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Shift Events
Timed emergencies, Ambulance nights, Rain Shift fish check-ins, Barney choices, and slime takeover shifts, know them before the HUD lights up.
By Bloxron Editorial Team · Last updated
These are in-shift emergencies. HUD alerts during a run. For a fast priority picker, use the Emergency Solver. Roblox patch windows and countdowns live on the Updates page instead.
Emergencies ping the HUD with a countdown on the right, arrows point at the case and timers show through walls. When several run at once, clear the shortest window first (30 s → 40 s → 60 s). Room flow on Treatments still applies: speed comes first.
Emergencies
| Alert | Timer | Priority action |
|---|---|---|
| Bed Monster | 30 s | Equip Maple Syrup and walk into the red zone to feed the monster, or interact with E while the patient is dragged, mash E if it grabs you |
| Death Ritual | 40 s | Snuff seven candles (~1-3 Sanity each), Taser the floating patient, or use Eye Drops / IV Drops / Coffee on candles to skip Sanity loss |
| Patients Fainting | 60 s | Carry to the designated bed (check-in window, a burning room, or after a shot), placing on the bed stops the timer; lobby wheelchair speeds compatible hauls (return to rack to unequip); trash discard skips treatment without a death tally |
| Patient on Fire | 60 s | Fire Extinguisher heals burns instantly; bare hands need Ointment in the same 60 s window, snap check-in photo after care; burning visitors may be anomalies |
| Critical Patient | 100-120 s | Full check-in and treatment in the flagged room, assigning a bed does not stop this timer; common during Ambulance rushes |
Events
| Alert | When | Priority action |
|---|---|---|
| Fire in Room | Random (not started by anomalies) | Clear tiles with E or Fire Extinguisher (~−1 Sanity/s in flames); if a patient walks into fire they faint, get them on their bed first, then put the room out |
| Ambulance | First on Shift 4 (sometimes Shift 5), then about every 5 shifts | Harlow warns; on the first night watch the check-in TV for News Bunny before six patients bypass the desk, burns, Critical timers, and anomalies you missed. First clear pays bonus shift cash; later waves lean harder on Critical cases |
| Slime Takeover | Secret shift (Hazmat drop), often around Shift 12 (window ~11-17); green HUD: "The air feels slimy" | Stamp the Animal Corp containment form when the suited visitor arrives; slime floods the floor and Hazmat shows. Save extinguisher charge for Slimebert (mouth spray or Cough Syrup on grab). Taser and Gun bounce off. Survive the shift, then hire Sam next night for $250 if you can. Sam will not clear Slimebert while the slime night is still running. |
| Rain Shift | Special weather from Shift 3+ (Lore Expansion). HUD / rain cue like "it starts to rain outside…" | Desk patients show up as fish / Anglerfish skins, watch for Rain Axolotl ear mismatches on CCTV. Still run full desk checks; fakes can wear fish skins. Leak puddles restore +1 Sanity per step (Psychologist +2). Gun holders often regain one shot when rain starts. Not slime: no Hazmat crew. |
| Barney | After Shift 2 | Guest rabbit arc, see choices below |
Event notes
- Timed HUD emergencies start after Shift 3. Notifications appear on the right with arrows pointing at the case, timers show through walls.
- Stack shortest timers first when several fire at once: Bed Monster (30 s) → Death Ritual (40 s) → 60-second alerts.
- Fire Extinguisher unlocks at Shift 3 (glass case by check-in or right of the Supplies Shop), return it to recharge. Lobby Taser is free from Shift 3 and recharges in its box.
- Rain Shift (Lore Expansion, Shift 3+) turns check-ins into fish / Anglerfish patients and adds Sanity puddles from leaks, still run photo and CCTV; pink axolotl ear mismatches are a common Rain tell. Do not confuse it with Slime Takeover.
- Visitors with flowers (Lore Expansion) are often real, scan the mouth for hidden fangs, then run appearance, photo, and CCTV like any other patient.
- Slime Takeover nights (Toxic Shift) put goo everywhere and can spawn Slimebert, save extinguisher charge for a short stun if it corners you, or hold Cough Syrup for a grab interrupt. The green "The air feels slimy" banner is your heads-up before Hazmat trucks arrive.
- Lobby Journal (under Classes) pays Animal Coins for filled anomaly, character, and achievement entries, anomaly pages usually need a desk check-in first. Full coin tables live on Updates.
- Late-run Dr. Harlow box escort (~Shift 16-18) opens his office. Characters and Locations have the route. After that, Key + office hand-ins push the secret chat. Room fires are environmental, anomalies do not start them.
Barney: player choices
| Choice | Outcome |
|---|---|
| Hand him to police | Officer gets knocked out; Barney escapes |
| Hide him from police | Bonus Coffee Machine spawns for your run |
| He turns hostile | Handle like any interior anomaly (Taser / Gun / melee) |
Policeman NPC spawns for this arc. Full intake steps: coffee → treatment → hide request.