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Armor
Armor multiplies Training. Sacred Knight leads at x9 (Gold, Robux, or Top 20 on Harrow's Return / The Bell-Warden's Toll). Pair with a wand; both bonuses stay after rebirth.

Armor overview
Armor multiplies Training. Climb coin tiers toward Sacred Knight (x9), or buy it with Robux / win Top 20 on Harrow's Return or The Bell-Warden's Toll. Multipliers stack with wand and broom progress.
Power multiplier, not damage reduction
The bonus survives rebirth the same way wand Power does. Wear both so flat Power and the multiplier stack.
Where to buy
Open the armor station in the hub. Confirm cost and multiplier on the live card before you buy.
- Armor station in the hub
- Most rows take coins
- Sacred Knight (x9) takes Gold or Robux, or free Top 20 from Harrow's Return / The Bell-Warden's Toll — see the cost column
Which armor next?
Change one buy at a time, then re-run the stage that was blocking you — same habit as the wand ladder.
Early coins
First coin armor steps when you can finally afford a multiplier.
Finish a few wand steps first if flat Power is still low. Jump to Apprentice (1.2x) or Lunar (1.4x) once those coin costs stop wiping your whole balance.
Mid coin ladder
Mid coin rows after early multipliers stop feeling like enough.
From Golden Reverie upward, each step is a bigger multiplier and a much larger coin ask. Buy the next row you can afford after a farm pass, do not empty the bag for a tier you cannot use yet.
Before rebirth
Multipliers stay after reset. If the rebirth screen is lit and you can still afford one armor step, take it so the next climb starts higher.
Armor shop table
Multiplier and cost rows from the hub armor station, including Sacred Knight (x9).
Multipliers and costs from the hub Armor station (9 pieces).
| Armor | Rarity | Multiplier | Cost |
|---|---|---|---|
| Apprentice | Common | 1.2x | 100,000 Coins |
| Lunar | Uncommon | 1.4x | 1,000,000 Coins |
| Golden Reverie | Rare | 1.6x | 50,000,000 Coins |
| Spirit Sparrow | Epic | 1.8x | 500,000,000 Coins |
| Lava | Legendary | 2.5x | 2,000,000,000 Coins |
| Summoner | Mythical | 3x | 8,000,000,000 Coins |
| Terrifying Spiders | Secret | 3.5x | 15,000,000,000 Coins |
| Starlight | Secret | 4x | 799 Robux |
| Sacred Knight | Secret | 9x | Gold, Robux, or Top 20 (Admin Events) |
How to read the table
Multiplier is Training (Power), not defense. Cost shows Coins, Robux, or multi-path shop rows.
Coin ladder peak
Highest numbered coin-only row before Sacred Knight's multi-path buy.
Terrifying Spiders at 3.5x for 15,000,000,000 Coins. Climb coin rows as your balance allows, each step multiplies everything underneath.
Robux / Sacred Knight
Starlight is Robux-only (x4). Sacred Knight (x9) is Gold, Robux, or free Top 20 from Harrow's Return / The Bell-Warden's Toll.
Starlight at 4x for 799 Robux. Strongest listed is Sacred Knight at 9x (Gold, Robux, or Top 20 (Admin Events)). Skip paid skips if you would rather farm the coin ladder or chase Top 20 on Events.
Pair with a wand
Flat wand Power plus an armor multiplier stack. Full wand ladder lives on Wands.
Wear both so flat Power and the multiplier stack through longer dungeon stretches. Compare the wand shop table when both shops feel affordable in the same session.
FAQ
Is armor a defense upgrade?
No. Armor multiplies dungeon Training (Power), not a damage-reduction sheet. Read the multiplier column before you buy.
When should I buy armor instead of another wand?
When flat wand Power is already decent and coin income can cover a multiplier step. Early sessions usually climb the wand ladder first, see the beginner guide for first-hour order.
Does armor survive rebirth?
Yes. Armor multipliers stay through rebirth the same way wand Power does. Buying before a reset keeps your damage floor.
Coins or Robux armor?
Climb coin rows when the next step is affordable. Starlight (799 Robux, x4) and Sacred Knight (Gold, Robux, or free Top 20) are skip buys if you would rather farm.
What is Sacred Knight armour?
The strongest listed armor at x9 Training. Buy it with Gold or Robux in the hub, or win it free as a Top 20 damage dealer across all servers during Harrow's Return or The Bell-Warden's Toll. Event loot notes sit on Events.