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Upgrades

Peeler ladder, shovel, capacity, machines, vacuum, and what Cash vs Gems buy.

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Peel THE Potato UPGRADES menu: Hand Grab Amount, Bag Size, Cash Boost, and Gem Boost

About upgrades

Cash buys peelers, shovel, capacity, and machines inside a run, then resets. Upgrade weak tools before leaning on them. Gems after escape buy hub perks and classes.

First-session loop is on the beginner guide. Mechanic and sale-value classes are on classes.

Read the bottleneck

Match the slowdown you feel to the next spend.

What you seeBuy next
Peeling feels slow / you still drag every potatoNext knife or peeler unlock on the ladder
Trips to the station eat the clockShovel scoop plus basket or bag capacity
You own a machine but it feels worse than handsFund that machine's upgrade tree before switching your loop onto it
Vacuum sits idle or feels useless at baseKeep shoveling until you can upgrade the vacuum. Base ~$30 feels weak.
Pure time attempt, Cash is tightSkip sale-value % and rare-color potato chasing. Peel speed only.
Run ended; Gems in the lobbyHub permanent upgrades and class rolls (40 Gems), not in-run Cash tools

Tools and machines

Jobs differ: knives peel, shovel harvests, vacuum gathers on a timer. Shop prices move; recheck live numbers after patches.

ToolJobNotesWhen
Knife / peeler ladderPeelUnlocks in order: Knife → Swiss Knife → Peeler → Triple Peeler → Hand Peeler → Auto Peeler. Better knives remove drag; hold peels on its own.Buy early. Peel speed limits how fast you clear.
ShovelHarvest only (never peels)Scoop size can climb from about 5 to 7 potatoes per scoop after upgrades.Early, with the first knives
Basket / bag capacityCarryCapacity steps about 50 → 125 → 450 potatoes per trip.As soon as half-empty walks dominate
Peeling machine / multi-peel tierBulk peel loaded potatoesLoad potatoes, then press the button. A stronger tier unlocks around ~2,500 peels. Unupgraded loading can feel worse than hands.Mid-run. Grab it and upgrade right away.
Hand PeelerLate peeler + upgrade tree (cranks)Has its own upgrade tree. Mechanic halves crank requirements.After earlier peeler unlocks
Auto PeelerMachine peel without dragAbout 12 potatoes per action once upgraded. Expensive and weak at base. Mechanic doubles speed.Late, only with upgrade Cash reserved
Potato vacuumBulk gather on a timerBase buy around $30 feels bad. Cycle about 2 minutes before reuse. Near-max upgrades make it useful. Shovel wins until then.Only if you can fund upgrades
Walk / movement speedTravelOptional after scoop and capacity feel fine.When travel still hurts after peel and carry buys
Sale-value upgradesMoney onlyRaise sell price (one bump doubled about 1,000 → 2,000). Add no peel speed.Skip on pure clear-time runs

Suggested spend order

Peel speed first, money % last on time runs.

  1. Climb the peeler and knife ladder in unlock order
  2. Shovel scoop and basket capacity so the station stays fed
  3. Take the ~2,500-peel machine or multi-peel unlock the moment it appears
  4. Upgrade peeling machines before making them your main loop
  5. Vacuum only after shovel is strong and you can pay its tree
  6. Auto Peeler late, with Cash left for its upgrades
  7. Movement speed if trips still drag
  8. Sale-value and cosmetics last (or never on a time run)
  9. After escape: spend Gems on hub upgrades and classes. Cash does not carry over.

Cash, Gems, Diamonds, Robux

Do not mix what each currency buys.

  • Cash: earned in a run from peel and sell. Buys tools and machine upgrades. Resets when the run ends.
  • Gems: stay after clears. Hub permanent upgrades (TAB → Upgrades) and 40-Gem class rolls.
  • Diamonds: pile finds counted at escape. No shop use yet. Do not buy Gem packs expecting Diamonds.
  • Robux: optional auto-peel, Gem packs, and store shortcuts. Not required for a free clear.

Lobby Gem upgrades

Open TAB → Upgrades after a clear. First-step costs shown; each line has five steps. Prices move after patches.

UpgradeFirst stepCostNotes
Hand Grab Amount+0 → +1 potatoes per hand grab100 Gems (first step; 5 steps)Permanent pickup volume. Strong early hub buy.
Bag Size+0 → +5 bag space100 Gems (first step; 5 steps)Permanent carry. Stacks with in-run basket buys.
Cash Boost+0% → +20% cash from selling150 Gems (first step; 5 steps)Money only. Skip on pure clear-time focus if Gems are tight.
Gem Boost+0% → +10% gems earned200 Gems (first step; 5 steps)Helps future rolls and hub trees. Buy when you already clear steadily.

Upgrades FAQ

What should I buy first?

Next peeler unlock and shovel or capacity. Peel speed limits the mountain clear. Empty trips waste that speed.

Why is my new machine worse than peeling by hand?

New tools often start weak. Upgrade the peeling machine or vacuum before switching your whole loop onto it.

When does the multi-peel / auto-style tool unlock?

A stronger peel tier opens around ~2,500 potatoes peeled. Recheck the live UI after patches.

Is the potato vacuum worth it?

Not at base (around $30 feels bad). It runs on a ~2-minute cycle. Upgrade it or keep shoveling.

Do sale-value upgrades help escape time?

No. They raise Cash per potato, not peel rate. Skip them on time runs. The lobby Cash Boost Gem upgrade is the same idea.

Cash or Gems for upgrades?

In-run tools use Cash. After escape, TAB → Upgrades spends Gems on Hand Grab, Bag Size, Cash Boost, and Gem Boost. Classes also cost 40 Gems per roll.

What should I buy with Gems first?

Hand Grab Amount and Bag Size help every run. Cash Boost and Gem Boost come after you can clear without struggling for peel speed.