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Anime Squadron Characters Guide

Full roster with unlock routes, passives, and S-D tiers. Update 5.0 Oniganshina (Zaro King Of Hell, Muffy Gear 5), Update 4 Bleach wave, Capsule Event Asto (Black), JJK Goju / Sakuna, Crusader Desert, shinobi farms, Ghoul City, Mugen Train and Invasion Divines, and which units deserve cubes and gear.

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Characters overview

Unit roster with S–D wave rankings by rarity, from Celestial and Divine through Common and Support. Grouped by update arcs with flying-unit and fusion notes.

Each section groups one evolution line (base → awakened) or one standalone unit entry. Tier labels match our S-D rankings, not in-game rarity alone. Slot traits and workshop gear only after Maximum Yen can pay for expensive deploys.

Update 5.0: Oniganshina

Kaidu (King of Beasts)

ASecretPrimary

Tank / Boss Burst

Unlock: Update 5.0 Oniganshina · Corrupted / Invasion boss route

Last-stand tank that stores lethal damage, then dumps it through Boro Breath. Huge burst ceiling once the 20% HP trigger fires.

Passive

Strongest Creature: at 20% HP, cannot die for 15s and stores up to 250K incoming damage once per copy. Boro Breath releases storage as +500% of stored damage on Ability hits. Thunder Bagua converts storage into Ability cooldown cuts before the dump.

Needs to fall to 20% HP and only triggers once per copy, so Yubacha stays the safer everyday frontline. Prefer Rebirth, then Superior.

Big Beard (Young)

ASecretPrimary

AoE / Wave Clear

Unlock: Update 5.0 Oniganshina wave

Update 5 wave clearer. Every normal hit schedules a Quake, and dense packs raise both Quake damage and personal cooldown cuts.

Passive

Landed basics create a Quake 3s later (75% damage in range). Seismic Shock: +5% next Quake damage per enemy hit (cap +60%). Prime: −2% cooldown per enemy in range (cap −20% at 10).

Not base Big Beard or Big Beard (Father). Weak on sparse boss stages; strong when waves stay crowded. Prefer Superior, then Cloner.

Big Mum (Emperor)

ASecretPrimary

Tank / Non-Boss Bruiser

Unlock: Update 5.0 · Oniganshina Raid Act 4 boss route

Drain-tank bruiser that converts Max-HP drain into Overhealth and scales personal damage off that buffer. Oppressive on elites, blank on bosses.

Passive

Soul Pocus: attacks permanently drain 1% Max HP (not on bosses) and convert 20% into Overhealth (cap = own Max HP). Prometheus and Napoleon turn Overhealth into damage and retaliatory hits.

Swap out for Yubacha / Kaidu / Nazaka when the timer is a true boss. Prefer Rebirth, then Superior.

Synji (Ifrit Jamble)

ASecretPrimary

AoE / Burn Synergy

Unlock: Update 5.0 Oniganshina wave

Burn-synergy scaler that Overheats into Defense-ignoring AoE, then permanently ramps cooldown and Accuracy across cycles.

Passive

Ifrit Jamble stacks on hits (+2% damage, double vs Burning) to +60% at 30 stacks, then Overheats (stops attacking 10s). Hell Memories: 200% Defense-ignoring AoE on Overheat. Each cycle permanently −3% CD / +4% Accuracy (cap after 10).

Pairs with Yumamoto Hellfire teams. Repeated lockouts keep him under S. Prefer Superior, then Cloner.

Chin Li (Blue Jade)

ASecretPrimary

Speed DPS

Unlock: Update 5.0 Oniganshina wave

Target-hopping speed DPS. Spinning Bird Kick farms secondary enemies for stacked personal damage without leaving the main target.

Passive

Spinning Bird Kick every 15s hits lowest-HP secondary for 100% damage and banks +25% damage for 20s (cap +100%). Hosenka: first hit vs each enemy deals 3× (also on kicks).

Falls off on lone bosses after the first-hit bonus is spent. Prefer Superior, then Lethal.

Zaro (Weno)

ASecret

Farm Drop / Celestial base

Unlock: Oniganshina Corrupted · 0.9% base drop, 200-run pity (not banner)

Secret drop that awakens into Zaro (King Of Hell). Push Reroll Cubes / Perfect Cubes toward S–SS grades before spending awaken mats.

Does not appear in Story / Challenge / Raid / Invasion inventory tabs until the Corrupted drop lands. Keep mats banked for the King Of Hell awaken.

Zaro (King Of Hell)

SCelestialPrimary

Main Carry / Bleed DPS

Unlock: Update 5.0 · awaken Zaro (Weno) from Oniganshina Corrupted (Ichimoji, Anma, Kitets, 100 Devil Fruits)

First Celestial unit. Bleed stacking carry with a kill-count skill tree that keeps growing Attack, HP, or Defense the longer he stays in rotation.

Passive

Santoryu: 6s Bleed each hit for 15% of Zaro’s damage per second, up to 10 stacks, −75% enemy regen. Enma: each extra stack amplifies every stack already on the target (10 stacks ≈ 23.5× one stack). Ashura: each new stack extends existing stacks by 1s, including at the 10-stack cap.

Not the Rare starter Zaro. Celestial skill-tree nodes buy Attack / HP / Defense with kill milestones. Finish awaken Gold and skill-tree nodes before moving Perfect Cubes off a proven Update 4 carry.

Muffy (Nika)

ASecret

Banner Pull / Gear 5 base

Unlock: Basic Banner · 0.025% base, 5,000-summon pity

Secret banner base that awakens into Muffy (Gear 5). Funnel Belly into pulls when the Pirate Event shop is live if you are short of pity.

Pity is the realistic path at this rate. Bank Strawhat / Rubber Core / Devil Fruits before you evolve.

Muffy (Gear 5)

SDivinePrimary

Leader / Team Buffer / AoE

Unlock: Update 5.0 · awaken Muffy (Nika) (Strawhat, Rubber Core, 100 Devil Fruits)

Divine team buffer and wide-map pressure. Leader skill boosts Pirate and Unbound allies; Awakening passive lets ally basics hit every enemy for a window, then Bajrang Gun / Kaminari finish waves.

Passive

Leader: Pirate units +30% damage, Unbound +10%. Awakening: 8s map-wide basics every 45s with +25% ally damage; Bajrang Gun 500% (+300% per unique team element, cap 2,000%).

Ultimate

Gomu Gomu no Kaminari — 700% wide-area damage.

Not the Common starter Muffy. Strawhat costs 50,000 Belly; Rubber Core needs all five Drums of Liberation quest tasks.

Shinks (Red Hair)

SSecretPrimary

Support / Control / DPS

Unlock: Update 5.0 Oniganshina wave

Best universal amplifier in Update 5. Places once and permanently Shakes every enemy on the map for +20% damage taken until the last Shinks leaves the field.

Passive

Conqueror's Haki: map-wide permanent Shake (+20% damage taken, does not stack with extra copies). Divine Departure: +50% personal damage vs Shaken. Kamusari: Shaken targets cannot dodge Shinks and take −20% Dodge vs allies.

Not base Shinks or Shinks (Emperor). Prefer Superior, then Cloner. Pairs with Muffy Pirate shells and any boss lane that needs a free damage amp.

Ramuru (Dragon)

SDivinePrimary

Main Carry / Boss / Leader

Unlock: Update 4.75 / 5.0 Dragon form · awaken from base Ramuru

Long-fight Divine scaler. Stacks Predator gimmicks, converts kills into Belzebuth Max-HP burst, and unlocks more Predator options from boss-kill Analyze milestones.

Passive

Predator: one random gimmick every 30s until three held. Great Sage: +50% damage per gimmick (cap +150%). Belzebuth: next hit after a devour deals 25% of that enemy’s Max HP. Analyze expands the pool at 100 / 350 / 1,000 boss kills.

Not the Rare starter Ramuru. Roughly 90s to full Predator ramp, better on long bosses than short Story acts. Leader: Unhuman +30%, Fire +10%.

Update 4.0: Bleach wave

Bambi (The Explode)

ASecretPrimary

AoE DPS / Boss

Unlock: Update 4.0 Bleach wave

Update 4 area-pressure unit for crowded waves that still helps on tougher single targets.

Judge by leak control on group stages, not raw boss timers alone.

Kanpachi (Beast)

ASecretPrimary

Boss DPS

Unlock: Update 4.0 Bleach wave

Update 4 sustained boss and late-wave damage option in the strong second group.

Test unfinished vs finished builds before committing rare gear or traits.

Yaruichi (Flash Goddess)

AMythicPrimary

Flex DPS / Tank

Unlock: Update 4.0 Bleach wave

Update 4 flexible speed damage unit that also shows up in tank-role comps.

Assign premium traits only after the upgrade curve earns a stable slot, not from name recognition alone.

Yumamoto (Commander)

AMythicPrimary

DPS / DoT

Unlock: Update 4.0 Bleach wave

Update 4 roster-depth damage option for mode testing and secondary lanes.

Keep Perfect Cubes for a unit that already earned a stable slot.

Rakia (Ice Queen)

AMythicPrimary

Control / DPS

Unlock: Update 4.0 Bleach wave

Update 4 control unit that mixes lane freeze-style pressure with damage for safer wave clears.

Build when lane stability is the wall, not when you still lack a finished carry.

Maaki (Soul Katana)

BMythicPrimary

Tank / Speed

Unlock: Update 4.0 roster depth

Update 4 tank-speed flex listed beside other Bleach-wave depth options.

Situational; finish a primary carry before heavy cube investment.

Michigo portrait

Michigo

DCommon

Filler

Unlock: Gacha / campaign · base form for Update 4 awaken

Low-ceiling DPS: only worth deploying when you have literally no better option.

Passive

Basic sword swings with flat damage and no scaling synergies.

Starter filler only. The Update 4 keeper is Michigo (Horn of Salvation); recycle base Michigo for Gold once that awaken is online.

Michigo (Horn of Salvation)

SSecretPrimary

Main Carry / Boss DPS

Unlock: Update 4.0 Bleach wave · awaken base Michigo

Update 4 premium carry. Top-group wave clear and boss pressure once awakened; Leader value when you build around the form.

Do not cube the Common starter Michigo. Finish ability checks before moving Perfect Cubes or finished gear off a proven carry.

Yubacha (The Almighty)

SSecretPrimary

Main Carry / Tank

Unlock: Update 4.0 Bleach wave

Update 4 endgame flex: premium damage with enough durability to sit in tank or carry slots on late waves.

Invest when it beats your current anchor on the same stage and you can finish the full upgrade route.

Shadow (Atomic)

SSecretPrimary

Main Carry / Tank

Unlock: Update 3.75 / 4.0 meta

Versatile DPS with summon and Leader tools; also fills tank slots. Entered top comps in Update 3.75 and stayed core through Update 4.

Not Woo (Shadow). Separate unit and farm track from the Monarch Daggers Divine.

Jyn (Monkey King)

SSecretPrimary

Main Carry / Boss DPS

Unlock: Update 4.0 wave

Copy carry that scales with your five strongest allies in range. Update 5 donors (Muffy, Zaro, Ramuru, Michigo, Shadow) raise his ceiling hard once the shell is built.

Useful second group: do not starve an finished S-tier carry to finish Jyn first.

Nazaka (Berserk)

SSupportPrimary

Support / Healer

Unlock: Nezuko awaken line

Top support across Update 3–4.5 comps: healing, cleanse, and dodge help so damage cores stop dying to attrition.

Use when damage is already enough but longer runs fail to debuffs or chip. Not a replacement for a missing carry.

Update 3.5: Capsule Event

Yuno

BMythic

Capsule DPS

Unlock: Devil Capsules (Update 3.5 capsule event)

Base capsule form before Yano (Spirit Dive).

Awaken with Yol before treating Yuno as a finished Mythic invest.

Yano (Spirit Dive)

AMythicPrimary

Dodge DPS

Unlock: Devil Capsule → Yuno, then Capsule Event Shop awaken with Yol

Update 3.5 Mythic awaken. Wind Cloak dodge plus reflected damage on successful dodges.

Passive

Wind Cloak, 40% dodge chance; dodged hits return at 125% damage.

Strong catch-up Mythic on the same capsule track as Asto (Black). Not required for the six-unit end-game core.

Yami

BMythic

Capsule DPS

Unlock: Devil Capsules (Update 3.5 capsule event)

Base capsule form before Yomi (Darkness).

Spend Yol on the shop sword / key before Perfect Cubes on base Yami.

Yomi (Darkness)

AMythicPrimary

Stored-burst DPS

Unlock: Devil Capsule → Yami, then Capsule Event Shop awaken with Yol

Update 3.5 Mythic awaken, stores incoming damage, then dumps a large burst.

Passive

Dark Cloak: stores damage for 12 seconds, then bursts for 150% of the stored total.

Same capsule / Yol shop loop as Asta and Yuno.

Asta

AMythic

Capsule DPS

Unlock: Devil Capsules (Update 3.5 capsule event)

Base capsule pull for the Black Clover line, bridge form before Asto (Black).

Do not cube-roll base Asta hard until the Yol shop awaken is bought. Live Codes can bank Devil Capsules for more opens.

Asto (Black)

SSecretPrimary

Anti-magic DPS

Unlock: Devil Capsule → Asta, then buy the Capsule Event Shop key with Yol and awaken

Update 3.5 Secret awaken, the capsule event’s top keeper. Anti-Magic strips regen and dodge-style buffs on a short cycle so boss lanes stop healing through your burst.

Passive

Anti-Magic: disables Regenerate, Confusion, Hex, Summoner, and Dodger for 8 seconds every 30 seconds.

  • Base Asta drops from Devil Capsules (including shiny rolls)
  • Yol from capsule opens funds the shop awaken item (older Yol codes are expired)
  • Roll Superior after the awaken if this is your long-term Secret slot

Not the Common starter named Asto. Keep Asto (Black) on the end-game loadout; sell duplicate capsule trash after Equip Best.

Update 3.0: JJK

Goju (Six Eyes)

SSecretPrimary

DPS / Tank hybrid

Unlock: Update 3.0 JJK wave

Update 3.0 JJK carry, high boss ceiling with Full Curse / Corruption setup, Red and Blue modes, and Hollow Purple burst.

  • Redirects pressure through nearby allies while Corruption builds
  • Needs more setup than a naked Story clearer, support the lane before swapping your main carry

Finish the unlock route before rebuilding around Goju.

Sakuna

SSecretPrimary

Boss DPS

Unlock: Update 3.0 JJK wave

Update 3.0 JJK boss DPS, pairs with Goju on long timers once the JJK stage or banner is online.

High-invest Secret: finish the unlock path before dumping cubes.

Update 2.5: Crusader Desert

Diro

BSecret

DPS / Support hybrid

Unlock: Crusader Bill banner, ~0.05% Secret

Base Secret pull for the Update 2.5 event, awaken into Diro (The World) before heavy cube investment.

Secret pity on this banner is a Bill sink, most accounts awaken Mythics first, then decide on Stand Arrow.

Diro (The World)

ASecretPrimary

DPS / Support hybrid

Unlock: Awaken Diro with Stand Arrow from the Crusader event shop (40,000 Crusader Bills)

Update 2.5 Secret awaken, deceleration debuffs help the team tank while self-acceleration stacks keep his damage relevant.

  • Boss of Crusader Desert Acts 1-3 while you farm Bills and Diro gear
  • Stand Arrow is the most expensive shop awaken in the 2.5 batch
  • Banner rate ~0.05% Secret with a long Bill pity (~5,000 summons / 200,000 Bills if hard-farmed)

Farm Diros Hair / Jacket / Pants (5% per act) while looping Bills, see the gear page for the set bonus.

Jaseph

AMythicPrimary

Support DPS

Unlock: Crusader Bill banner, ~0.25% Mythic; awaken with Jaseph's Hat (20,000 Bills)

Headline Mythic from Update 2.5: Hamon Conductor strips enemy dodge, then can buff an ally's dodge if the target lives.

Passive

Hamon Conductor (every 7s): channel on a random enemy in range, −100% Dodge for 3s; if they survive, a random ally in range gains +50% Dodge for 4s.

Highest Mythic rate on the Crusader banner, solid first Bill spend once you have Desert-farmed Bills banked.

Avdal

BMythicPrimary

Lane DPS

Unlock: Crusader Bill banner, ~0.125% Mythic; awaken with Avdal's Necklace (20,000 Bills)

Update 2.5 Mythic, stronger as a Burn-lane / team-sustain awaken than as a naked solo tank; read awaken passives before Perfect Cubes.

  • Awakening item: Avdal's Necklace (Crusader shop, 20,000 Bills)
  • Same banner rate band as Jotoro (~0.125%)
  • Same Bill cost band as other Mythic hats, awaken Jaseph or Jotoro first if Bills are tight

Do not dump cubes into Avdal until you have checked the awaken kit stats; roster priority stays Jotoro / Jaseph for most 2.5 accounts.

Jotoro

AMythic

Crit DPS

Unlock: Crusader Bill banner, ~0.125% (Mythic pity 250)

Base Mythic from the Update 2.5 event banner, bridge form before the Platinum awakening.

One pull costs 40 Crusader Bills (50x = 2,000). Farm Desert acts for Bills, code Bills no longer redeem.

Jotoro (Platinum)

SMythicPrimary

Crit DPS

Unlock: Awaken Jotoro with Jotoro's Hat from the Crusader event shop (20,000 Crusader Bills)

Update 2.5 meta crit carry, stacks self buffs on crit hits and consecutive crits once Platinum Soul gear is online.

  • Build for crit chance / crit damage gear and loadouts
  • Awakening item: Jotoro's Hat (Crusader shop)
  • Banner base form is Mythic at ~0.125% on the Crusader Bill banner

Platinum Soul piece names are in the live gear UI, crit stacking is the build goal, not raw HP.

Update 2.0: Shinobi arc

Karashi (Sharingan) portrait

Karashi (Sharingan)

BMythicPrimary

Speed DPS

Unlock: Gacha / banner pull

Act-speed farmer: clears weak stages fast but loses to top S-tier units once wave HP scales.

Passive

Marked targets take faster hits and higher crit chance from Karashi's follow-ups.

Route: banner pull. Keep him as an act-speed lane clearer until your main S-tier carry covers wave HP scaling. For shinobi gear prep, Ninja Shoes/Headband recipes rely on Genjutsu Fog Vial (Leaf Village Acts 5-6).

Madora (Gunbai) portrait

Madora (Gunbai)

SSecretPrimary

Burn DPS

Unlock: Ninja Village Act 4 boss, 0.25% base drop chance

Farmable Secret from a story boss, burn ticks and meteor cadence make him the go-to pick when raid HP bars are the bottleneck.

Passive

Skill attacks inflict Burn, 30% continuous damage every second for 6 seconds.

Ultimate

Shattered Star: drops a massive meteor every 25-35 seconds for 200% wide-area AOE damage.

  • At 100 Chakra points, enters 15-second Overdrive Mode
  • Overdrive: +30% damage, -20% skill cooldowns
  • All Burn ticks crit for 200% damage during Overdrive

Key mat for this form: Gunbai (Ninja Village Squadron Act 4). Farm repeated Act 4 clears for the 0.25% base Secret drop, then slot shinobi/Ninja gear (Genjutsu Fog Vial from Leaf Village Acts 5-6) to keep burn + meteor pressure stable.

Rizzuto (Sage) portrait

Rizzuto (Sage)

SMythicPrimary

Support DPS

Unlock: Gacha / banner pull

Nature aura support who wants high starting Yen, aura charge resets on knockback, so he needs a stable front line.

Passive

Sage Quietude: green energy meter (10 slots max, +1 every 6 seconds). At 10 stacks, grants permanent +30% Damage and +15% Defense aura to all Nature-type allies in range. Stuns or boss knockbacks pause or reset the charge timer.

Route: banner/gacha pull. If you want shinobi/Ninja armor, Ninja pieces use Genjutsu Fog Vial from Leaf Village Acts 5-6 (plus Stormwake Sailcloth + Stellar Ki Quartz). Upgrade Maximum Yen first so his aura can sustain early deploys.

Update 1.75: Ghoul City

Yukimura

BRarePrimary

Evolution gate

Unlock: Ghoul City Challenge Ch.1. Normal 0.5% / Hard 1% (pity 200 / 100)

Ch.1 drop required for Kan (Investigator) awakening, farm before other Ghoul City spends.

  • Normal Ch.1, 0.5% per clear (200-run pity)
  • Hard Ch.1, 1% per clear (100-run pity)
  • Consumed in the Kan → Kan (Investigator) recipe

Gate mat, not a main carry, stop heavy investment once Kan (Investigator) is online.

Kan

AMythic

Lane DPS

Unlock: Basic or Selection Banner, 50 Gems per summon

Update 1.75 Mythic banner pull, locks on one enemy until it falls, then retargets.

  • Banner rate not published, budget cubes before chasing Divine Kan (Ghoul)
  • First awakening turns Kan into Kan (Investigator)

Long route through Investigator → Ghoul, not a day-one chase unless Kan is your endgame goal.

Kan (Ghoul) portrait

Kan (Ghoul)

SDivinePrimary

Boss Hunter DPS

Unlock: Awaken Kan (Investigator) with Ghoul Core from Path of the One-Eyed King

Update 1.75 Divine endgame, single-target DPS with stacking Bleed that cuts boss regeneration.

  • Every hit applies Bleed (+5% over 3s), stacks to 15
  • Bleed reduces enemy regeneration by 75%
  • Kills with Bleed active grant all Kans +2% Bleed and -3% cooldown
  • Evolve from Kan (Investigator) after Ghoul Core from the special questline

Pairs with Meto (One Eyed) when the team needs debuff scaling on the same boss timer.

Kan (Investigator) portrait

Kan (Investigator)

AMythic

Lane DPS

Unlock: Awaken base Kan with Yukimura + Ghoul City / Infinity Train mats

Mid-step Kan form before the Divine Ghoul awakening, bridge while you farm Ghoul Core.

  • Requires 1× Yukimura from Ghoul City Challenge Ch.1
  • Uses Demon Blood Crystal, Capsule, and Gold bundles from listed acts
  • Single-target focus like base Kan before the Ghoul kit unlocks

Meto

BMythic

Support

Unlock: Ghoul City Challenge Ch.2 Normal, 1% drop (100-run pity)

Mythic support from Ghoul City, same debuff kit as the awakened form at lower ceiling.

  • Ch.2 boss fight against Awakened Meto and adds
  • Pity: 100 Normal Ch.2 clears
  • Awaken into Meto (One Eyed) with Capsule, Demon Blood Crystal, and Ghoul Eye
Meto (One Eyed) portrait

Meto (One Eyed)

SSecretPrimary

Support

Unlock: Awaken Meto with Ghoul Eye from Ghoul City Challenge Ch.2 Hard

Update 1.75 Secret support. Analysed or Alert stacks buff team crit or damage on marked foes.

  • 3,200 Yen deploy cost
  • Analysed / Alert debuffs scale ally crit or damage against the marked target
  • Awaken needs Ghoul Eye, 1% on Ch.2 Hard (100-run pity)

Field on boss lanes where debuff scaling matters more than another frontline body.

Update 1.5: Mugen Train

Rengoku

ALegendary

Burst DPS

Unlock: Legend Stage. Update 1.5

Legend Stage Legendary, neither banner nor Mugen Train drop. Clear Legend Stage routes for base Rengoku before investing awakening mats.

Legend Stage drops both unevolved and evolved Rengoku, neither form comes from the banner or Mugen Train raid pool.

Rengoku (Flame Pillar)

ALegendaryPrimary

Burst DPS

Unlock: Evolve Rengoku from Legend Stage progression

Legend Stage evolution, flame-themed burst DPS not available on banner or Mugen Train. Farm Legend Stage after the 1.5 unlock appears in lobby.

Separate stamina plan from Mugen Train, both forms come from Legend Stage, not the raid pool.

Nezuko

BLegendaryPrimary

Support

Unlock: Update 1.5 Demon Slayer banner

Banner support for Demon Slayer teams, lower DPS ceiling than Tanjiro or Akaza but useful filler while chasing raid Secrets.

Shiny blue variants appear on the Update 1.5 roster. Fine as a support slot; do not prioritize Stat Cubes over Tanjiro or Akaza routes.

Akaza

SSecret

Bruiser DPS

Unlock: Mugen Train Raid Act 4: Easy 0.25% / Hard 0.5% (pity 400 / 200)

Update 1.5 Secret from the Mugen Train final boss, not on banner. Farm Act 4 repeats after rushing earlier acts.

  • Requires Raids unlocked (level 15)
  • Drop only registers when Akaza is defeated in Act 4
  • Pity: 400 Easy / 200 Hard Act 4 clears before guarantee
  • Raid Shop Trait Reroll bundles help optimize before burning Gems

Act 4 is a long farm; finish pity before committing cubes elsewhere. Akaza's Bracelet (~1% on Act 4) feeds the evolve path. Cloner can outperform Superior on Akaza when self-revive clones sustain the boss timer, test both before dumping every Trait Shard.

Akaza (Upper Moon)

SSecretPrimary

Boss Hunter DPS

Unlock: Evolve base Akaza after Mugen Train Raid Act 4 drop

Update 1.5 raid endgame. Upper Moon form with strong sustained DPS on long Mugen Train boss timers. Evolve after the base Secret drops from Akaza.

  • Base Akaza drops from Act 4 boss. Easy 0.25% / Hard 0.5%
  • Pity: 400 Easy / 200 Hard Act 4 clears before guarantee
  • Boss enters a transformation phase at low HP during Act 4
  • Efficient loop: clear Acts 1-3 quickly, farm Act 4 boss attempts

Shiny blue variants appear on the Update 1.5 roster. Pair with Leader Skills if your lane is Divine or protagonist-heavy. Same trait tip as base Akaza: try Cloner before committing to Superior if clones keep the boss timer covered.

Tanjiro

AMythic

Lane DPS

Unlock: Update 1.5 Demon Slayer banner

Banner Mythic for Update 1.5: solid lane DPS before awakening; plan mats for Sun Breathing Tanjiro rather than cubing the base form long-term.

Banner unit: budget cubes separately from Mugen Train Akaza farming stamina.

Sun Breathing Tanjiro

SMythicPrimary

Lane DPS

Unlock: Evolve banner Tanjiro with Update 1.5 mats

Awakened Tanjiro: primary banner carry for Demon Slayer lanes with higher burst than the base Mythic pull.

  • Summon base Tanjiro from the Update 1.5 Demon Slayer banner
  • Evolve into Sun Breathing form after awakening mats are online
  • Protagonist tag gets Leader Skill Protagonist Bonus (+5% team damage)

Shiny blue variant on the new roster. Roll Superior or Lethal once he is your intended main lane.

Update 1.0: Invasion

Golden Frieza portrait

Golden Frieza

ASecretPrimary

Boss DPS

Unlock: Squadron Stage progression. Update 1.0

Secret from the new Squadron ladder in Update 1.0: a stage-grind unlock rather than a banner pull. Strong boss-focused kit once the Squadron acts are cleared.

Farm the Update 1.0 Squadron route before spending cubes on banner Secrets with overlapping roles.

Dante portrait

Dante

AMythicPrimary

Hybrid DPS

Unlock: Battle Pass. Update 1.0 season

Battle Pass reward unit from the 1.0 season, worth completing pass missions alongside Invasion farming if you need a fresh DPS slot without banner RNG.

Battle Pass companion to Vergil, finish pass missions alongside Invasion if you want both without banner RNG.

Vergil portrait

Vergil

AMythicPrimary

Speed DPS

Unlock: Battle Pass. Update 1.0 season

Companion Battle Pass pick to Dante, fast melee pressure for mid-to-late Acts while you grind Broly or Gogeta routes.

Still unlockable through Battle Pass progress; the 1.0 launch window is over, but pass rewards stay tied to pass tiers.

Android portrait

Android

BLegendaryPrimary

DPS

Unlock: Standard summon banner. Update 1.0

New banner Legendary from Update 1.0: a pullable alternative while saving currency for Gogeta or Invasion progression.

Mid-game lane filler unless traits and gear already support a long-term carry.

Super Baby portrait

Super Baby

BLegendaryPrimary

Support DPS

Unlock: Standard summon banner. Update 1.0

Banner Legendary added in 1.0: utility-oriented kit for players rolling the standard pool during the patch window.

Lower priority than Battle Pass Dante/Vergil or Invasion/Broly investment.

Gogeta portrait

Gogeta

SDivinePrimary

Banner DPS

Unlock: Special banner, 0.005% Secret rate; complete Divine Quest after pull

Update 1.0 banner chase, separate from Gometa (SSJ4). Highest summon RNG in the patch; Divine evolution unlocks after a long gear-and-stage checklist.

  • Summon base Gogeta from the Update 1.0 special banner first
  • Divine Quest: craft 20 gear pieces
  • Clear any stage 250 times
  • Trigger Exposing/Vulnerable on enemies
  • Spawn units at Goa Base 2,000 times

Do not confuse with Gometa (SSJ4): that route uses Goki + Vegata and Primal Core. Save premium currency if you are committed to this 0.005% pull.

Broly portrait

Broly

SDivinePrimary

Bruiser DPS

Unlock: Invasion Mode progression, then Broly Gear + Divine Quest

Update 1.0 Invasion carry, farm Broly Gear from Infernal Land Mass, equip the full set, then clear the Divine Quest objectives before awakening to Divine.

  • Complete Broly Invasion 20 times
  • Clear Broly Invasion solo 5 times
  • Deal 500 million total damage
  • Equip full Broly Gear set (Hair, Jacket, Pants)
  • Complete 450 affinity waves while using Broly

Invasion runs have a 20-minute timer, prioritize sustained DPS on the 10M HP boss. Expect multiple Infernal Land Mass clears before the gear set drops.

Update 0.75: Hero Hunter

Baras portrait

Baras

BMythic

DPS

Unlock: Hero Hunter Challenge milestones and event shop

Base form of the 0.75 crit carry, usable mid-event, but Meteoric Burst awakening unlocks the Challenger mark loop.

Passive

Crit-focused melee kit that wants gear and trait investment to outperform legacy Mythics.

Budget Baras Coins for awakening before spending on cosmetic shop items.

Baras (Meteoric Burst) portrait

Baras (Meteoric Burst)

AMythicPrimary

Crit DPS

Unlock: Awaken Baras with Hero Hunter event mats and Baras Coins

Water-element crit carry, marks the highest-HP enemy as Challenger and snowballs Crit Chance, Crit DMG, and cooldown reduction through sustained hits.

Passive

Challenger Mark on highest-HP foe; hits grant +0.5% Crit Chance (cap +40%). Every second hit adds +5% Crit DMG, -2.5% CD, and -2.5% Ability (max 10 stacks).

Ultimate

Last Laugh: on death, strikes enemies ahead for 130% DMG and applies Vulnerable (+30% Crit DMG from all Baras; +60% after two deaths with Rebirth). Five crits charge an empowered death burst.

Needs Superior trait and crit gear to peak, higher ceiling than Garu but more gear-dependent. Spend Baras Coins on awakening mats before rerolling unrelated units.

Garu portrait

Garu

BMythic

Tank

Unlock: Hero Hunter Challenge (Normal), 1% drop, 100-clear pity

Pre-awakening Mythic from the 0.75 Hero Hunter arc, durable lane holder until you farm mats for Garu (Half Monster).

Passive

Last Stand survival and team buff windows even before full awakening, plan the Secret evolve before cubing traits.

Not the same unit as Garu (Half Monster), awaken before slotting on hard Hero Hunter lanes.

Garu (Half Monster) portrait

Garu (Half Monster)

SSecretPrimary

Tank / Sub DPS

Unlock: Awaken Garu with Hero Hunter challenge mats

Update 0.75 frontline, survives lethal hits, redirects stuns, and scales damage with enemy debuffs after awakening.

Passive

Last Stand: survives a killing blow at 10% HP; if not defeated within 3 seconds, Garu units gain +15% Accuracy, -15% Cooldown, and Corruption application (stacks up to 3× per Garu).

Ultimate

Hero Hunter: +15% damage per status effect on target; +20% per effect when the enemy is Marked.

  • Permanent stun immunity after awakening
  • Stun Redirect: stun attempts grant nearest ally +10% Defense and reflect 65% base damage to the attacker
  • Mark after three hits, prolongs debuffs and enables Hero Hunter scaling

Farm Normal Hero Hunter Challenge, 1% Garu drop with 100-clear pity. Pair with other debuffers for Mark + status synergy.

Update 0.5: Eclipse (Before)

Berserker portrait

Berserker

BMythic

Tank DPS

Unlock: Eclipse (Before) Squadron Act 4: higher drop rate on Hard

Eclipse-arc tank with high base HP, worth farming once Raids unlock, but plan the Enraged awakening before treating him as a main carry.

Passive

Heavy swings that trade speed for raw melee damage and flat damage reduction.

Repeat Act 4 on Hard with a fast clear team; Dragon Slayer only drops from Hard Act 4.

Berserker (Enraged) portrait

Berserker (Enraged)

AMythicPrimary

Tank DPS

Unlock: Awaken Berserker with the Dragon Slayer craft and Eclipse mats

Frontline bruiser from the Eclipse arc, absorbs pressure while swinging through blockades. Strong pick once the Enraged awakening is online.

Passive

Rage meter builds as HP drops; below critical health, basic attacks gain cleave and flat damage reduction.

Ultimate

Berserk Flurry: rapid melee swings that shred blockade HP before the boss phase.

Farm Eclipse Squadron Act 4 on Hard for the base unit before grinding awakening mats.

Falcon portrait

Falcon

AMythic

Support / Economy

Unlock: Basic or Selection Banner, very low rate when featured

Mythic support that prints Yen and hands dodge buffs to nearby allies, pull before rerolling traits on your main DPS if income is still tight.

Passive

Deployed units in range earn bonus Yen on wave clear and gain a flat dodge chance.

Selection Banner unlocks at level 10, rate improves when Falcon is the featured unit.

Falcon (Dark) portrait

Falcon (Dark)

AMythicPrimary

Support / Economy

Unlock: Awaken Falcon with the Cavalry Saber craft and Eclipse mats

Awakened support that layers Yen income with team-wide dodge, a second economy slot when Fastwagon is already deployed elsewhere.

Passive

Allies in aura range gain bonus Yen on kill and a stacking dodge chance during active combat.

  • Finishes normal enemies below a low HP threshold instantly
  • Each fallen ally raises that execute threshold slightly, up to a hard cap

Cavalry Saber drops from Eclipse Squadron Chapter 3 with a long-run pity counter.

Fusion & Quests

Vegata (SSJ4 Full Power) portrait

Vegata (SSJ4 Full Power)

ALegendaryPrimary

DPS

Unlock: Gacha: awaken from base Vegata

Fusion component and mid-game carry, low ultimate cost keeps him on the field while you grind Primal Core.

Passive

Galick Gun barrage scales with wave count and attack speed.

Keep leveling for Gometa even after he loses the main lane, both fusion parents must be maxed.

Gometa (SSJ4) portrait

Gometa (SSJ4)

SSecretPrimary

Main DPS

Unlock: Primal Fusion: clear the Primal Core achievement checklist, then fuse fully leveled Goki (SSJ4 Full Power) and Vegata (SSJ4 Full Power)

Endgame fusion carry, holds lanes in Story, Raids, and Infinite once Primal Core is done. Highest cube and gear priority on most accounts.

Passive

Each teammate death grants +5% Damage, +5% Defense, and +2.5% Dodge (stacks up to 10 times). Every 10 kills permanently adds 0.1% Crit Chance (caps at 50%).

Ultimate

Big Bang Kamehameha: massive straight-line blast dealing 500% raw scaling damage.

  • Primal Core requirements: endure 500 waves in Infinite Mode
  • Clear 100 Raids
  • Beat GT City Raid Act 4 twenty times

Fusion is irreversible planning, level Goki and Vegata together to avoid a half-ready fuse.

Goki portrait

Goki

DRare

Starter DPS

Unlock: Gacha / basic banner

Pre-awakening base form, keep only as a stepping stone toward Goki (SSJ4 Full Power), not as a long-term carry.

Passive

Basic ki blasts with no anti-air tag or fusion-ready scaling.

Not the same unit as Goki (SSJ4 Full Power), awaken the Legendary form for anti-air lanes and the Gometa fusion route.

Goki (SSJ4 Full Power) portrait

Goki (SSJ4 Full Power)

SLegendaryPrimary

Anti-Air DPS

Unlock: Gacha: awaken to SSJ4 with Eclipse God Stone and Gold

Mandatory anti-air and half of the Gometa fusion, run him on flyer lanes, not as a generic ground replacement.

Passive

True Anti-Air: deals 100% full damage to Flying Units.

Ground units suffer -35% Accuracy against flying targets, pair with combat-modes lane notes before Act leaks.

Banner & Progression

Fastwagon portrait

Fastwagon

ALegendaryPrimary

Economy

Unlock: Gacha / early banner

Only unit whose job is Yen, without him, expensive S-tier deploys arrive too late in the wave.

Passive

Bonus Yen each wave and on kill streaks while deployed.

Pull before chasing another Legendary DPS, income is harder to replace than damage. Outfit him with the Money Maker set from the Merchant when it rotates in. Fastwagon's job is Yen, not raw DPS slots.

Shinks portrait

Shinks

BMythic

Support

Unlock: Basic / Selection Banner · awaken into Shinks (Emperor)

Banner Mythic support base. Useful aura body early; the Update 5 keeper is Shinks (Red Hair).

Passive

Nearby allies take reduced damage and gain a chance to dodge attacks aimed at them.

Base Shinks is not the endgame amp. Awaken to Emperor for mid-game, then chase Red Hair for permanent map-wide Shake.

Shinks (Emperor)

BMythic

Support / Control

Unlock: Awaken base Shinks (Marine Lobby mats; Gryphon key from Squadron Act 3)

Mid-game support stop: −15% enemy damage and −10% Dodge aura. Fine until Shinks (Red Hair) replaces the slot.

Passive

Aura cuts enemy damage and Dodge; Cloner widens coverage. Dominance adds a short personal buff after idle windows.

Not Shinks (Red Hair). Farm Gryphon on Marine Lobby Squadron Act 3 (~2.5% Normal / 5% Hard, 50-clear pity) before dumping cubes.

Shield Hero portrait

Shield Hero

BLegendaryPrimary

Tank

Unlock: Gacha / campaign

Damage sponge for redirect mechanics, value climbs in Hard Raids where chip damage is constant.

Passive

While injured, intercepts part of the damage meant for allies behind him.

Rudaus portrait

Rudaus

BMythicPrimary

Support

Unlock: Gacha / banner pull

Cooldown aura for spam-heavy lineups, niche unless your carry is skill-gap limited.

Passive

Allies in aura range cycle skills faster.

Test with your main DPS before rerolling cubes, not every unit benefits from CDR.

Zemitsu portrait

Zemitsu

BCommonPrimary

Speed DPS

Unlock: Gacha / basic banner

Common pull with faster attack cadence than most starters, helpful for the first Acts but overtaken quickly.

Passive

Lightning-step dashes between targets, shortening basic-attack gaps.

Fine as an early speed-clear slot; stop cubing once any Mythic or Legendary DPS lands.

Big Beard portrait

Big Beard

CSupport

Bruiser

Unlock: Gacha / campaign · base for Father / Young lines

Low-investment bruiser with a screen-wide ultimate, fine until a Secret or Mythic tank shows up.

Passive

Below 30% HP, triggers battle spirit boosting all stats by 10%.

Ultimate

Quake (Phase 5): screen-shaking AOE dealing 600% damage.

Not Big Beard (Young). Father is the old awaken; Young is the Update 5 AoE keeper.

Big Beard (Father)

CMythic

Tank / DPS

Unlock: Awaken base Big Beard (Bisento / Marine Lobby mats)

Older Big Beard awaken. Missing-HP Defense bumps and a wide ultimate, fully outclassed by Big Beard (Young) in Update 5.

Keep only if Young is not online yet. Recycle cubes to Young or a true tank once available.

Mamosa portrait

Mamosa

CSupportPrimary

Healer

Unlock: Gacha / campaign

Front-line healing for learning Acts, overheal cannot keep pace with endgame boss burst.

Passive

Channels healing into nearby allies during active combat.

Ramuru portrait

Ramuru

CRare

Starter DPS

Unlock: Gacha / basic banner · base for Ramuru (Dragon)

Frequent early-banner DPS, fills a lane cheaply but scales poorly once wave HP ramps.

Passive

Slime body absorbs a small portion of incoming damage before breaking.

Not Ramuru (Dragon). Recycle base Ramuru for Gold once the Divine Dragon form is online.

Woo (Shadow) portrait

Woo (Shadow)

SSecretPrimary

Summoner DPS

Unlock: Limited banner, 0.05% drop rate (20,000-summon hard pity is the default calculator preset, edit if your client differs)

Banner chase for Infinite grinders, shadow soldiers ramp mana and damage the longer a wave survives. Weaker burst than Gometa in short Raid timers.

Passive

Shadow Extraction: activating a skill grants 50% absolute dodge for 4 seconds and generates 3 Mana every 3 seconds. Kills have a 50% chance to consume 10 Mana and convert the fallen enemy into a Shadow Soldier (up to 10 max). Each active Shadow Soldier speeds global Mana regen by 0.05% (caps at 25%).

Ultimate

Frenzy Slash (Phase 4): spends 50 Mana for a rapid-fire slashing storm dealing 350% AOE burst damage.

Pair with Cloner on the traits page; awaken via Monarch Daggers after the pull. Banner hard pity uses a ~20,000-summon default preset, use the calculator Banner tab and edit if your client differs.

Shanron (Omega) portrait

Shanron (Omega)

SSecretPrimary

Boss Hunter

Unlock: Ultimate Evil Raid, 25% drop rate (Hard difficulty ~0.5%)

Raid-focused Secret with a steep Yen deploy cost, incredible once Maximum Yen is online, awkward on fresh accounts.

Passive

Calamity Dragon: permanently deals 50% bonus damage to all Boss-type enemies.

  • Elemental Cycle rotates Fire Mode and Ice Mode every 30 seconds
  • Basic attacks apply Corruption, 15% damage over 10 seconds
  • Fire Mode: +30% Corruption DOT damage
  • Ice Mode: corrupted enemies lose 25% movement speed

See combat-modes for Ultimate Evil HP benchmarks before committing cubes.

Puppeteer (Transcendent) portrait

Puppeteer (Transcendent)

SSecretPrimary

Hybrid DPS / Tank

Unlock: Evolve Puppeteer from Katakara challenge materials

High-end evolution unit with strong frontline durability and sustained damage, making it a stable carry in longer runs.

Passive

Transcendent strings amplify self damage while reducing incoming damage during active skill windows.

Ultimate

String Dominion: unleashes chained AOE strikes in a wide area with strong burst at max upgrade.

Resource-heavy to evolve; prioritize after your economy slot and one primary carry are stable.

Starters & Filler

Choi portrait

Choi

DRarePrimary

Starter DPS

Unlock: Basic gacha

Early Act spawn filler, replace at the first B-tier or higher pull for that lane.

Passive

Short combo chain with no scaling hooks worth cubing.

Tranks

DRarePrimary

Hybrid

Unlock: Gacha / early campaign

Mid-Act placeholder: crit stun helps briefly, stats flatline before Raids unlock.

Passive

Crits on melee hits briefly stun nearby targets.

Zaro portrait

Zaro

DRarePrimary

Filler

Unlock: Gacha / campaign

Third-slot warm body, no farm route justifies investment.

Passive

Small AOE blasts with flat damage coefficients.

Starter filler only. Not Zaro (Weno) or Zaro (King Of Hell) from Update 5.0 Oniganshina.

Shin portrait

Shin

DCommonPrimary

Starter

Unlock: Starter roster / basic gacha

Tutorial-era unit: only useful as a zero-cost body during the first hour.

Passive

Basic melee swings without passive scaling.

Igras portrait

Igras

DCommonPrimary

Starter

Unlock: Starter roster

Lowest ceiling on the roster, swap out before spending any Stat Cubes.

Passive

Weak dagger attacks with no synergy hooks.

Asto portrait

Asto

DCommonPrimary

Filler

Unlock: Gacha / campaign

Starter swordsman with no late-game payoff, temporary body only.

Passive

Simple melee combos without crit or aura scaling.

Gold fodder: do not invest Stat Cubes. Not Asta from Devil Capsules or Asto (Black).

Mab portrait

Mab

DCommonPrimary

Filler

Unlock: Gacha / campaign

Early roster warm body, stats flatline before mid-game Acts finish.

Passive

Short-range strikes with no passive buffs or debuffs.

Gold fodder when a better lane DPS appears.

Muffy portrait

Muffy

DCommonPrimary

Filler

Unlock: Gacha / campaign

Rubber-body brawler with no scaling hooks, swap out at the first real pull.

Passive

Stretching punches with flat damage coefficients.

Starter filler only. The Update 5 keepers are Muffy (Nika) and Muffy (Gear 5); recycle base Muffy for Gold once that line is online.

Flying unit note

Standard ground units suffer a massive -35% Accuracy penalty when attacking high-altitude Flying Units. Plan dedicated anti-air lanes with Goki (SSJ4 Full Power) before late campaign leaks.

FAQ

Which pull has the lowest banner rate?

Woo (Shadow) at 0.05% on the limited banner (~20,000-summon hard pity is the default calculator preset, edit it if your client differs). He is also the only S-tier unit here that needs Monarch Daggers from the gear workshop, budget both the pull and the Act 9-10 farm.

What unlocks Gometa (SSJ4)?

Finish the Primal Core checklist (500 Infinite waves, 100 Raids, GT City Raid Act 4 ×20), then fuse max-level Goki (SSJ4 Full Power) and Vegata (SSJ4 Full Power). Plan the fusion before burning cubes on other Secrets.

Why dedicate a lane to Goki?

Ground units suffer -35% Accuracy vs Flying Units. Late Acts leak flyers into your back line unless Goki (or another true anti-air unit) holds a side lane at full hit rate.

Who should a new account raise first?

Maximum Yen in the lobby, then Fastwagon for income, then the Goki/Vegata fusion pair. Choi is fine as spawn fodder, do not cube-roll him when Fastwagon is one banner away.

Where do Falcon and Berserker come from?

Falcon is a banner Mythic with a Yen-and-dodge support kit, awaken via the Eclipse (Before) mat chain. Berserker drops from Eclipse Squadron Act 4; farm Hard for better odds before committing cubes to the Enraged awakening.

How do I get Garu and Baras from Update 0.75?

Both drop from the Hero Hunter Challenge. Garu on Normal (1% per clear, 100-run pity), Baras from the event shop and challenge milestones. Awaken Garu into Garu (Half Monster) and Baras into Baras (Meteoric Burst) before treating either as a main carry.

Gogeta or Gometa (SSJ4), which Gogeta route?

Different units. Gometa (SSJ4) is the Primal Fusion evolution from Goki + Vegata, farmable with Primal Core. Banner Gogeta is a separate Divine chase at 0.005% on the Update 1.0 special banner, then a Divine Quest (craft 20 gear, 250 stage clears, Vulnerable procs, 2,000 Goa Base spawns).

How do I unlock Divine Broly?

Progress through Invasion Mode to obtain base Broly, farm the full Broly Gear set from Infernal Land Mass, then finish the Divine Quest: 20 Broly Invasion clears, 5 solo clears, 500M total damage, equipped gear set, and 450 affinity waves with Broly deployed.

Where does Golden Frieza come from?

Secret unit from Squadron Stage progression in Update 1.0: not on the standard banner. Clear the new Squadron ladder acts tied to the patch before treating him as a banner alternative.

How do I get Akaza in Update 1.5?

Farm Mugen Train Raid, rush Acts 1-3, then repeat Act 4 against the Akaza boss. The unit drops only after the boss falls: Easy 0.25% / Hard 0.5% per clear, with pity at 400 Easy / 200 Hard Act 4 clears. Akaza's Bracelet is a separate Act 4 drop (~1%) for the evolve path. Evolve base Akaza into Akaza (Upper Moon) once he is in your roster; try Cloner before committing to Superior on long boss timers.

Where does Rengoku come from?

Rengoku is not on the Demon Slayer banner or Mugen Train drops, both base and Flame Pillar forms come from Legend Stage progression after Update 1.5 unlocks in your lobby.

How do I unlock Kan (Ghoul) in Update 1.75?

Pull base Kan from the Basic or Selection Banner (50 Gems), farm Yukimura from Ghoul City Challenge Ch.1 for Kan (Investigator), then finish Path of the One-Eyed King for Ghoul Core and evolve into Kan (Ghoul). Bleed stacks cap at 15 and cut boss regen by 75%.

Where does Meto drop?

Meto is a 1% reward from Ghoul City Challenge Ch.2 Normal (100-run pity). Awaken into Meto (One Eyed) with Ghoul Eye from Ch.2 Hard (1%, 100-run pity). He applies Analysed or Alert so your team gains crit or damage against marked bosses.

How do Crusader Desert units work in Update 2.5?

Pull Diro (Secret), Jotoro, Avdal, and Jaseph from the Crusader Bill banner, then buy awakening items in the event shop (Stand Arrow, hats, necklace). Farm Bills from Desert Acts 1-3. Green, Red, or Yellow elements deal +50% there; Purple and Black take −50%. Code Bills no longer redeem, clear Desert acts for Crusader Bills.

What did Update 3.0 add?

A JJK-themed wave with stage content and units such as Goju (Six Eyes) and Sakuna. The 3.0 code batch expired with Update 3.5. Finish the live unlock path before dumping cubes.

How do Devil Capsules and Yol work?

Open Devil Capsules for Asta, Yuno, and Yami (and shiny copies). Capsule opens also drop Yol. Spend Yol in the Capsule Event Shop on the matching grimoire or sword, then awaken into Asto (Black), Yano (Spirit Dive), or Yomi (Darkness). Redeem the live Codes batch first, then buy shop keys before long opens.

Is the starter Asto the same as Asto (Black)?

No. The Common starter Asto is early filler and Gold fodder. Asto (Black) is the Update 3.5 Secret awaken from capsule Asta after you buy the shop key with Yol.

What did Update 4.0 add?

A Bleach-themed unit wave on the Roblox UPD 4.0 title (September 6, 2026), plus Reijatsu Crystal code rewards. Michigo (Horn of Salvation), Yubacha (The Almighty), Shadow (Atomic), Jyn (Monkey King), Bambi (The Explode), Kanpachi (Beast), Yaruichi (Flash Goddess), Yumamoto (Commander), and Rakia (Ice Queen). Update 4.5 is a codes and balance window on that same roster.

Is Michigo the same as Michigo (Horn of Salvation)?

No. Base Michigo is Common starter filler. Michigo (Horn of Salvation) is the Update 4 premium awaken and the form worth cubes, traits, and gear. Finish the evolve path before moving Perfect Cubes off a proven carry.

Is Shadow (Atomic) the same as Woo (Shadow)?

No. Woo (Shadow) is the older limited-banner Divine with Monarch Daggers. Shadow (Atomic) is a separate Update 3.75 / 4.0 meta unit with DPS and tank flex. They are different investment tracks.

Where does Nazaka (Berserk) come from?

Nazaka (Berserk) is the Nezuko support awaken line (healing, cleanse, dodge help). It has sat in top support comps across Update 3–4.5. Finish awaken mats before dumping Trait Shards.

What did Update 5.0 add?

Oniganshina pirate maps (Squadron, Corrupted, Raid, Invasion), Celestial rarity with a kill-count skill tree, a Pirate Event Belly shop, and eight headline units: Muffy (Gear 5), Shinks (Red Hair), Zaro (King Of Hell), Kaidu (King of Beasts), Big Beard (Young), Big Mum (Emperor), Synji (Ifrit Jamble), and Chin Li (Blue Jade). Codes UPD5.0!, DrumsOfLiberation!, GEAR5!, and SryForSillyBugs are the live redeem batch.

How do I unlock Zaro (King Of Hell)?

Farm Zaro (Weno) from Oniganshina Corrupted (0.9% base, 200-run pity). He is not a banner pull. Awaken with 1× Ichimoji (Oniganshina Raid), 1× Anma (Pirate Event shop, 20,000 Belly), 1× Kitets (Oniganshina Invasion), 100× Devil Fruits (Oniganshina Squadron Act 1), plus Gold. Push stats with Reroll Cubes before awakening. Not the Rare filler named Zaro.

How do I unlock Muffy (Gear 5)?

Pull Muffy (Nika) from the Basic Banner (0.025% base, 5,000-summon pity). Awaken with 1× Muffy’s Strawhat (Pirate Event shop, 50,000 Belly), 1× Rubber Core (finish all five Drums of Liberation special-quest tasks), 100× Devil Fruits, plus Gold. Not the Common starter named Muffy.

What is Celestial rarity?

A tier above Divine added in Update 5.0. Zaro (King Of Hell) is the first Celestial. Only Celestial units use the skill tree: nodes unlock from accumulated enemy kill milestones (early nodes demand 500 kills) and boost Attack, HP, or Defense. Spend kills, not Gems or Gold, on those nodes.

How should I spend Belly first?

Buy Anma (20,000) if Zaro (Weno) is online and you are ready to awaken, then Muffy’s Strawhat (50,000) once Muffy (Nika) and Rubber Core are lined up. Leftover Belly can fund Basic Banner summons toward Muffy pity. Do not empty Belly on random pulls before the two shop keys if those awakens are your goal.

Is Shinks (Red Hair) the same as Shinks (Emperor)?

No. Base Shinks awakens into Shinks (Emperor) with Marine Lobby mats (Gryphon key item). Shinks (Red Hair) is the Update 5.0 endgame support form with permanent map-wide Shake amplification. Cube Red Hair when you have it; Emperor is a mid-game stop only.