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Storage Hunters: Open World Mutations
Multiplier tiers from Dirty through Secret, stacks that add at the shop counter, reverse calculator, and best items to chase rolls on.

By Bloxron Editorial Team · Last updated
How mutations work
Mutations are sell-price rolls on graded loot — Void, Gold, Dirty, and the rest. They add at the shop counter, not in the auction preview. Silver (2×) and Gold (4×) on the same piece pay 6× total (2 + 4), not 8×. A Cheeseburger at $0.10 base with Void (35×) pays about $3.50; the same Void on Gangster Dominus ($15,000) pays $525,000. Run the stack in the calculator before you bid.
Mutation roster
Full mutation list sorted by multiplier. Pure spans about 1.5×–2×; Rainbow is still unknown; Black is unobtainable and excluded from calculators.
| Mutation | Multiplier | Visual | Status |
|---|---|---|---|
| Secret | 50× | Red-brown monospace styling | Listed |
| Void | 35× | Void purple-on-black gradient | Listed |
| Hologram | 15× | Glowing cyan hologram treatment | Listed |
| Chrome | 12× | Mirror-bright chrome finish | Listed |
| Timeless | 12× | Permanent glowing gold treatment | Listed |
| Gem | 10× | Pink-red gem palette | Listed |
| Diamond | 8× | Crystalline diamond surface | Listed |
| Corrupted | 6× | Corrupted green-on-black neon | Listed |
| Shocked | 6× | Electric yellow-orange crackle | Listed |
| Wet | 6× | Watery cyan-blue sheen | Listed |
| Ancient | 5× | Aged olive-teal patina | Listed |
| Firefly | 5× | Soft firefly glow | Listed |
| Gold | 4× | Distinct golden shelf treatment | Listed |
| Spotless | 3× | Pristine cosmetic condition | Listed |
| Antique | 2× | Aged antique styling | Listed |
| Huge | 2× | Oversized bold display | Listed |
| Silver | 2× | Silver metallic finish | Listed |
| Tiny | 2× | Shrunken display size | Listed |
| Moonlit | 1.5× | Dark-purple moonlit tint | Listed |
| Pure | 1.5×–2× | Clean untouched locker look | Listed |
| Cobwebbed | 1.2× | Cobweb overlay on long-stored loot | Listed |
| Dirty | 0.8× | Grimy locker residue | Listed |
| Black | Unobtainable | Dark unobtainable treatment | Unobtainable |
| Rainbow | ? | Full rainbow gradient | Unknown |
How stacks add
Multiple mutations on one item add into one combined multiplier at sell time. Silver (2×) plus Gold (4×) is 6× total — not 8×. When picking a Gavel Trophy, compare how many multiplier points it adds to your stack — not just the shelf flash. Try stacks in the calculator and read the auction page for max-bid tips.
| Example | Math | Shelf payout | Note |
|---|---|---|---|
| Silver + Gold | 2× + 4× = 6× | $1,000 base → $6,000 shelf | Not 8× — multipliers add. |
| Scrap Dominus + Void | 35× on $565 base | $19,775 | High-base accessory example. |
| Scrap Dominus + Void + Gold | 35× + 4× = 39× | $22,035 | Still additive — not 35 × 4. |
| Gangster Dominus + Secret | 50× on $15,000 base | $750,000 | Why base price beats proc color. |
| Dirty + Pure | 0.8× + 1.5× = 2.3× | Penalty offset by second proc | Check the full stack before listing. |
Guess an unknown roll
Know the sell price but not the mutation? Enter sell price (p), the item's 100% max from Collection or the items page (m), and condition (c). Works best with only one mutation on the piece.
Exact shelf price with one unknown mutation
100% value from Collection or wiki
Current condition percentage
Works best on items with a single mutation. The pre-filled Dirty Pressure Cooker example (p 120.78, m 160, c 92) should read about 0.8× — matching Dirty.
Sell price math
The game applies the mutation multiplier before the condition curve. Values over $1,000 hit a 60% cap, so the reverse tool checks both uncapped and capped paths and picks the better fit.
Base sell (before mutation) uses this curve — V as final sell value, C as condition (0–100), and Vmax as the base value from Collection:
V = Vmax × (0.85 + 0.00035×Vmax − |0.35 − 0.00035×Vmax|²) + [Vmax − Vmax × (curve term)] × (C ÷ 100)
To reverse a single mutation multiplier M from shelf price P:
Uncapped (U):
U = −(0.25 + 0.75×C/100)
+ √[(0.25 + 0.75×C/100)² + 0.0014×(1−C/100)×P / (0.0007×(1−C/100)×Vmax)]
Capped (Cₘ):
Cₘ = P / (Vmax × (0.60 + 0.40 × C/100))
Unified:
M = (U + Cₘ + |U − Cₘ|) ÷ 2The calculator above uses this — usually close enough to narrow down the roll.
Chase targets
Secret (50×) is the highest confirmed multiplier — treat top procs as windfalls, not planned drops. Void (35×), Hologram (15×), Chrome and Timeless (12× each), and Gem (10×) are the next-best single rolls. Diamond, Corrupted, Shocked, and Wet (6×–8×) work well as stacking partners on high-base machinery and accessories. Top multipliers on floor loot still pay pocket change — bid where base prices are high, especially Shipyard industrial pieces and Exclusive wearables.
How mutations roll
Mutations land on items from won lockers. The roll system is area-agnostic — the same roster can proc in Junk Yard through Shipyard. What changes by yard is base price: a Hologram (15×) on Shipyard machinery pays far more than the same proc on starter clutter. Practical chasing is volume plus targeting — bid where bases are high, especially accessory exclusives and industrial loot from the areas page.
Common mistakes
Assuming multipliers multiply instead of add. Selling Dirty items without checking for a second proc. Chasing Void on Junk Yard floor loot instead of high-base targets. Using the reverse calculator on items with multiple mutations. Skipping the calculator during a live bid war when additive math is not automatic.
FAQ
How many mutations are in the game?
The roster covers every known sell modifier from Dirty (0.8×) through Secret (50×). Rainbow stays unknown; Black is unobtainable and excluded from calculators.
Do mutation multipliers add or multiply when stacked?
They add. Silver (2×) plus Gold (4×) pays at 6× combined, not 8×. Void (35×) plus Diamond (8×) totals 43× — not 280×.
Which mutation has the highest multiplier?
Secret at 50×. Void follows at 35×; Hologram is next at 15×; Chrome and Timeless tie at 12×.
What does Dirty do?
Dirty is the only negative modifier at 0.8× — it sells below base. Never quick-sell a Dirty item without checking for a second proc; one positive mutation on the same piece cancels the penalty under additive stacking.
How do I identify an unknown mutation?
Use the mutation multiplier calculator on this page. Enter your exact sell price (p), the item's 100% base max from Collection (m), and current condition (c). It works best when the item has only one mutation — the Dirty Pressure Cooker example pre-fills to about 0.8×.
What is Relative Added Value Boost?
When choosing a Gavel Trophy, compare how many multiplier points it adds to your stack — not just the shelf number. +4× Gold on a $565 base beats +2× Silver in dollars, but it depends on what is already stacked.
Where should I chase high multipliers?
On the highest-base loot you can afford — Shipyard machinery and exclusive accessories, not Junk Yard clutter. Void on a $0.10 item is pocket change; Void on Scrap Dominus ($565) pays about $19,775.
When do mutations apply?
At sell time when a customer buys the listed item. Auction previews show base values only. Grading changes base before the multiplier applies; Lucky Grading gamepass and mutations stack independently.
Is there a calculator for mutation stacks?
Yes — the sell-value calculator loads priced item bases and known multipliers so you can preview shelf payout before you chase rolls at auction. This page also includes a reverse calculator to guess an unknown single mutation from sell price.