
Storage Hunters: Open World Vehicles
Hauler cargo limits, unlock paths, Farmyard machinery load caps, and load planning before industrial Shipyard bids.
By Bloxron Editorial Team · Last updated
Vehicles overview
Haulers by cargo weight: Starter Truck 120 wt (default), 3 Wheel Car 85 wt, Cargo Van 160 wt, Flatbed Truck 200 wt, Heavy Lifter 280 wt, Industrial Hauler 340 wt. +50% Car Weight gamepass raises each ceiling. Upgrade before Farmyard machinery — not after you start leaving pieces on the lot.
Cargo by yard
Junk Yard / Back Alley fit Starter Truck 120 wt. Farmyard machinery routinely stacks past 120 — aim Flatbed 200 wt or Cargo Van 160 wt first. Shipyard industrial crates push toward Heavy Lifter 280 wt / Industrial Hauler 340 wt. These are haul floors, not unlock gates.
| Yard | Target cargo | Notes |
|---|---|---|
| Junk Yard | 85 wt+ | Starter truck (120 wt) clears almost every early locker. Weight rarely blocks profit. |
| Back Alley | 120 wt+ | Same starter truck still works, margins tighten before cargo becomes the cap. |
| Power Plant | 160 wt+ | Island lockers climb with garage tier, ferry runs favor mid-weight haulers before Tier 3-4 fees. |
| Farmyard | 200 wt+ | Machinery previews often need flatbed-tier (200 wt) or the Car Weight pass on a starter truck. |
| Shipyard | 280 wt+ | Industrial lockers target heavy lifter range (280 wt+), plan loads before you max bid. |
| Lucky Bay | 320 wt+ | End-game previews assume heavy-lifter cargo (320 wt+), partial hauls waste winning bids. |
| Business Bay | 360 wt+ | Luxury garage hauls run heavy, max out cargo before you chase three-garage entry fees. |
Vehicle catalog
Cargo with pass shows the +50% Car Weight gamepass ceiling on each hauler (Starter 120→180, Flatbed 200→300, Heavy Lifter 280→420). Wild West Horse Carriage and Cowboy Classic Car stay if owned — new spins closed Sep 26.
| Vehicle | Cargo | With pass | Unlock | Upgrade notes |
|---|---|---|---|---|
| Horse Carriage | Check in-game | Check in-game | Wild West event vehicle (Sep 12-26, 2026; window closed). Keep it if you already unlocked it; new event paths are gone. | Limited event hauler; read cargo weight on the vehicle card. |
| Cowboy Classic Car | Check in-game | Check in-game | Limited Wild West Market spin reward (about 200 Gold Nuggets per spin). New spins unavailable after Sep 26, 2026; owned cars stay. | Main event prize; check cargo and stats on the vehicle card if you already own one. |
| Hoverbike | Check in-game | Check in-game | Limited Auto Dealership listing from The Mines (~$30.25M buy / ~$9.075M sell-back; ~138 km/h air). Includes Ruby Geode Hoverboard cosmetic. | Owned bikes stay after the [⛏️] card; new LIMITED stock follows the dealership card. |
| 3 Wheel Car | 85 wt | 128 wt | Early budget hauler, lighter than the starter truck but cheaper to run. | Junk Yard and Back Alley only; outgrown once item weight stacks. |
| Starter Truck | 120 wt | 180 wt | Default hauler from your first session, enough for Junk Yard lockers. | First vehicle; replace or upgrade once Farmyard machinery stops fitting. |
| Cargo Van | 160 wt | 240 wt | Balanced mid-game option, better agility than flatbed, less raw weight. | Good bridge vehicle before committing to heaviest haulers. |
| Flatbed Truck | 200 wt | 300 wt | Mid-tier purchase after Back Alley bankroll stabilizes. | Pairs with +50% Car Weight gamepass before Shipyard industrial pulls. |
| Heavy Lifter | 280 wt | 420 wt | Late-game hauler aimed at Farmyard machinery and Shipyard crates. | Effectively required for full Shipyard locker clears without multiple trips. |
| Industrial Hauler | 340 wt | 510 wt | Top-end cargo ceiling for endgame auction routes. | Stack with Car Weight pass; still plan loads before you win overweight lockers. |
Upgrade path
Starter 120 → Cargo Van 160 or Flatbed 200 before Farmyard → Heavy Lifter 280 for Shipyard clears → Industrial Hauler 340 for endgame. Buy the Car Weight pass when mid-tier cash is tighter than a full truck swap.
- Starter Truck (120 wt), default from session one; enough for Junk Yard and most Back Alley hauls.
- Flatbed or Cargo Van (160-200 wt), buy once Back Alley bankroll stabilizes and Farmyard previews show machinery.
- Car Weight pass (379 Robux), bridges the gap on whatever you own; buy at Farmyard when partial hauls start hurting.
- Heavy Lifter (280 wt), practical floor for full Shipyard locker clears without multiple trips.
- Industrial Hauler (340 wt), top cargo ceiling; still preview locker weight before you max bid.
Filter machinery on the items page before Farmyard sessions, safes from bonus drops also eat cargo.
Load planning checklist
Match preview weight to truck cargo before you paddle. Leave space for safe contents after you crack Wooden / Iron / Digital keys. Partial hauls waste winning bids — raise cargo before raising max bid.
- Preview locker weight before you set a max bid.
- Load high-base exclusives and safes first: they justify the trip.
- Leave low-value clutter if weight caps before rare pieces are aboard.
- Upgrade hauler or buy Car Weight before pushing Shipyard industrial routes.
FAQ
When does vehicle weight become a real bottleneck?
Junk Yard and Back Alley usually fit a starter truck. Farmyard machinery and Shipyard industrial loot are where partial hauls start wasting winning bids.
Does the Car Weight gamepass replace upgrading vehicles?
No: it raises the ceiling on whatever you own. A starter truck with +50% still tops out around 180 wt, which is short for full Shipyard clears.
What cargo should I target before Farmyard?
Aim for flatbed-tier (200 wt) or buy the Car Weight pass while you still run the starter truck. Farmyard previews often stack machinery past 120 wt.
Can I make multiple trips after winning a locker?
You can load in passes, but left-behind loot is lost profit on your winning bid. Plan one full haul before you raise your offer.
Which vehicle is the endgame hauler?
Heavy Lifter (280 wt) and Industrial Hauler (340 wt) cover Shipyard industrial routes. Stack the Car Weight pass on top, still preview weight before you bid.
What is the Cowboy Classic Car?
A limited Wild West Market vehicle (about 200 Gold Nuggets per spin) available through September 26, 2026. New spins are closed; owned cars stay. Confirm cargo weight on the vehicle card.
What is the Horse Carriage?
A Wild West event hauler from the Sep 12-26, 2026 window (closed). Keep it if you already unlocked it; it is not a permanent yard-gate vehicle. Cargo weight varies by live UI.