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Anime Squadron Characters Guide
Full roster with unlock routes, passives, and S–D tiers — fusion parents, banner rates, Akaza Bracelet and Cloner notes, and which units deserve cubes and gear.
By Bloxron Editorial Team · Last updated
Each section groups one evolution line (base → awakened) or one standalone unit entry. Tier labels match our S–D rankings, not in-game rarity alone. Slot traits and workshop gear only after Maximum Yen can pay for expensive deploys.
Update 1.5 — Mugen Train
Rengoku
ALegendaryBurst DPS
Unlock: Legend Stage — Update 1.5
Legend Stage Legendary — neither banner nor Mugen Train drop. Clear Legend Stage routes for base Rengoku before investing awakening mats.
Community guides list both unevolved and evolved forms from Legend Stage only.
Rengoku (Flame Pillar)
ALegendaryPrimaryBurst DPS
Unlock: Evolve Rengoku from Legend Stage progression
Legend Stage evolution — flame-themed burst DPS not available on banner or Mugen Train. Farm Legend Stage after the 1.5 unlock appears in lobby.
Separate stamina plan from Mugen Train — both forms come from Legend Stage, not the raid pool.
Nezuko
BLegendaryPrimarySupport
Unlock: Update 1.5 Demon Slayer banner
Banner support for Demon Slayer teams — lower DPS ceiling than Tanjiro or Akaza but useful filler while chasing raid Secrets.
Shiny blue variants appear on the Update 1.5 roster. Fine as a support slot; do not prioritize Stat Cubes over Tanjiro or Akaza routes.
Akaza
SSecretBruiser DPS
Unlock: Mugen Train Raid Act 4 — Easy 0.25% / Hard 0.5% (pity 400 / 200)
Update 1.5 Secret from the Mugen Train final boss — not on banner. Farm Act 4 repeats after rushing earlier acts.
- Requires Raids unlocked (level 15)
- Drop only registers when Akaza is defeated in Act 4
- Pity: 400 Easy / 200 Hard Act 4 clears before guarantee
- Raid Shop Trait Reroll bundles help optimize before burning Gems
Treat Act 4 as a long farm before committing cubes elsewhere. Akaza's Bracelet (~1% on Act 4) feeds the evolve path. Cloner can outperform Superior on Akaza when self-revive clones sustain the boss timer — test both before dumping every Trait Shard.
Akaza (Upper Moon)
SSecretPrimaryBoss Hunter DPS
Unlock: Evolve base Akaza after Mugen Train Raid Act 4 drop
Update 1.5 raid endgame — Upper Moon form with strong sustained DPS on long Mugen Train boss timers. Evolve after the base Secret drops from Akaza.
- Base Akaza drops from Act 4 boss — Easy 0.25% / Hard 0.5%
- Pity: 400 Easy / 200 Hard Act 4 clears before guarantee
- Boss enters a transformation phase at low HP during Act 4
- Efficient loop: clear Acts 1–3 quickly, farm Act 4 boss attempts
Shiny blue variants appear on the Update 1.5 roster. Pair with Leader Skills if your lane is Divine or protagonist-heavy. Same trait tip as base Akaza: try Cloner before committing to Superior if clones keep the boss timer covered.
Tanjiro
AMythicLane DPS
Unlock: Update 1.5 Demon Slayer banner
Banner Mythic for Update 1.5 — solid lane DPS before awakening; plan mats for Sun Breathing Tanjiro rather than cubing the base form long-term.
Banner unit — budget cubes separately from Mugen Train Akaza farming stamina.
Sun Breathing Tanjiro
SMythicPrimaryLane DPS
Unlock: Evolve banner Tanjiro with Update 1.5 mats
Awakened Tanjiro — primary banner carry for Demon Slayer lanes with higher burst than the base Mythic pull.
- Summon base Tanjiro from the Update 1.5 Demon Slayer banner
- Evolve into Sun Breathing form after awakening mats are online
- Protagonist tag may benefit from Leader Skill Protagonist Bonus (+5% team damage)
Shiny blue variant on the new roster. Roll Superior or Lethal once he is your intended main lane.
Update 1.0 — Invasion

Golden Frieza
ASecretPrimaryBoss DPS
Unlock: Squadron Stage progression — Update 1.0
Secret from the new Squadron ladder in Update 1.0 — a stage-grind unlock rather than a banner pull. Strong boss-focused kit once the Squadron acts are cleared.
Farm the Update 1.0 Squadron route before spending cubes on banner Secrets with overlapping roles.

Dante
AMythicPrimaryHybrid DPS
Unlock: Battle Pass — Update 1.0 season
Battle Pass reward unit from the 1.0 season — worth completing pass missions alongside Invasion farming if you need a fresh DPS slot without banner RNG.
Pair with Vergil for players chasing both Battle Pass units in the same season window.

Vergil
AMythicPrimarySpeed DPS
Unlock: Battle Pass — Update 1.0 season
Companion Battle Pass pick to Dante — fast melee pressure for mid-to-late Acts while you grind Broly or Gogeta routes.
Complete Battle Pass tiers before the Update 1.0 event window closes if you want both pass units.

Android
BLegendaryPrimaryDPS
Unlock: Standard summon banner — Update 1.0
New banner Legendary from Update 1.0 — a pullable alternative while saving currency for Gogeta or Invasion progression.
Treat as a mid-game lane filler unless traits and gear already support a long-term carry.

Super Baby
BLegendaryPrimarySupport DPS
Unlock: Standard summon banner — Update 1.0
Banner Legendary added in 1.0 — utility-oriented kit for players rolling the standard pool during the patch window.
Lower priority than Battle Pass Dante/Vergil or Invasion/Broly investment.

Gogeta
SDivinePrimaryBanner DPS
Unlock: Special banner — 0.005% Secret rate; complete Divine Quest after pull
Update 1.0 banner chase — separate from Gometa (SSJ4). Highest summon RNG in the patch; Divine evolution unlocks after a long gear-and-stage checklist.
- Summon base Gogeta from the Update 1.0 special banner first
- Divine Quest: craft 20 gear pieces
- Clear any stage 250 times
- Trigger Exposing/Vulnerable on enemies
- Spawn units at Goa Base 2,000 times
Do not confuse with Gometa (SSJ4) — that route uses Goki + Vegata and Primal Core. Save premium currency if you are committed to this 0.005% pull.

Broly
SDivinePrimaryBruiser DPS
Unlock: Invasion Mode progression, then Broly Gear + Divine Quest
Update 1.0 Invasion carry — farm Broly Gear from Infernal Land Mass, equip the full set, then clear the Divine Quest objectives before awakening to Divine.
- Complete Broly Invasion 20 times
- Clear Broly Invasion solo 5 times
- Deal 500 million total damage
- Equip full Broly Gear set (Hair, Jacket, Pants)
- Complete 450 affinity waves while using Broly
Invasion runs have a 20-minute timer — prioritize sustained DPS on the 10M HP boss. Expect multiple Infernal Land Mass clears before the gear set drops.
Update 0.75 — Hero Hunter

Baras
BMythicDPS
Unlock: Hero Hunter Challenge milestones and event shop
Base form of the 0.75 crit carry — usable mid-event, but Meteoric Burst awakening unlocks the Challenger mark loop.
Passive
Crit-focused melee kit that wants gear and trait investment to outperform legacy Mythics.
Budget Baras Coins for awakening before spending on cosmetic shop items.

Baras (Meteoric Burst)
AMythicPrimaryCrit DPS
Unlock: Awaken Baras with Hero Hunter event mats and Baras Coins
Water-element crit carry — marks the highest-HP enemy as Challenger and snowballs Crit Chance, Crit DMG, and cooldown reduction through sustained hits.
Passive
Challenger Mark on highest-HP foe; hits grant +0.5% Crit Chance (cap +40%). Every second hit adds +5% Crit DMG, -2.5% CD, and -2.5% Ability (max 10 stacks).
Ultimate
Last Laugh: on death, strikes enemies ahead for 130% DMG and applies Vulnerable (+30% Crit DMG from all Baras; +60% after two deaths with Rebirth). Five crits charge an empowered death burst.
Needs Superior trait and crit gear to peak — higher ceiling than Garu but more gear-dependent. Spend Baras Coins on awakening mats before rerolling unrelated units.

Garu
BMythicTank
Unlock: Hero Hunter Challenge (Normal) — 1% drop, 100-clear pity
Pre-awakening Mythic from the 0.75 Hero Hunter arc — durable lane holder until you farm mats for Garu (Half Monster).
Passive
Last Stand survival and team buff windows even before full awakening — plan the Secret evolve before cubing traits.
Not the same unit as Garu (Half Monster) — awaken before slotting on hard Hero Hunter lanes.

Garu (Half Monster)
SSecretPrimaryTank / Sub DPS
Unlock: Awaken Garu with Hero Hunter challenge mats
Update 0.75 frontline — survives lethal hits, redirects stuns, and scales damage with enemy debuffs after awakening.
Passive
Last Stand: survives a killing blow at 10% HP; if not defeated within 3 seconds, Garu units gain +15% Accuracy, -15% Cooldown, and Corruption application (stacks up to 3× per Garu).
Ultimate
Hero Hunter: +15% damage per status effect on target; +20% per effect when the enemy is Marked.
- Permanent stun immunity after awakening
- Stun Redirect: stun attempts grant nearest ally +10% Defense and reflect 65% base damage to the attacker
- Mark after three hits — prolongs debuffs and enables Hero Hunter scaling
Farm Normal Hero Hunter Challenge — 1% Garu drop with 100-clear pity. Pair with other debuffers for Mark + status synergy.
Update 0.5 — Eclipse (Before)

Berserker
BMythicTank DPS
Unlock: Eclipse (Before) Squadron Act 4 — higher drop rate on Hard
Eclipse-arc tank with high base HP — worth farming once Raids unlock, but plan the Enraged awakening before treating him as a main carry.
Passive
Heavy swings that trade speed for raw melee damage and flat damage reduction.
Repeat Act 4 on Hard with a fast clear team; Dragon Slayer only drops from Hard Act 4.

Berserker (Enraged)
AMythicPrimaryTank DPS
Unlock: Awaken Berserker with the Dragon Slayer craft and Eclipse mats
Frontline bruiser from the Eclipse arc — absorbs pressure while swinging through blockades. Strong pick once the Enraged awakening is online.
Passive
Rage meter builds as HP drops; below critical health, basic attacks gain cleave and flat damage reduction.
Ultimate
Berserk Flurry: rapid melee swings that shred blockade HP before the boss phase.
Farm Eclipse Squadron Act 4 on Hard for the base unit before grinding awakening mats.

Falcon
AMythicSupport / Economy
Unlock: Basic or Selection Banner — very low rate when featured
Mythic support that prints Yen and hands dodge buffs to nearby allies — pull before rerolling traits on your main DPS if income is still tight.
Passive
Deployed units in range earn bonus Yen on wave clear and gain a flat dodge chance.
Selection Banner unlocks at level 10 — rate improves when Falcon is the featured unit.

Falcon (Dark)
AMythicPrimarySupport / Economy
Unlock: Awaken Falcon with the Cavalry Saber craft and Eclipse mats
Awakened support that layers Yen income with team-wide dodge — a second economy slot when Fastwagon is already deployed elsewhere.
Passive
Allies in aura range gain bonus Yen on kill and a stacking dodge chance during active combat.
- Finishes normal enemies below a low HP threshold instantly
- Each fallen ally raises that execute threshold slightly, up to a hard cap
Cavalry Saber drops from Eclipse Squadron Chapter 3 with a long-run pity counter.
Fusion & Quests

Vegata (SSJ4 Full Power)
ALegendaryPrimaryDPS
Unlock: Gacha — awaken from base Vegata
Fusion component and mid-game carry — low ultimate cost keeps him on the field while you grind Primal Core.
Passive
Galick Gun barrage scales with wave count and attack speed.
Keep leveling for Gometa even after he loses the main lane — both fusion parents must be maxed.

Gometa (SSJ4)
SSecretPrimaryMain DPS
Unlock: Primal Fusion — clear the Primal Core achievement checklist, then fuse fully leveled Goki (SSJ4 Full Power) and Vegata (SSJ4 Full Power)
Endgame fusion carry — holds lanes in Story, Raids, and Infinite once Primal Core is done. Highest cube and gear priority on most accounts.
Passive
Each teammate death grants +5% Damage, +5% Defense, and +2.5% Dodge (stacks up to 10 times). Every 10 kills permanently adds 0.1% Crit Chance (caps at 50%).
Ultimate
Big Bang Kamehameha: massive straight-line blast dealing 500% raw scaling damage.
- Primal Core requirements: endure 500 waves in Infinite Mode
- Clear 100 Raids
- Beat GT City Raid Act 4 twenty times
Fusion is irreversible planning — level Goki and Vegata together to avoid a half-ready fuse.

Goki
DRareStarter DPS
Unlock: Gacha / basic banner
Pre-awakening base form — keep only as a stepping stone toward Goki (SSJ4 Full Power), not as a long-term carry.
Passive
Basic ki blasts with no anti-air tag or fusion-ready scaling.
Not the same unit as Goki (SSJ4 Full Power) — awaken the Legendary form for anti-air lanes and the Gometa fusion route.

Goki (SSJ4 Full Power)
SLegendaryPrimaryAnti-Air DPS
Unlock: Gacha — awaken to SSJ4 with Eclipse God Stone and Gold
Mandatory anti-air and half of the Gometa fusion — run him on flyer lanes, not as a generic ground replacement.
Passive
True Anti-Air: deals 100% full damage to Flying Units.
Ground units suffer -35% Accuracy against flying targets — pair with combat-modes lane notes before Act leaks.
Banner & Progression

Fastwagon
ALegendaryPrimaryEconomy
Unlock: Gacha / early banner
Only unit whose job is Yen — without him, expensive S-tier deploys arrive too late in the wave.
Passive
Bonus Yen each wave and on kill streaks while deployed.
Pull before chasing another Legendary DPS — income is harder to replace than damage. Outfit him with the Money Maker set from the Merchant when it rotates in — Fastwagon's job is Yen, not raw DPS slots.

Karashi (Sharingan)
BMythicPrimarySpeed DPS
Unlock: Gacha / banner pull
Act-speed farmer — clears weak stages fast but loses to top S-tier units once wave HP scales.
Passive
Marked targets take faster hits and higher crit chance from Karashi's follow-ups.

Shield Hero
BLegendaryPrimaryTank
Unlock: Gacha / campaign
Damage sponge for redirect mechanics — value climbs in Hard Raids where chip damage is constant.
Passive
While injured, intercepts part of the damage meant for allies behind him.

Rudaus
BMythicPrimarySupport
Unlock: Gacha / banner pull
Cooldown aura for spam-heavy lineups — niche unless your carry is skill-gap limited.
Passive
Allies in aura range cycle skills faster.
Test with your main DPS before rerolling cubes — not every unit benefits from CDR.

Zemitsu
BCommonPrimarySpeed DPS
Unlock: Gacha / basic banner
Common pull with faster attack cadence than most starters — helpful for the first Acts but overtaken quickly.
Passive
Lightning-step dashes between targets, shortening basic-attack gaps.
Fine as an early speed-clear slot; stop cubing once any Mythic or Legendary DPS lands.

Big Beard
CSupportPrimaryBruiser
Unlock: Gacha / campaign
Low-investment bruiser with a screen-wide ultimate — fine until a Secret or Mythic tank shows up.
Passive
Below 30% HP, triggers battle spirit boosting all stats by 10%.
Ultimate
Quake (Phase 5): screen-shaking AOE dealing 600% damage.

Mamosa
CSupportPrimaryHealer
Unlock: Gacha / campaign
Front-line healing for learning Acts — overheal cannot keep pace with endgame boss burst.
Passive
Channels healing into nearby allies during active combat.

Ramuru
CRarePrimaryStarter DPS
Unlock: Gacha / basic banner
Frequent early-banner DPS — fills a lane cheaply but scales poorly once wave HP ramps.
Passive
Slime body absorbs a small portion of incoming damage before breaking.
Gold fodder once you pull any B-tier or higher replacement.

Woo (Shadow)
SSecretPrimarySummoner DPS
Unlock: Limited banner — 0.05% drop rate (20,000-summon hard pity is a single-source preset — edit in the calculator)
Banner chase for Infinite grinders — shadow soldiers ramp mana and damage the longer a wave survives. Weaker burst than Gometa in short Raid timers.
Passive
Shadow Extraction: activating a skill grants 50% absolute dodge for 4 seconds and generates 3 Mana every 3 seconds. Kills have a 50% chance to consume 10 Mana and convert the fallen enemy into a Shadow Soldier (up to 10 max). Each active Shadow Soldier speeds global Mana regen by 0.05% (caps at 25%).
Ultimate
Frenzy Slash (Phase 4): spends 50 Mana for a rapid-fire slashing storm dealing 350% AOE burst damage.
Pair with Cloner on the traits page; awaken via Monarch Daggers after the pull. Banner hard pity uses a ~20,000-summon single-source preset — use the calculator Banner tab and edit if your client differs.

Madora (Gunbai)
SSecretPrimaryBurn DPS
Unlock: Ninja Village Act 4 boss — 0.25% base drop chance
Farmable Secret from a story boss — burn ticks and meteor cadence make him the go-to pick when raid HP bars are the bottleneck.
Passive
Skill attacks inflict Burn — 30% continuous damage every second for 6 seconds.
Ultimate
Shattered Star: drops a massive meteor every 25–35 seconds for 200% wide-area AOE damage.
- At 100 Chakra points, enters 15-second Overdrive Mode
- Overdrive: +30% damage, -20% skill cooldowns
- All Burn ticks crit for 200% damage during Overdrive
Act 4 boss route is more predictable than banner RNG — plan stamina for repeat clears.

Shanron (Omega)
SSecretPrimaryBoss Hunter
Unlock: Ultimate Evil Raid — 25% drop rate (Hard difficulty ~0.5%)
Raid-focused Secret with a steep Yen deploy cost — incredible once Maximum Yen is online, awkward on fresh accounts.
Passive
Calamity Dragon: permanently deals 50% bonus damage to all Boss-type enemies.
- Elemental Cycle rotates Fire Mode and Ice Mode every 30 seconds
- Basic attacks apply Corruption — 15% damage over 10 seconds
- Fire Mode: +30% Corruption DOT damage
- Ice Mode: corrupted enemies lose 25% movement speed
See combat-modes for Ultimate Evil HP benchmarks before committing cubes.

Puppeteer (Transcendent)
SSecretPrimaryHybrid DPS / Tank
Unlock: Evolve Puppeteer from Katakara challenge materials
High-end evolution unit with strong frontline durability and sustained damage, making it a stable carry in longer runs.
Passive
Transcendent strings amplify self damage while reducing incoming damage during active skill windows.
Ultimate
String Dominion: unleashes chained AOE strikes in a wide area with strong burst at max upgrade.
Resource-heavy to evolve; prioritize after your economy slot and one primary carry are stable.

Rizzuto (Sage)
SMythicPrimarySupport DPS
Unlock: Gacha / banner pull
Nature aura support who wants high starting Yen — aura charge resets on knockback, so he needs a stable front line.
Passive
Sage Quietude: green energy meter (10 slots max, +1 every 6 seconds). At 10 stacks, grants permanent +30% Damage and +15% Defense aura to all Nature-type allies in range. Stuns or boss knockbacks pause or reset the charge timer.
Upgrade Maximum Yen before slotting him on early waves.

Shinks
SMythicPrimarySupport
Unlock: Gacha — awaken to Shinks (Emperor) with standard evolution mats
Defensive aura slot — buys time for manual phase upgrades when Auto Play stops spending Yen. Emperor form scales into late Raids.
Passive
Nearby allies take reduced damage and gain a chance to dodge attacks aimed at them.
Slot behind your meatshield line, not on the same tile as your main DPS.
Starters & Filler

Choi
DRarePrimaryStarter DPS
Unlock: Basic gacha
Early Act spawn filler — replace at the first B-tier or higher pull for that lane.
Passive
Short combo chain with no scaling hooks worth cubing.
Tranks
DRarePrimaryHybrid
Unlock: Gacha / early campaign
Mid-Act placeholder — crit stun helps briefly, stats flatline before Raids unlock.
Passive
Crits on melee hits briefly stun nearby targets.

Zaro
DRarePrimaryFiller
Unlock: Gacha / campaign
Third-slot warm body — no farm route justifies investment.
Passive
Small AOE blasts with flat damage coefficients.

Shin
DCommonPrimaryStarter
Unlock: Starter roster / basic gacha
Tutorial-era unit — only useful as a zero-cost body during the first hour.
Passive
Basic melee swings without passive scaling.

Igras
DCommonPrimaryStarter
Unlock: Starter roster
Lowest ceiling on the roster — swap out before spending any Stat Cubes.
Passive
Weak dagger attacks with no synergy hooks.

Michigo
DCommonPrimaryFiller
Unlock: Gacha / campaign
Low-ceiling DPS — only worth deploying when you have literally no better option.
Passive
Basic sword swings with flat damage and no scaling synergies.
Recycle for Gold once any Rare-or-better pull replaces this lane.

Asto
DCommonPrimaryFiller
Unlock: Gacha / campaign
Starter swordsman with no late-game payoff — temporary body only.
Passive
Simple melee combos without crit or aura scaling.
Gold fodder — do not invest Stat Cubes.

Mab
DCommonPrimaryFiller
Unlock: Gacha / campaign
Early roster warm body — stats flatline before mid-game Acts finish.
Passive
Short-range strikes with no passive buffs or debuffs.
Gold fodder when a better lane DPS appears.

Muffy
DCommonPrimaryFiller
Unlock: Gacha / campaign
Rubber-body brawler with no scaling hooks — swap out at the first real pull.
Passive
Stretching punches with flat damage coefficients.
Gold fodder — never a cube target.
Flying unit note
Standard ground units suffer a massive -35% Accuracy penalty when attacking high-altitude Flying Units. Plan dedicated anti-air lanes with Goki (SSJ4 Full Power) before late campaign leaks.
FAQ
Which pull has the lowest banner rate?
Woo (Shadow) at 0.05% on the limited banner (~20,000-summon hard pity is a single-source preset — edit in the calculator). He is also the only S-tier unit here that needs Monarch Daggers from the gear workshop — budget both the pull and the Act 9–10 farm.
What unlocks Gometa (SSJ4)?
Finish the Primal Core checklist (500 Infinite waves, 100 Raids, GT City Raid Act 4 ×20), then fuse max-level Goki (SSJ4 Full Power) and Vegata (SSJ4 Full Power). Plan the fusion before burning cubes on other Secrets.
Why dedicate a lane to Goki?
Ground units suffer -35% Accuracy vs Flying Units. Late Acts leak flyers into your back line unless Goki (or another true anti-air unit) holds a side lane at full hit rate.
Who should a new account raise first?
Maximum Yen in the lobby, then Fastwagon for income, then the Goki/Vegata fusion pair. Choi is fine as spawn fodder — do not cube-roll him when Fastwagon is one banner away.
Where do Falcon and Berserker come from?
Falcon is a banner Mythic with a Yen-and-dodge support kit — awaken via the Eclipse (Before) mat chain. Berserker drops from Eclipse Squadron Act 4; farm Hard for better odds before committing cubes to the Enraged awakening.
How do I get Garu and Baras from Update 0.75?
Both drop from the Hero Hunter Challenge — Garu on Normal (1% per clear, 100-run pity), Baras from the event shop and challenge milestones. Awaken Garu into Garu (Half Monster) and Baras into Baras (Meteoric Burst) before treating either as a main carry.
Gogeta or Gometa (SSJ4) — which Gogeta route?
Different units. Gometa (SSJ4) is the Primal Fusion evolution from Goki + Vegata — farmable with Primal Core. Banner Gogeta is a separate Divine chase at 0.005% on the Update 1.0 special banner, then a Divine Quest (craft 20 gear, 250 stage clears, Vulnerable procs, 2,000 Goa Base spawns).
How do I unlock Divine Broly?
Progress through Invasion Mode to obtain base Broly, farm the full Broly Gear set from Infernal Land Mass, then finish the Divine Quest: 20 Broly Invasion clears, 5 solo clears, 500M total damage, equipped gear set, and 450 affinity waves with Broly deployed.
Where does Golden Frieza come from?
Secret unit from Squadron Stage progression in Update 1.0 — not on the standard banner. Clear the new Squadron ladder acts tied to the patch before treating him as a banner alternative.
How do I get Akaza in Update 1.5?
Farm Mugen Train Raid — rush Acts 1–3, then repeat Act 4 against the Akaza boss. The unit drops only after the boss falls: Easy 0.25% / Hard 0.5% per clear, with pity at 400 Easy / 200 Hard Act 4 clears. Akaza's Bracelet is a separate Act 4 drop (~1%) for the evolve path. Evolve base Akaza into Akaza (Upper Moon) once he is in your roster; try Cloner before committing to Superior on long boss timers.
Where does Rengoku come from?
Rengoku is not on the Demon Slayer banner or Mugen Train drops — both base and Flame Pillar forms come from Legend Stage progression after Update 1.5 unlocks in your lobby.
What are Leader Skills in Update 1.5?
Divine Exclusive Leader Skills on your squad leader: Protagonist Bonus (+5% damage to protagonist-tagged allies) and Divine Bonus (+10% damage to Divine-element allies). Assign on the leader slot — see the progression guide for pairing with Broly or Gogeta investments.
How do I unlock Kan (Ghoul) in Update 1.75?
Pull base Kan from the Basic or Selection Banner (50 Gems), farm Yukimura from Ghoul City Challenge Ch.1 for Kan (Investigator), then finish Path of the One-Eyed King for Ghoul Core and evolve into Kan (Ghoul). Bleed stacks cap at 15 and cut boss regen by 75%.
Where does Meto drop?
Meto is a 1% reward from Ghoul City Challenge Ch.2 Normal (100-run pity). Awaken into Meto (One Eyed) with Ghoul Eye from Ch.2 Hard (1%, 100-run pity). He applies Analysed or Alert so your team gains crit or damage against marked bosses.