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Storage Hunters: Open World Vehicles

Hauler cargo limits, unlock paths, Farmyard machinery load caps, and load planning before industrial Shipyard bids.

Storage Hunters: Open World cover

By Bloxron Editorial Team · Last updated

Every hauler has a cargo weight cap — previews in Farmyard and Shipyard can exceed a starter truck in a single piece. Upgrade before industrial routes bite; see areas for unlock order and auction for load planning before you set a max bid.

Cargo by yard

Recommended floors — not hard gates, but where winning bids start failing when you cannot load everything.

YardTarget cargoNotes
Junk Yard85 wt+Starter truck (120 wt) clears almost every early locker. Weight rarely blocks profit.
Back Alley120 wt+Same starter truck still works — margins tighten before cargo becomes the cap.
Farmyard200 wt+Machinery previews often need flatbed-tier (200 wt) or the Car Weight pass on a starter truck.
Shipyard280 wt+Industrial lockers target heavy lifter range (280 wt+) — plan loads before you max bid.

Vehicle catalog

Cargo with pass shows the +50% Car Weight gamepass ceiling on each hauler.

VehicleCargoWith passUnlockUpgrade notes
3 Wheel Carunconfirmed85 wt128 wtEarly budget hauler — lighter than the starter truck but cheaper to run.Junk Yard and Back Alley only; outgrown once item weight stacks.
Starter Truck120 wt180 wtDefault hauler from your first session — enough for Junk Yard lockers.First vehicle; replace or upgrade once Farmyard machinery stops fitting.
Cargo Vanunconfirmed160 wt240 wtBalanced mid-game option — better agility than flatbed, less raw weight.Good bridge vehicle before committing to heaviest haulers.
Flatbed Truck200 wt300 wtMid-tier purchase after Back Alley bankroll stabilizes.Pairs with +50% Car Weight gamepass before Shipyard industrial pulls.
Heavy Lifter280 wt420 wtLate-game hauler aimed at Farmyard machinery and Shipyard crates.Effectively required for full Shipyard locker clears without multiple trips.
Industrial Haulerunconfirmed340 wt510 wtTop-end cargo ceiling for endgame auction routes.Stack with Car Weight pass; still plan loads before you win overweight lockers.

Upgrade path

  1. Starter Truck (120 wt) — default from session one; enough for Junk Yard and most Back Alley hauls.
  2. Flatbed or Cargo Van (160–200 wt) — buy once Back Alley bankroll stabilizes and Farmyard previews show machinery.
  3. Car Weight pass (379 Robux) — bridges the gap on whatever you own; buy at Farmyard when partial hauls start hurting.
  4. Heavy Lifter (280 wt) — practical floor for full Shipyard locker clears without multiple trips.
  5. Industrial Hauler (340 wt) — top cargo ceiling; still preview locker weight before you max bid.

Filter machinery on the items page before Farmyard sessions — safes from bonus drops also eat cargo.

Load planning checklist

  1. Preview locker weight before you set a max bid.
  2. Load high-base exclusives and safes first — they justify the trip.
  3. Leave low-value clutter if weight caps before rare pieces are aboard.
  4. Upgrade hauler or buy Car Weight before pushing Shipyard industrial routes.

FAQ

When does vehicle weight become a real bottleneck?

Junk Yard and Back Alley usually fit a starter truck. Farmyard machinery and Shipyard industrial loot are where partial hauls start wasting winning bids.

Does the Car Weight gamepass replace upgrading vehicles?

No — it raises the ceiling on whatever you own. A starter truck with +50% still tops out around 180 wt, which is short for full Shipyard clears.

What cargo should I target before Farmyard?

Aim for flatbed-tier (200 wt) or buy the Car Weight pass while you still run the starter truck. Farmyard previews often stack machinery past 120 wt.

Can I make multiple trips after winning a locker?

You can load in passes, but left-behind loot is lost profit on your winning bid. Plan one full haul before you raise your offer.

Which vehicle is the endgame hauler?

Heavy Lifter (280 wt) and Industrial Hauler (340 wt) cover Shipyard industrial routes. Stack the Car Weight pass on top — still preview weight before you bid.