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Days Guide

Day 2-100, restaurant stars 2-star to 5-star, and 1-4 player co-op badges.

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Day 1 inside the Krusty Krab with ENERGY meter and star rating

Multi-day survival

Each successful shift advances your day count. Badges mark Day 2 through Day 100, plus restaurant stars and co-op sizes.

Learn stations first on the beginner guide.

Day milestones

Badge names and blurbs from the game. Use them as progress checkpoints, not difficulty scores.

DayBadgeNote
2Reach Day 2Survive until Day 2! Great start!
3Reach Day 3Survive until Day 3!
4Reach Day 4Survive until Day 4!
5Reach Day 5Survive until Day 5!
6Reach Day 6Survive until Day 6!
7Reach Day 7Survive until Day 7! A whole week!
8Reach Day 8Survive until Day 8!
9Reach Day 9Survive until Day 9!
10Reach Day 10Survive until Day 10! Double digits!
11Reach Day 11Survive until Day 11!
12Reach Day 12Survive until Day 12!
13Reach Day 13Survive until Day 13!
14Reach Day 14Survive until Day 14!
15Reach Day 15Survive until Day 15! Halfway to a month!
20Reach Day 20Survive until Day 20!
30Reach Day 30Survive until Day 30! A whole month!
50Reach Day 50Survive until Day 50! Now that's dedication!
75Reach Day 75Survive until Day 75! A true Krusty Krab veteran!
100Reach Day 100Survive until Day 100! Practically unstoppable!

Restaurant stars

Separate badges for 2-star through 5-star. Five stars awards LEGENDARY status. Service quality moves the meter. Exact formulas are not in the game text.

StarsBadgeNote
2★2-Star RestaurantEarn a 2-star restaurant rating!
3★3-Star RestaurantEarn a 3-star restaurant rating!
4★4-Star RestaurantEarn a 4-star restaurant rating!
5★5-Star RestaurantEarn a 5-star restaurant rating! LEGENDARY status!

Co-op badges

Servers hold up to 30 players. These badges celebrate solo through 4-player runs. Lobby pads queue up to 4.

PlayersBadgeNote
1Lone SpongePlay a game solo!
2Dynamic DuoPlay a game with 2 players!
3Triple ThreatPlay a game with 3 players!
4Krusty KrewPlay a game with 4 players!

How to push further

Clean service, Night Shop upgrades, and roles that cover grill or register keep long runs alive.

  • Day 2-5: learn register, grill, assemble, deliver, and clear trash before clock-in.
  • Day 5 used to unlock the limited Kelp Shake accessory with the group join. Stock is 0 of 7,500 now.
  • Most players clear Day 2. Day 10 is a real filter. Day 30 and Day 100 are rare.
  • 2-star ratings show up often once you survive. 5-star LEGENDARY is much harder.
  • Mid run: buy Night Shop station slots and ENERGY restores before villain nights stack.
  • For stars on Day 10-20, avoid wrong orders and Health Inspector fails.
  • Day 30+: split register, grill, and mop/orb roles on a 2-4 player pad. Solo works, but it is sweaty.
  • A shutdown ends the run. Paid revives exist. Cash upgrades matter more for free progress.

FAQ

How do days advance?

Complete a shift, clean up, and clock in for the next day. Badges award when you reach the listed day.

Is Day 100 the end of the game?

Day 100 is the highest day badge. Runs can go further. Treat 100 as a long goal, not a hard stop.

Does Day 5 unlock anything special?

A limited Kelp Shake accessory needed Krabby Krew membership and Day 5. Remaining stock is 0, so do not plan around claiming it.

How do restaurant stars work?

Badges track 2-star through 5-star (5-star is LEGENDARY). Wrong orders, fires, and inspector fails hurt. Clean clears help. The game does not spell out the math.

Do I need four players?

No. Servers hold up to 30 players. Badges only celebrate solo through 4-player runs. Pads queue up to 4 before a shift.