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+1 Stone Skipping cover

Progression Guide

Skill vs levels, river zones for Wins, Rebirth at 100% (stones and pets stay), Worlds, pads, Friend Boost, and potions.

By Bloxron Editorial Team · Last updated

+1 Stone Skipping progression: Skill pads, AUTO toggle, multipliers, and Admin World beam

How progression works

Skill sets throw distance and stops at the level cap. Levels gate Rebirth. River zones set Wins by distance. Clear the final zone for the next World; World 2 (Pirate World) also needs a 100M Skill throw. Trails raise Wins multipliers and stay the same across Worlds. World 5 is live; World 6 opens 2026-10-10 16:00 UTC. Rebirth at 100% for a permanent Skill multiplier. Skill pads, Friend Boost, timed 2x chips, and potions speed the same loop. Stones and pets stay through Rebirth.

Related: stones, pets.

Skill and level

Skill drives distance and freezes at the level cap. Level exists so you Rebirth, raise the ceiling, then stack more Skill as Worlds get harder.

StatRoleNotes
SkillThrow distanceThe number that sets how far you throw. It rises from auto-train, Skill pads, and river bounces (+1 Skill per bounce at base). Stone types add Skill; pets multiply it. It stops at the level cap until you Rebirth.
LevelRebirth gateTracks progress to the current level cap. The cap is there so you Rebirth, raise the ceiling, then stack more Skill as Worlds get harder.

River zones

Zones mark how far the stone traveled. Farther sinks pay more Wins. The final zone unlocks the next World.

  1. Read zones as distance markers. The river is split into regions from the throw start. Crossing farther zones means the stone traveled farther before it sank.
  2. Farther sinks pay more Wins. Wins scale with how far the stone reaches. Short skips bank less; deep zone clears fund stones and eggs faster.
  3. Use zones to check progress. Zone labels show distance on the map, not only the Skill number. If throws die early, train or upgrade before forcing long attempts.
  4. Clear the final zone for the next World. When Skill is high enough to reach the river end, the next World unlocks with harder gates and new shops.

Why Rebirth

Later zones and Worlds need more Skill. Rebirth adds a permanent Skill multiplier and a higher level cap. Rebirth at 100%.

  1. Skill requirements keep rising. Later river zones and Worlds need more Skill to clear. Training alone without Rebirth multipliers falls behind those gates.
  2. Rebirth buys permanent Skill power. Each Rebirth adds a Skill multiplier that stays on forever and raises your level cap so you can train past the old ceiling.
  3. Level and Skill drop to 1. Stones, pets, and prior Rebirth multipliers stay. Auto-train under the new multiplier recovers Skill past the old cap.
  4. Always Rebirth at 100%. Past the cap, Skill will not rise. Sitting on 100% wastes training time. Confirm Rebirth as soon as the meter fills.

Rebirth keep and reset

Level and Skill reset to 1. Permanent Skill multiplier, stone types, and pets stay. More Rebirths unlock stronger auto-train pools.

FieldOn RebirthNotes
LevelResets to 1New higher level cap unlocks after the reset
Skill ratingResets to 1Climbs again faster under the permanent Rebirth multiplier
Permanent Skill multiplierGained / keptAlways active; stacks with later Rebirths
Stone typesKeptAdditive Skill from owned throwables stays
PetsKeptEquipped Skill multipliers stay
Auto-train areasMore unlock over timeExtra Rebirths open stronger side pools
Timed boost chipsCheck inventoryFinish an active timer before Rebirthing when you can. Check whether unused items stay after the reset.

Rebirth steps

Watch the percent under the Rebirth button, confirm at 100%, reset to level 1 and Skill 1, keep stones and pets, then auto-train to recover.

  1. Watch the percent under Rebirth. The rating under the Rebirth button tracks progress to the current level cap. Rebirth at 100% instead of training past the meter.
  2. Open Rebirth at 100%. When the rating reads 100%, hit the Rebirth button to open the menu, then press Rebirth to confirm.
  3. Accept the reset. Level and Skill rating both return to 1. You gain a permanent Skill multiplier and a higher level cap for the next climb.
  4. Keep stones and pets. Owned stone types and pets are unaffected. Their bonuses stack on top of every Rebirth multiplier.
  5. Train at the side pools to recover. Walk back into auto-train water or an unlocked Skill pad. Stones, pets, and the new multiplier raise Skill gain past the previous cap.
  6. Unlock better training areas. Multiple Rebirths open stronger auto-train pools so each later reset recovers even faster.

Potion and chip types

Skill, Win, and Luck potions last 10 minutes. Timed 2x Skill and 2x Win chips use the HUD timer.

BoostEffectDuration
Skill PotionRaises Skill gain while active10 minutes
Win PotionRaises Wins from throws while active10 minutes
Luck PotionRaises Luck for hatch and roll quality10 minutes
Timed 2x Skill chipHUD chip that doubles Skill gain while the timer runsRead the HUD timer
Timed 2x Win chipHUD chip that doubles Wins from sinks while the timer runsRead the HUD timer

Boosts and pads

Time chips for active play, read Friend Boost on its own line (+0% alone or +10% with friends), train on unlocked Skill pads, and open inventory after claims.

  1. Read timed chips before activating. 2x Skill and 2x Win chips show on the HUD with timers. Use Skill chips during bounce-heavy training. Use Win chips when you can reach a rewarding zone repeatedly.
  2. Friend Boost is its own HUD line. Friend Boost can show +0% alone or +10% with friends in the same server. It is not a potion, chip, or Shop pack.
  3. Train on Skill multiplier pads. World pads can label multipliers such as 1x or 10x. Stand on the strongest unlocked pad and watch Skill climb before blaming your stone.
  4. Compare boosted and plain throws. Note stone, pets, pad, Friend Boost, and active chips for a baseline, then change one factor. Another player's number with different gear is not your target.
  5. Open Boosts / Inventory after claims. After Gifts, codes, or Shop claims, open the Boosts or inventory tab to see what you received before activating a timer.

World milestones

World 2 (Pirate World) needs a 100M Skill throw from World 1. Clear each river end for later Worlds. World 5 is live after 2026-10-03. World 6 opens 2026-10-10 16:00 UTC with Admin Abuse. Rebirth to keep pace.

MilestoneUnlockNotes
World 2 · Pirate World100M Skill throw in World 1Opens the Pirate World stone shop (Playing Card through Flying Saucer). World 1 stones still equip
Clear river end zoneNext WorldNeeds enough Skill for the stone to reach the final river marker on the current map
World 5Live after ADMIN ABUSE + WORLD 5Event window 2026-10-03 16:00–18:00 UTC. World 5 stays after the window. New stone and pet lines for that map
World 6 + Admin AbuseOpens 2026-10-10 16:00 UTCNext World with eggs, throwables, and training areas
Enter a new WorldHarder zone Skill gates + better rewardsNew stone types and pet eggs appear for that World. Trails stay the same shared list
Repeat RebirthsStronger auto-train poolsStack permanent Skill multipliers so later Worlds stay reachable
Fast early clearsLater Worlds soonerRebirth at every 100%, spend Wins on stones then pets, and clear end zones without long idle gaps

How Trails work

Open Trails on the left HUD in any World. Buy with Wins or Robux. Own many Trails, but equip only one. The list does not change when you enter a new World.

  1. Open Trails from the left HUD. Press Trails on the left side of the screen. Buy with Wins or Robux from the same menu in any World.
  2. One trail equipped at a time. You can own several Trails, but only one is active. Equip the highest Wins multiplier you can afford.
  3. Trails do not change per World. Moving Worlds refreshes stones and eggs. The Trails list stays the same shared shop.
  4. Free path vs Robux path. Wins Trails climb from White (x1.2) toward Celestial (x1.9). Rainbow is 79 Robux at x2.0. Void is 200 Robux at x3.0.

All Trails

Ten Trails from White (x1.2 Wins, 10K Wins) through Void (x3.0 Wins, 200 Robux). Rainbow is 79 Robux at x2.0. Wins Trails climb toward Celestial at x1.9.

TrailWins boostCost
White Trailx1.2 Wins10,000 Wins
Red Trailx1.3 Wins750,000 Wins
Blue Trailx1.4 Wins40,000,000 Wins
Yellow Trailx1.5 Wins5,000,000,000 Wins
Purple Trailx1.6 Wins125,000,000,000 Wins
Inferno Trailx1.7 Wins1,000,000,000,000 Wins
Diamond Trailx1.8 Wins250,000,000,000,000 Wins
Celestial Trailx1.9 Wins30,000,000,000,000,000,000 Wins
Rainbow Trailx2.0 Wins79 Robux
Void Trailx3.0 Wins200 Robux · top Wins mult

FAQ

What is Rebirth?

A reset that returns level and Skill to 1 in exchange for a permanent Skill multiplier and a higher level cap. Stones and pets stay.

How do I perform a Rebirth?

Train until the percent under the Rebirth button reads 100%. Open the Rebirth menu from that button and confirm Rebirth.

Do Rebirth, stone, and pet bonuses stack?

Yes. Rebirth permanent multipliers, stone additives, and pet multipliers all stack. Use all three together.

Should I wait after hitting 100%?

No. The game will not raise Skill past the level cap. Rebirth immediately so training time is not wasted.

Is the Skill reset a real setback?

No. Stones, pets, and the new Rebirth multiplier raise auto-train Skill past the previous cap without a long idle.

How do river zones affect Wins?

Zones are distance markers along the river. The farther zone your stone reaches before sinking, the more Wins you earn.

How do I unlock the next World?

Throw far enough to clear the final zone on the current river. World 2 (Pirate World) also needs a 100 million Skill throw from World 1. Each World opens higher Skill needs and new stone and pet lines.

What does World 5 mean?

World 5 is live. It shipped with the ADMIN ABUSE + WORLD 5 event on 2026-10-03 16:00–18:00 UTC. Clear the river end on World 4 to enter. Each World adds its own stone and pet shop lines.

When is World 6?

World 6 and the next Admin Abuse open 2026-10-10 16:00 UTC. Reach World 5 first so you can clear into the new map when it drops.

What do Trails do?

Trails raise your Wins multiplier and add a movement visual. Buy them from the Trails button. Ten Trails exist; only one can be equipped. Void Trail is x3.0 Wins for 200 Robux.

Do Trails change when I enter a new World?

No. Stones and eggs change by World. The Trails shop is the same list in every World.

How long do potions and timed chips last?

Skill, Win, and Luck potions last 10 minutes. Timed 2x Skill and 2x Win chips use the HUD timer. Activate them only when you can play through the window.

What is Friend Boost?

A HUD percentage that can sit at +0% or rise to +10% when friends share your server. Read your own value and keep other gear fixed when testing it.

Do river throws also train Skill?

Yes. Side pools and Skill pads are the steady auto-train path. River throws add Skill per bounce and pay Wins when the stone sinks.