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Beginner Guide
Kitchen stations, ENERGY, menu unlocks, threats, and Night Shop categories.

Your first shift
Queue on a lobby pad, learn the serve loop, watch ENERGY, and collect trays and tips to close Day 1.
Lobby to kitchen
Green pads hold up to four players. Inside: register, grill, assemble, drinks or fryer, deliver, clean, clock in.
- In the lobby, stand on a green pad (up to 4 players) and queue into a run.
- At the register, take each customer's order so the kitchen gets the ticket.
- Check the day's serve-customers count so you know how many tickets are coming.
- On the grill, cook patties. Leave it alone too long and it can catch fire.
- At assembly, build the order in the shown ingredient order (bun, patty, toppings).
- Fryer / Coral Bits and drinks (Soda, later Milkshakes) unlock as you clear more days. Coral Bits can catch fire if you ignore them.
- Deliver trays to matching customer bubbles, then pick up trays and tips.
- Clean workstations, empty trash, and clock in. Full trash at night can bring the Hash-Slinging Slasher.
Energy and Day 1 close
ENERGY is the arm-icon percent bar. Day 1 ends when you collect all money after service, trays and tips included.
- ENERGY is the percent under the flexing-arm icon. It drops as you work and when threats hit.
- Restaurant cash ($) buys Night Shop and restaurant upgrades. Doubloons unlock Classes in the lobby.
- Day 1 tip text: "Collect all the money to end the day!" after service and tip pickup.
- In-game Kelp Shake restores energy during a shift. Solo, you can keep grabbing shakes to stay topped up.
- The limited Kelp Shake Face Accessory (7,500 copies, this experience only) is a separate cosmetic. Remaining stock is 0.
- OPEN / HERE signs mark kitchen flow. Follow the prompts until Day 1 clicks.
Early menu unlocks
Stations and toppings open as you survive more days. Timing can shift with pace.
| Item | When | Note |
|---|---|---|
| Soda | After Day 1 | Opens the drink station. |
| Cheese | Around Day 2 | Assembly topping. |
| Lettuce | Early days | Assembly topping. |
| Coral Bits | Early mid run | Fryer side. Can catch fire if ignored. |
| Tomatoes | Mid run | Assembly topping. |
| Onion | Mid run | Assembly topping. |
| Milkshakes | Later | Second drink line. Night Shop can speed pours. |
Threats and special customers
Plankton is in the game description. Clear each threat, then get back to tickets.
| Threat | Response |
|---|---|
| Plankton | Steals the formula. Chase him and kick him out of the restaurant. |
| Dirty Bubble | Clear with mop or water gun. Mop-speed upgrades help. |
| Man Ray | Use Orb of Confusion (class bonus or Night Shop). |
| Tattletale Strangler | Hit him with Orb of Confusion or clear him fast before tickets stall. |
| Health Inspector | "Act natural." Track the order, make a Nasty Patty, dip it in the dumpster, then deliver (clipboard step). Misses cut stars. |
| Hash-Slinging Slasher | Night threat tied to taking out trash. Finish the trash mini-game. |
| Anchovy rush | Huge customer wave. Fail to clear it and the restaurant can shut down. |
| Old Man Jenkins (and squatters) | Kick lingering customers after they finish eating. |
| Bubble Popping Boys | They interrupt service. Clear them, then get back to tickets. |
- Lobby has Tasks and Invite next to Classes. Use Invite if you want a full 4-stack.
- Wrong orders, grill or fryer fires, and angry customers hurt the day star rating.
- SpongeBob's auto-flip cuts grill fires. Coral Bits can still burn if you leave them alone.
- A bad rush or empty ENERGY can shut the run down. Robux Revive exists. Cash Night Shop upgrades are the free path.
Night Shop upgrades
Between days, spend restaurant cash ($) on stations, speed, ENERGY, and tools. Full price list not filled yet.
| Category | Examples |
|---|---|
| Stations | Second grill slot, second fryer slot, second drink machine, prep / tray slots |
| Speed | Cleaning / mop speed, soda pour speed, instant clean / mop |
| Survival | Restore ENERGY (about +15), revive a downed teammate |
| Tools | Orb of Confusion, water gun / mop, trash capacity (about +50%), inventory space |
| Doubloons | Small Doubloon packs can show up in the night list (around 7). Separate from achievement payouts. |
Paid shortcuts (Robux)
No gamepasses. Developer products sell instant tools and upgrade tiers. This is not a buy guide.
- This game has no gamepasses. It sells developer products for Robux instead.
- Product names include Tier 1-3 Upgrade, Refresh Upgrades, Instant Kelp Shake, Xtreme Soda, Insta Clean / Insta Mop, Instant Orb of Confusion, Repair Table, Chocolate Bar, and Revive.
- These are paid shortcuts. For free progress, buy restaurant cash ($) upgrades in the Night Shop.
FAQ
How do I start a match?
Outside the Krusty Krab, step onto a glowing green pad. Pads fill to 4/4. When your group is ready, the run starts.
What ends Day 1?
Serve every customer, then pick up trays and tips so you collect all the money. The First Day checklist says that out loud.
What is ENERGY?
A stamina bar for the shift. It falls as you work and when villains hit. Kelp Shake and Night Shop restores help. Empty ENERGY makes rushes fail.
What hurts restaurant stars?
Wrong orders, fires, complaints, failed Health Inspector moments, and unfinished rushes. Clean service and Night Shop upgrades push stars up. The exact formula is not in the game text.
How does the Health Inspector work?
When "Act natural" appears: track the inspector's order, build a Nasty Patty, dip it in the dumpster, then deliver. Messing up the flow can cut stars.
Where do I go next?
Read Days for Day 2-100 badges and star milestones, then Classes when you have Doubloons. Jim costs 150; SpongeBob costs 2,500.