon. Quiet stretches are for saving. When the purple window hits, roll the roles you actually field.
  3. Keep the better copy. A mutated copy of a unit you use beats a plain higher-rarity filler you never place.
  4. Shard the keepers. Fusion Shards go into mutated units you field — not every junk roll.

Weather timer → Events. Who to field → Minions.

FAQ

Can I add a mutation later?

No. One mutation per unit, rolled on summon. Keep or replace — you don’t slap Cursed onto a plain copy later.

Shiny vs Cursed vs Demonic?

Shiny +30%. Cursed +100% is the mid-game target. Demonic +150% (confirm in-game) is rare top end.

Mutated Bone Grunt or fresh Iron Skeleton?

Mutations juice stats, not role. A Cursed Bone Grunt can outlast a plain Iron Skeleton for a while — still swap when the role fails.

Does Altar Luck help mutations?

No. Altar / Summon Luck raises rarity. Mutation chance is Cursed Moon or the Double Mutation pass.