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Anime Squadron Economy Guide
Why Gems pile up while Gold runs dry, farm routes for Trait Rerolls and Gold, daily stamina order, and Auto Play limits.
By Bloxron Editorial Team · Last updated
Gold & Gem imbalance
Resource bottleneck overview
Current-version economy skews hard toward Gems. Map clears and basic achievements flood your account with tens of thousands of Gems while gear upgrades, character awakenings, and workshop crafting demand enormous Gold sinks.
The stuck screen
Common to stare at 50,000 Gems and still see "Not Enough Gold" when upgrading an item. Plan Gold farming before chasing more banner pulls.
Daily stamina priorities
Daily farming order
- Run high-yield Gold reward stages first every day
- Use Infinite Mode for Stat Cubes and Lucky Bags — not as a substitute for Gold stages
- Claim Index Gem payouts on new pulls before spending summon currency elsewhere
Farm loops by mode
Start with the Gold row every day, then slot Gem and reroll farming around remaining stamina. Yields shift with events — confirm Kakashi challenge availability and Raid Shop stock in lobby before a long session.
| Resource | Mode | When | Yield | Notes |
|---|---|---|---|---|
| Gold | High-yield Gold Story stages | Daily first | Best Gold-per-stamina when the stage is unlocked | Run before gear upgrades, awakenings, or banner pulls |
| Gold | Squadron clears | After daily Gold pass | ~20 Gold (Normal) / ~40 Gold (Hard) per clear | Pairs with Eclipse mat farming on the same stamina budget |
| Gold | Sell unwanted banner summons | When inventory is full | Small but steady — better than hoarding dupes | — |
| Gems | Index Gem cashouts | On every first pull | One-time Gem payout per new character | See Progression — claim before rerolling banners |
| Gems | Infinite Mode Lucky Bags | Level 20+ idle sessions | End-of-run containers with Gems and Stat Cubes | Manual phase upgrades still required mid-run |
| Gems | Story 1-1 Hard loops | Early account filler | Repeatable map clears when higher stages are locked | — |
| Trait Rerolls | Raid Shop (100-bundle) | After Raid clears | Highest reroll density per raid currency spent | Check stock before burning Gems on banner dupes |
| Trait Rerolls | Thirty-minute Kakashi challenge | When the node is active in lobby | Timed challenge payout — confirm node before AFK | — |
| EXP | Raid + Squadron clears | Parallel to mat farming | Account level gates Raids (15) and Infinite (20) | — |
Farm routes by resource
Use these loops after the daily Gold pass. Route tags shift with events — confirm the Kakashi challenge node and Raid Shop stock in lobby before locking a long AFK session.
Trait Rerolls
- Raid Shop 100-bundle after Raid clears
- Thirty-minute Kakashi challenge when the node is live in lobby
- AFK chamber idle payouts (lowest priority)
Gems
- Index Gem cashouts on first pulls
- Infinite Mode end-of-run Lucky Bags (level 20+)
- Story 1-1 Hard repeat loops for early accounts
- Raid Shop when Gem bundles are in stock
- AFK chamber idle payouts
Gold
- Dedicated high-yield Gold Story stages (daily priority)
- Squadron clears — ~20 / ~40 Gold by difficulty band
- Thirty-minute Kakashi challenge when active
- Selling unwanted banner summons
- Raid Shop Gold bundles when listed
- AFK chamber idle payouts
EXP
- Raid clears (also pays raid currency)
- Squadron clears (also drops awakening mats)
- Story 1-1 loops when you need cheap account XP only
- Codes still beat farming for one-off Trait Shard dumps — redeem active codes before sinking a long AFK session.
- Gold remains the hard sink for gear and awakens even when Gem wallets look healthy.
Auto Play limits
Manual upgrade requirements
Turning on Auto Play during a match only automates spawning your units. It will not spend Yen to level up their in-battle Phases.
For deep Infinite runs, check in manually and upgrade unit phases — otherwise your lane gets pushed back even with Auto Play enabled.
Bounty Tickets & Update 1.0 codes
Bounty Tickets from promo codes spend on the bounty board for reroll items and shards. Redeem the Update 1.0 code batch (UPD1.0!, GoBrolyGoGo!, UltimateFusion!) before spending tickets — neither currency replaces Gold for workshop crafts or Invasion Broly Gear farming directly.
FAQ
Why do I have Gems but no Gold?
Late game hands out Gems through map clears and achievements, but gear upgrades, awakenings, and workshop crafts require massive Gold. It is common to sit on 50,000 Gems with single-digit Gold.
How should I spend daily stamina?
Prioritize high-yield Gold reward stages. Gear and awakening progress stall without Gold even when Gem income looks healthy. Slot Raid Shop, AFK chamber, and Kakashi challenge loops after the daily Gold pass.
What does Auto Play actually do?
Auto Play only automates spawning units — it does not spend Yen to level up in-battle Phases. Deep Infinite runs still need manual phase upgrades.
Where do Gems come from early on?
Index Gem cashouts on first character pulls, map clears, achievements, and end-of-run rewards from Infinite Mode Lucky Bags. Later: Raid Shop, Story 1-1 Hard, and AFK chamber idle payouts.
What are Bounty Tickets for after Update 1.0?
Bounty Tickets spend on the bounty board for reroll items, shards, and account boosts. Redeem UPD1.0! and the active code batch first — tickets do not replace Invasion stamina or Broly Gear drops.
Where should I farm Trait Rerolls?
Raid Shop after Raid clears, the thirty-minute Kakashi challenge when it is up, and AFK chamber idle payouts. Active codes still beat grinding for one-off Trait Shard dumps.