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Training Bars: Wooden to Reactor Core
46 pull-up bars from Wooden Bar ($1) through Reactor Core Bar ($2.4Qad). Each level adds 5 studs of throw power.

Training bars
46 pull-up bars raise Throw Power. Stand on a bar for 120 reps a minute. Each level adds 5 studs. Level 1 starts at 18 studs. A perfect meter can add up to 20 more.
- Stand and pull. Stand at a pull-up bar on your plot. It does a rep every 0.5 s (120 a minute). Tap the bonus that pops every 4 to 6 s for one extra rep.
- Level adds distance. Each level adds 5 studs of throw power. Level 1 starts at 18 studs. A perfect meter can add up to 20 studs on top.
- Buy the best bar you can afford. Every bar roughly doubles the one before it. XP per level climbs hard farther down the lane, so early bars stall later.
Pull-up bars table
Forty-six bars from Wooden Bar at 1 XP a rep / $1 / good until Savanna through Reactor Core Bar at 35.2T XP a rep / $2.4Qad / Nuclear Wasteland. Mid ladder hits Frost Bar $4.2T for Winter, Void Bar $500Qi for Mythical Paradise, and Eclipse Bar $3Sp for Harvest Fields. Late Nuclear rows run Harvest Moon Bar $18Dc through Cooling Tower Bar $600Td into Reactor Core. XP a minute is 120 times XP a rep. Good until is the furthest area that still levels in about a minute on that bar.
| # | Bar | XP / rep | Price | XP / min | Good until |
|---|---|---|---|---|---|
| 1 | Wooden Bar | 1 | $1 | 120 | Savanna |
| 2 | Steel Bar | 2 | $50 | 240 | Desert |
| 3 | Gold Bar | 4 | $2K | 480 | Desert |
| 4 | Cyan Bar | 8 | $12K | 960 | Jungle |
| 5 | Violet Bar | 16 | $100K | 1.9K | Jungle |
| 6 | Ruby Bar | 32 | $600K | 3.8K | Ocean |
| 7 | Amber Bar | 64 | $6M | 7.7K | Ocean |
| 8 | Chrome Bar | 128 | $38M | 15.4K | Mountains |
| 9 | Obsidian Bar | 256 | $320M | 30.7K | Mountains |
| 10 | Aqua Neon Bar | 512 | $2B | 61.4K | Mountains |
| 11 | Pink Neon Bar | 1K | $15B | 123K | Taiga |
| 12 | Lime Neon Bar | 2K | $90B | 246K | Taiga |
| 13 | Solar Bar | 4.1K | $680B | 492K | Winter |
| 14 | Frost Bar | 8.2K | $4.2T | 983K | Winter |
| 15 | Magenta Bar | 16.4K | $28T | 2M | Prehistoric Forest |
| 16 | Crimson Bar | 32.8K | $170T | 3.9M | Prehistoric Forest |
| 17 | Emerald Bar | 65.5K | $1.2Qa | 7.9M | Deep Waters |
| 18 | Sapphire Bar | 131K | $7Qa | 15.7M | Deep Waters |
| 19 | Amethyst Bar | 262K | $50Qa | 31.5M | Hell |
| 20 | Inferno Bar | 524K | $300Qa | 62.9M | Hell |
| 21 | Blue Flame Bar | 1M | $2Qi | 126M | Ancient Ruins |
| 22 | Holy Bar | 2.1M | $12Qi | 252M | Ancient Ruins |
| 23 | Celestial Bar | 4.2M | $80Qi | 503M | Mythical Paradise |
| 24 | Void Bar | 8.4M | $500Qi | 1B | Mythical Paradise |
| 25 | Dragon Bar | 16.8M | $3Sx | 2B | Shadow Realm |
| 26 | Aurora Bar | 33.6M | $18Sx | 4B | Shadow Realm |
| 27 | Galaxy Bar | 67.1M | $120Sx | 8.1B | Shadow Realm |
| 28 | Infinity Bar | 134M | $700Sx | 16.1B | Harvest Fields |
| 29 | Eclipse Bar | 268M | $3Sp | 32.2B | Harvest Fields |
| 30 | Omega Bar | 537M | $300Sp | 64.4B | Harvest Fields |
| 31 | Phantom Bar | 1.1B | $6Oc | 129B | Harvest Fields |
| 32 | Nightfall Bar | 2.1B | $60Oc | 258B | Harvest Fields |
| 33 | Eternal Bar | 4.3B | $500Oc | 515B | Harvest Fields |
| 34 | Abyss Bar | 8.6B | $2.5No | 1T | Harvest Fields |
| 35 | Scarecrow Bar | 17.2B | $90No | 2.1T | Phantom Harbor |
| 36 | Pumpkin Bar | 34.4B | $1.8Dc | 4.1T | Phantom Harbor |
| 37 | Harvest Moon Bar | 68.7B | $18Dc | 8.2T | Nuclear Wasteland |
| 38 | Anchor Bar | 137B | $2.2Ud | 16.5T | Nuclear Wasteland |
| 39 | Ghost Ship Bar | 275B | $45Ud | 33T | Nuclear Wasteland |
| 40 | Lighthouse Bar | 550B | $450Ud | 66T | Nuclear Wasteland |
| 41 | Hazard Bar | 1.1T | $150Dd | 132T | Nuclear Wasteland |
| 42 | Toxic Barrel Bar | 2.2T | $6Td | 264T | Nuclear Wasteland |
| 43 | Scaffold Bar | 4.4T | $60Td | 528T | Nuclear Wasteland |
| 44 | Siren Bar | 8.8T | $220Td | 1.1Qa | Nuclear Wasteland |
| 45 | Cooling Tower Bar | 17.6T | $600Td | 2.1Qa | Nuclear Wasteland |
| 46 | Reactor Core Bar | 35.2T | $2.4Qad | 4.2Qa | Nuclear Wasteland |
Training facts
- 46 pull-up bars from Wooden Bar ($1) through Reactor Core Bar ($2.4Qad).
- Good until is the furthest area whose levels still take about a minute or less on that bar.
- x2 Training Power (149 Robux) doubles XP per rep.
- Nuclear Wasteland bars run Harvest Moon through Reactor Core.
Training FAQ
- How does training work?
- Stand at a pull-up bar. One rep every 0.5 s, each worth the bar's XP. Bonus taps add extra reps. Each level adds 5 studs of throw power.
- Which pull-up bar should I buy?
- The best one you can afford. Bars double XP down the ladder. A bar that levels you in seconds early takes minutes a few areas later.
- Is x2 Training Power worth it?
- It doubles XP on every rep for 149 Robux. With the pass, each bar on this page matches the next tier's XP.