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Anime Squadron Economy Guide

Why Gems pile up while Gold runs dry, farm routes for Trait Rerolls and Gold, daily stamina order, and Auto Play limits.

By Bloxron Editorial Team · Last updated

Gold & Gem imbalance

Resource bottleneck overview

Current-version economy skews hard toward Gems. Map clears and basic achievements flood your account with tens of thousands of Gems while gear upgrades, character awakenings, and workshop crafting demand enormous Gold sinks.

The stuck screen

Common to stare at 50,000 Gems and still see "Not Enough Gold" when upgrading an item. Plan Gold farming before chasing more banner pulls.

Daily stamina priorities

Daily farming order

  • Run high-yield Gold reward stages first every day
  • Use Infinite Mode for Stat Cubes and Lucky Bags — not as a substitute for Gold stages
  • Claim Index Gem payouts on new pulls before spending summon currency elsewhere

Farm loops by mode

Start with the Gold row every day, then slot Gem and reroll farming around remaining stamina. Yields shift with events — check Kakashi challenge availability and Raid Shop stock in lobby before a long session.

ResourceModeWhenYieldNotes
GoldHigh-yield Gold Story stagesDaily firstBest Gold-per-stamina when the stage is unlockedRun before gear upgrades, awakenings, or banner pulls
GoldSquadron clearsAfter daily Gold pass~20 Gold (Normal) / ~40 Gold (Hard) per clearPairs with Eclipse mat farming on the same stamina budget
GoldSell unwanted banner summonsWhen inventory is fullSmall but steady — better than hoarding dupes
GemsIndex Gem cashoutsOn every first pullOne-time Gem payout per new characterSee Progression — claim before rerolling banners
GemsInfinite Mode Lucky BagsLevel 20+ idle sessionsEnd-of-run containers with Gems and Stat CubesManual phase upgrades still required mid-run
GemsStory 1-1 Hard loopsEarly account fillerRepeatable map clears when higher stages are locked
Trait RerollsRaid Shop (100-bundle)After Raid clearsHighest reroll density per raid currency spentCheck stock before burning Gems on banner dupes
Trait RerollsThirty-minute Kakashi challengeWhen the node is active in lobbyTimed challenge payout — check the node before AFK
EXPRaid + Squadron clearsParallel to mat farmingAccount level gates Raids (15) and Infinite (20)
Shinobi matsLeaf Village Story Acts 1–10When crafting Ninja gearShinobi Bone, Binding Cloth, Genjutsu Fog Vial, Fuin Script Paper, Chakra Fragment by act bandMatch act pairs to the recipe — Acts 5–6 for Genjutsu Fog Vial
Madora / GunbaiNinja Village Squadron Act 4After Story holdsSecret drop + Gunbai evolve mat (~0.25% base)Headband stacks from Squadron Act 1 for early Ninja crafts
Crusader BillsCrusader Desert Acts 1–3While Crusader Desert shop is useful35 / 100 / 250 Bills per clear by actUse Green / Red / Yellow units (+50%); redeem AdminAbuse! + MUDAMUDAMUDA! for 10,000 Bills first
Diros gearCrusader Desert Acts 1–3Parallel to Bill farm~5% Hair / Jacket / Pants by actTwo pieces unlock the cooldown set bonus

Farm routes by resource

Use these loops after the daily Gold pass. Route tags shift with events — check the Kakashi challenge node and Raid Shop stock in lobby before locking a long AFK session.

Trait Rerolls

  • Raid Shop 100-bundle after Raid clears
  • Thirty-minute Kakashi challenge when the node is live in lobby
  • AFK chamber idle payouts (lowest priority)

Gems

  • Index Gem cashouts on first pulls
  • Infinite Mode end-of-run Lucky Bags (level 20+)
  • Story 1-1 Hard repeat loops for early accounts
  • Raid Shop when Gem bundles are in stock
  • AFK chamber idle payouts

Gold

  • Dedicated high-yield Gold Story stages (daily priority)
  • Squadron clears — ~20 / ~40 Gold by difficulty band
  • Thirty-minute Kakashi challenge when active
  • Selling unwanted banner summons
  • Raid Shop Gold bundles when listed
  • AFK chamber idle payouts

EXP

  • Raid clears (also pays raid currency)
  • Squadron clears (also drops awakening mats)
  • Story 1-1 loops when you need cheap account XP only

Shinobi mats

  • Leaf Village Story Acts 1–2 — Shinobi Bone
  • Leaf Village Story Acts 3–4 — Binding Cloth
  • Leaf Village Story Acts 5–6 — Genjutsu Fog Vial
  • Leaf Village Story Acts 7–8 — Fuin Script Paper
  • Leaf Village Story Acts 9–10 — Chakra Fragment
  • Ninja Village Squadron Act 1 — Headband
  • Ninja Village Squadron Act 4 — Madora / Gunbai

Crusader Bills / Diros gear

  • Redeem AdminAbuse! (5,000 Bills) and MUDAMUDAMUDA! (5,000 Bills) before farming
  • Crusader Desert Act 3 for 250 Bills once clears are stable
  • Acts 1–3 for Diros Hair / Jacket / Pants (~5% each)
  • Buy a Mythic awaken hat (~20,000 Bills) before hard-chasing Secret pity
  • Codes still beat farming for one-off Trait Shard dumps — redeem active codes before sinking a long AFK session.
  • AdminAbuse! + MUDAMUDAMUDA! bank 10,000 Crusader Bills — enough for two 50x event banner multis before Act 3 loops.
  • Gold remains the hard sink for gear and awakens even when Gem wallets look healthy.

Auto Play limits

Manual upgrade requirements

Turning on Auto Play during a match only automates spawning your units. It will not spend Yen to level up their in-battle Phases.

For deep Infinite runs, check in manually and upgrade unit phases — otherwise your lane gets pushed back even with Auto Play enabled.

Bounty Tickets & active codes

Bounty Tickets from promo codes spend on the bounty board for reroll items and shards. Redeem the active UPDATE 2.0 code batch on the Codes page before spending tickets — neither currency replaces Gold for workshop crafts or Invasion Broly Gear farming directly.

FAQ

Why do I have Gems but no Gold?

Late game hands out Gems through map clears and achievements, but gear upgrades, awakenings, and workshop crafts require massive Gold. It is common to sit on 50,000 Gems with single-digit Gold.

How should I spend daily stamina?

Prioritize high-yield Gold reward stages. Gear and awakening progress stall without Gold even when Gem income looks healthy. Slot Raid Shop, AFK chamber, and Kakashi challenge loops after the daily Gold pass.

What does Auto Play actually do?

Auto Play only automates spawning units — it does not spend Yen to level up in-battle Phases. Deep Infinite runs still need manual phase upgrades.

Where do Gems come from early on?

Index Gem cashouts on first character pulls, map clears, achievements, and end-of-run rewards from Infinite Mode Lucky Bags. Later: Raid Shop, Story 1-1 Hard, and AFK chamber idle payouts.

What are Bounty Tickets for?

Bounty Tickets spend on the bounty board for reroll items, shards, and account boosts. Redeem the active code batch first — tickets do not replace Invasion stamina or Broly Gear drops.

Where should I farm Trait Rerolls?

Raid Shop after Raid clears, the thirty-minute Kakashi challenge when it is up, and AFK chamber idle payouts. Active codes still beat grinding for one-off Trait Shard dumps.

What are Crusader Bills for?

Update 2.5 event currency. Earn them from Crusader Desert acts, plus AdminAbuse! and MUDAMUDAMUDA! (10,000 Bills combined), then spend on the limited banner or awakening shop items like Stand Arrow and unit hats. They do not replace Gold for workshop crafts.

How should I spend Crusader Bills first?

Bank the code Bills, farm the highest Desert act your Green / Red / Yellow team can clear, then buy the Mythic awaken hat you will actually field (Jotoro's Hat or Jaseph's Hat first for most accounts). Stand Arrow and Secret pity wait until that carry is online — one hat is ~80 Act 3 clears at 250 Bills.