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How to play: beginner guide
Warm up on the Bench, clear the early boss, park your best card on a holder for Cash, open packs with Luck, Rebirth when the multiplier helps, then buy auras and trails and push zones.
First session
Bench for Power, clear the early boss, park a card on a holder, open packs with Luck, Rebirth when the multiplier helps, then buy auras and trails and push zones.
Steal a Superpower is packs, holders, and bosses on place 74183246285569. You open ability cards, park them for Cash, train Power on the Bench, then push zones. It is not a base-raid Steal game, so do not wait around for someone else's power to walk by.

Warm up on the Bench
Your first minutes are about Power, not fancy cards. Find the Bench and start lifting. Power is what lets your equipped ability clear early mobs and the first boss without bouncing off every hit.
Keep training while you poke around the HUD. Left side has Shop, Upgrades, Abilities, Worlds, and the FREE! gift. Codes sit top-right next to Settings. Grab whatever free Legend Pack or daily pack is ready before you sink a long farm.
Clear the early boss
A lot of first sessions run into Noob King once you have enough Power. Treat that fight as your first real loot spike. Boss clears feed packs and progress so you are not stuck recycling the same starter Cash forever.
If the fight feels impossible, go back to the Bench instead of buying random shop fluff. A little more Power usually unlocks the clear faster than staring at a pack you cannot afford to open well.
Park a card on a holder
Holders are the Cash engine. Put your best ability on a holder so it prints money while you train, walk zones, or fight. Fighting with nothing on a holder is the classic early trap: you win a few scraps and still feel broke.
Open Abilities, check Cards, and Equip Best if the game offers it. Keep your strongest card working the holder even when you swap what you fight with. Cash from holders pays for auras, trails, potions, and the next packs.
Luck potions, then packs
Packs are how you get better cards. Before you rip them, spend Luck potions so rarity has a better shot. Power potions are for pushes and bosses, not for sitting in the lobby hoping the number goes up by itself.
Redeem codes from the top-right Codes button when you join, and claim the FREE! → Free Gift Legend Pack after Like + Join group. Daily packs help too. Level a card when you can; leveling is what unlocks the special move on that ability.
Rebirth when the multiplier matters
Rebirth trades your current Power for a permanent multiplier. Cash and cards stay, so you are not wiping the collection, but you do go back to training Power from a lower floor. Read the Rebirth panel before you hit it so you know exactly what resets.
A good rule of thumb: Rebirth when the next multiplier will make holders and clears feel faster than grinding one more session at your current Power. If the panel still looks weak, keep farming packs and holders first.
Auras, trails, and farther zones
Once Cash is steady, buy auras for Power and HP and trails for Speed. Those shops live under Upgrades and stack with Bench training so you can push farther zones and Dominus bosses without getting deleted on contact.
Keep the loop looping: train, clear, refresh holders, open packs with Luck, Rebirth when the multiplier is worth it, then spend into auras and trails. World 2 and Admin Abuse can dump new powers, bosses, and pack rain when they are live on the Roblox events tab, but the free path still works without them.
Before a long pack opening or boss push, check codes for Luck and Power potions, then skim abilities and upgrades once Cash is moving.
Useful systems
Elements, Index collection rewards, and optional Robux that only speed the same free loop.
Ability cards lean on elements the game calls out as lightning, fire, frost, gravity, time, shadow, gold, and more. You do not need to memorize every matchup on day one. Just notice what packs you are opening and what feels strong on your current holders.
Index tracks collection. Once you unlock a card, the Index reward for that rarity sticks, so early luck still pays later even if you swap what you fight with.
Robux is optional. Passes like 2x Luck, 2x Damage, and 2x Boss Loot speed the same loop. Exclusive cards such as Valkyrie and Galaxy Lord count toward Exclusive in Index, but codes, daily packs, the group Legend Pack, Bench training, and free packs already cover a full free path.
Common mistakes
Empty holders, bad potion timing, treating this like a base-steal game, and pasting codes from the wrong place.
Skipping holders is the biggest early waste. If you only fight and never park a card, Cash crawls and every shop feels expensive for no reason.
Potion timing matters. Burning Power potions with nothing to fight, or opening packs with zero Luck up, throws free value away. Save Luck for pack openings and Power for boss or zone pushes.
Do not treat this place like Steal a Brainrot or Steal An Egg. There is no base-raid loop here. You open packs, use holders, and fight bosses on place 74183246285569 only.
Codes from other Steal or farm games will not redeem here. Paste strings from this wiki's Codes page, and rejoin once if a brand-new likes or CCU code fails on an old server.
FAQ
What is the first goal?
Train enough Power on the Bench to clear the early boss, then put your best card on a holder so Cash starts flowing while you open packs with Luck potions.
When should I Rebirth?
When the next multiplier will speed holders and clears more than another grind at your current Power. Cash and cards stay. Read the Rebirth panel so you know what resets before you confirm.
Do I need Robux?
No. Codes, daily packs, the FREE! group Legend Pack, Bench training, and free packs cover the free path. Passes only speed luck, damage, or boss loot.
Can I steal other players' powers?
Do not plan around that. This place runs on packs, holders, and bosses, not base raids.
Where should Luck and Power potions go?
Luck before you open packs. Power when you are about to clear a boss or push a harder zone. Health or Damage potions help when fights start chewing through you.