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Events
Emergencies need an answer now; random events can wreck your check-in — know both before they pop up.

By Bloxron Editorial Team · Last updated
Emergencies ping the HUD with a countdown; other events can throw off your check-in flow without a timer. When you hear the alert, room flow on Treatments still applies — speed comes first.
Emergencies
| Alert | Timer | Priority action |
|---|---|---|
| Patients Fainting | 60 s | Drag to assigned bed; meds can wait — or discard in trash to skip treatment without a patient-death tally |
| Patient on Fire | Until flames out | Clear fire → Ointment if you used hands; Fire Extinguisher on the patient skips Ointment — snap check-in photo after burn care |
| Death Ritual | 60 s | Douse every candle in the room (~1 Sanity each) or Taser the patient to break the ritual |
| Critical Patient | 120 s | Stabilize in the flagged room type or lose the case |
| Bed Monster (patient drag) | 30 s | Maple Syrup on the red tile under the bed; mash E if caught while dragging |
Events
| Alert | When | Priority action |
|---|---|---|
| Fire in Room | Random | E or extinguisher on tiles; standing in fire ~−1 Sanity/s |
| Ambulance | Mid-run (often Shift 4–5 first, then about every 5 shifts) | Dr. Harlow warns, then ~6 patients rush in bypassing the desk — burning cases, normals, and anomalies you missed; bonus shift cash if cleared |
| Barney | After Shift 2 | Guest rabbit arc — see choices below |
- Timed emergencies can start appearing after Shift 3 in a run.
- Room fires are environmental — clear flame tiles with E or a Fire Extinguisher.
Barney — player choices
| Choice | Outcome |
|---|---|
| Hand him to police | Officer gets knocked out; Barney escapes |
| Hide him from police | Bonus Coffee Machine spawns for your run |
| He turns hostile | Handle like any interior anomaly (Taser / Gun / melee) |
Policeman NPC spawns for this arc. Full intake steps: coffee → treatment → hide request.