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Enchantments

Weapon and rod enchant effects from scroll rolls.

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Enchantments

Scroll rolls modify weapons and fishing rods. Normal effects scale by level. Unique weapon slots add tradeoffs. Blessings and curses are special Legendary / Mythical rolls. Check Applies to before spending materials.

Deep links: scrolls, weapons, fishing.

Weapon enchantments

Normal, unique, blessing, and curse rolls for swords and guns.

NameCategoryLevelsEffect
AgileNormal1-3−6% / −9% / −12% cooldowns
BeastNormal1-5+3% per level vs Beast users (max 15%)
DeadlyNormal1-5+2% per level vs players (max 10%)
EfficientNormal1-4+15% NPC XP per level (max 60%)
ElementalNormal1-5+3% per level vs Elemental users (max 15%)
FortuneNormal1-4+15% NPC Money per level (max 60%)
LuckyNormal1-4+5% NPC drop rate per level (max 20%)
NaturalNormal1-5+3% per level vs Natural users (max 15%)
PiercingNormal1-4Ignore 6% defensive buffs per level (max 24%)
SharpNormal1-6+3% NPC damage per level (max 18%)
SiphonNormal1-3Restore 4% / 6% / 10% damage as energy
VampiricNormal1-3Heal 4% / 6% / 10% of damage dealt
MasterpieceUniqueUnique slotSkills cost no energy; +5% damage; −8% cooldowns
RageUniqueUnique slotMove speed on hit; duration scales with base damage
SharpshooterUniqueUnique slot+10% damage; +20% cooldowns
Strong GripUniqueUnique slotDamage scales 40% Melee + 60% Sword/Gun
UnbreakableUniqueUnique slotHeld skills cannot be interrupted for 2s
UnrealUniqueUnique slot−20% cooldowns; −15% damage
BurningBlessingSpecial rollBurn 4s on hit (scales from final damage)
FrozenBlessingSpecial rollSlowness 5s on hit
RotBlessingSpecial rollRot on fruit users 4s; strong heal cut
StormBlessingSpecial rollChain lightning to nearby enemies on hit
Curse of the ReaperCurseSpecial rollHalf regen; life drain vs players and NPCs
Curse of the ThiefCurseSpecial rollMore XP/Money and aggression; +25% damage taken

Rod enchantments

Normal levels, rod skills that replace Z, rod abilities, and fishing blessings or curses.

NameCategoryLevelsEffect
Baitless CatchNormal1-32% per level chance not to consume bait
Experience SharingNormal1-5Share 5% fishing XP per level with nearby players
Fish ScannerNormal1-5+2% final luck factor per level
Resilient Fishing RodNormal1-4+2% rod resilience per level
Tasty BaitNormal1-3+2% faster bite chance per level
Reel BoostRod skillReplaces Z+Rod strength for 10s
Calming TechniqueRod skillReplaces ZSlow fish 50% for 10s
Conserve BaitRod skillReplaces Z−25% bait consume chance for 120s
Fishing Rod ProtectorRod abilityPassiveBlock one snap; +30% progress; calm fish
Blessing of an Angler's TreasureBlessingSpecial roll+2 daily treasure limit
Blessing of Bait EfficiencyBlessingSpecial roll20% chance not to consume bait-craft materials
Curse of the LeviathanCurseSpecial rollCertain catches may disturb Leviathan
Curse of the WhaleCurseSpecial roll+15% fish weight; may consume two bait
Curse of the TerrorsharkCurseSpecial roll+20% start progress; fish panic faster

Tips

  1. Match Applies to first. Weapon rolls do nothing on rods and the reverse. Check the scroll target before spending Leviathan materials.
  2. Unique slots are tradeoffs. Masterpiece, Sharpshooter, and Unreal change the whole kit. Read the full effect before locking a Mythical scroll.
  3. Blessings and curses are special rolls. Legendary and Mythical scrolls can roll them. Curses add power with real costs. Do not treat them like free Sharp.

FAQ

Can every enchantment go on every item?

No. Separate weapon and fishing-rod rows. Scrolls only apply to eligible equipment.

What are unique enchantments?

Single-slot weapon effects such as Masterpiece or Unreal. They often trade damage for cooldowns or the reverse.

How do I roll blessings or curses?

Use Legendary or Mythical Scrolls. Common and Rare stay on normal enchantments. See Scrolls for recipes.