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Tier List: S–D Units
S through D by wave value. Start Stretchy Dog into Cosmic Dog, then chase S and A evolves for Infinite, bosses, and Halloween Raid.

How to read this list
S through D ranks wave value: AoE, attack speed, path coverage, and crowd control. Rarity stars alone do not set the letter. Early picks are the first farm path before you chase every S evolve.
Ranks measure wave value: how many enemies a hero hits, how fast it repeats, how much of the path it covers, and whether the kit controls a crowd. Rarity stars alone do not set the letter. Base forms and evolved forms are separate rows — evolving keeps level and trait. Spend Pages on S and A evolves before Halloween secrets.
Early picks
Stretchy Dog and Adventure Boy open Story. Cosmic Dog is the first evolution from Ice Kingdom Act 5.
| Unit | Role | Note |
|---|---|---|
| Stretchy Dog | First carry | $50 · limit 4 · Stretchy Tornado AoE; cheapest path into Cosmic Dog |
| Adventure Boy | Early filler | $50 · limit 4 · line Meteor Launch; evolves into Adventure Man |
| Cosmic Dog | First evolution | Ice Kingdom Act 5 · 10 Sandwich + 5 Pages + 1,000 Gems · place $200 · limit 2 |
S tier
Cosmic Dog, Candy Elemental Bubblegum, Jake the Lich, Marceline Beast, Game King, and Lord of Evil. Stage carries and clear role jobs.
| Unit | Role | Note |
|---|---|---|
| Cosmic Dog | Wave control | Stretchy Dog evo. Wave-hold ultimate. First Story evolve target. |
| Candy Elemental Bubblegum | Group transform clear | Candy Princess evo. Transforms packs; pair with a heavy hitter for tanky singles. |
| Jake the Lich | Map AoE grab | The Lich evo. Ground grab across packs. Limit 1. Farm Infinite Portals then Lair Ooze. |
| Marceline Beast | Boss focus | Vampire Queen evo. Drink the Red single-target. Ordinary vs wide packs — use for bosses. |
| Game King | Multi-hit carry | BMO evo. Homing multi-hits and ally pressure. MO Factory Act 5 farm. |
| Lord of Evil | Raid evolve | Demon Lord evo. 8 Soul Jar + 5,000 Halloween Candy. Top Halloween carry. |
A tier
Lemon Earl III, Adventure Man, Magic Man, The Lich, Prism Queen Rainicorn, Metal Reaper, and Vampire King. Strong kits with a job S does not fully cover.
| Unit | Role | Note |
|---|---|---|
| Lemon Earl III | Summon stun | Lemon Earl evo. Stun lemons along the path. Works beside a damage carry, not instead of one. |
| Adventure Man | Story DPS | Adventure Boy evo. Fire Kingdom Act 5. Strong after Cosmic Dog Pages are spent. |
| Magic Man | Full-range control | Secret. Limit 1. Foot Hex, Time Bubble, Freak City stun. Keep base until spare materials for King Man. |
| The Lich | Portal farm target | Lich's Lair drop. Ground AoE before Jake the Lich evolve. Not a Treasure Hoard summon. |
| Prism Queen Rainicorn | Lane evolve | Lady Rainicorn evo. Crystal Dimension Act 5. Evolve after Cosmic Dog and Story keepers. |
| Metal Reaper | Slow evolve | Grim Reaper evo. 8 Halo Lily + 5,000 Candy. After Cosmic Dog when you can craft. |
| Vampire King | Splash evolve | Rock Vampire evo. 8 Thunder String + 5,000 Candy. Evolve the banner Legendary before heavy spends. |
B tier
Starters and bases that hold early acts, plus King Man and mid Halloween evolves. Evolve or replace once S and A keepers are online.
| Unit | Role | Note |
|---|---|---|
| Adventure Boy | Starter DPS | Rare. Line Meteor Launch clears packs early. Replace or evolve once Cosmic Dog is online. |
| Stretchy Dog | Early AoE | Rare. Limit 4. Levels and traits carry into Cosmic Dog — not wasted. |
| Lemon Earl | Blocker summon | Mythic base. Lemon blockers. Evolve to Lemon Earl III for stun value. |
| Lady Rainicorn | Narrow DPS | Epic. High single-target, thin coverage. Bridge into Prism Queen. |
| Vampire Queen | Base single-target | Legendary. Dive kit. Evolve into Marceline Beast for boss work. |
| BMO | Wave clear base | Epic. Keep for Game King. Dependable early clear with clear trade-offs. |
| King Man | Magic Man evo | High shown damage. Evolve Magic Man only with spare Pages after S and A keepers. |
| Demon Queen | Raid evolve | Demon Lady evo. Ferryman's Coins from Raid after Story keepers. |
| Dark Cloud | Shop evolve | Elder Vampire evo after 15,000 Candy shop buy. Farm later. |
C tier
Evo placeholders and banner fillers. Keep for the evolve path; do not lead a defense with them.
| Unit | Role | Note |
|---|---|---|
| Candy Princess | Evo placeholder | Mythic base. Science Blaster. Lead with Candy Elemental Bubblegum after evolve. |
| Billy | Slow multi-hit | Mythic. High damage, slow attacks. Skip early investment. |
| Grim Reaper | Banner Secret | 15% slow in range. Evolve to Metal Reaper after Cosmic Dog crafts are ready. |
| Demon Lord | Raid drop | Hold for Lord of Evil when Soul Jars and Candy are ready. |
| Rock Vampire · Blood Demon · Belly Demon | Banner fillers | Evolve Rock Vampire first. Others stay low until Pages are spare. |
| Dog Suit | Halloween dual | Weak early. Do not spend Pages here first. |
D tier
Flame Princess has no evolution. Limited Battle Pass and Tournament units stay optional extras.
| Unit | Role | Note |
|---|---|---|
| Flame Princess | No evolution | Burn DoT only. No Enchiridion path. Skip investment. |
| Ice King · Fire King · Adventure Baby | Limited / event | Battle Pass or Tournament rewards. Fun extras, not the Story farm core. |
Squad routes by mode
Early Story leans on Stretchy Dog. Mid Story adds Cosmic Dog. Infinite wants sustained AoE. Boss lanes want Marceline Beast. Raid wants Lord of Evil plus Candy % slots.
| Mode | Core | Note |
|---|---|---|
| Early Story | Stretchy Dog copies + Adventure Boy | Place cheap AoE first. Upgrade Stretchy Dog toward Tornado, then Cosmic Dog. |
| Mid Story / Act 5 farms | Cosmic Dog + Stretchy Dog + Story keepers | Cosmic Dog holds waves while you clear Ice Kingdom, Fire Kingdom, and MO Factory Acts. |
| Infinite / Lich | Cosmic Dog + Game King + Magic Man or Jake the Lich | Need sustained AoE and control for long waves and Portal farms. |
| Boss / Nightosphere | Marceline Beast + a transform or stun unit | Drink the Red on the boss. Candy Elemental Bubblegum or Lemon Earl III handles packs. |
| Halloween Raid | Lord of Evil or damage keepers + Halloween Candy % slots | Clear waves first. Weaker Halloween heroes can still sit for Candy bonuses. |
Tier tips
- Evolve before chasing letters. Most S and A rows are evolved forms. Ten Act 5 wins plus Pages matter more than a Mythic name alone.
- Rarity is not the letter. Adventure Boy and Stretchy Dog are Rare and still B-tier early carries. A six-star pull that sits unevolved is worse than a cheap unit that holds the lane.
- Pair roles on the path. Candy Elemental Bubblegum wants a heavy hitter for tanky singles. Cosmic Dog wants coverage in front of the pull. Lemon Earl III adds stun hits beside a DPS carry.
- Placement limits shape squads. Secrets and Jake the Lich place limit 1. Stretchy Dog can place four copies early. Six different heroes beat six copies of one kit.
- Trait rolls inflate damage. Oh My Glob adds +200% damage on the trait panel. Compare kits and place limits, not floating damage from a single roll.
FAQ
- What should I build first?
- Stretchy Dog into Cosmic Dog (10 Sandwich + 5 Pages + 1,000 Gems). Then Game King or Adventure Man when those Act 5 farms are open.
- Who is the best overall unit?
- Cosmic Dog for Story and wave control. Candy Elemental Bubblegum and Jake the Lich lead packed-wave clear. Marceline Beast leads boss focus.
- How do I get Jake the Lich?
- Farm Infinite for Lich Portals, open Lich's Lair, win for Lich Ooze, then evolve The Lich with 5 Ooze + 10 Pages.
- Is Lord of Evil the best Halloween unit?
- S-tier Raid evolve. Evolve Demon Lord when you have Soul Jars and 5,000 Halloween Candy.
- Should I evolve Magic Man into King Man?
- Keep base Magic Man for A-tier control unless you have spare Pages. King Man is B — evolve after Cosmic Dog and Story keepers.
- Do I need six copies of Cosmic Dog?
- No. Cosmic Dog place limit is 2. Fill the other squad slots with different heroes for coverage.