
Clans
All 40 clans with stats and kits, rarity odds, spin prices, and V0.145 keep pairings before you reroll.
By Bloxron Editorial Team · Last updated

About clans
Clans come from spins, not a pick menu. A roll can change stats, add Skills and Passives, improve a Breathing Style or Blood Demon Art, and sometimes unlock a Mode bar. There are 40 clans across six rarity bands. Save a keep before you spend more Spins. Early V0.145 still favors Kamado as the broadest overall panel, with Rengoku, Uzui, Soyama, Shinazugawa, and Himejima as other standouts when they match how you fight.
How clans work
Each panel mixes Stats, Skills, Passives, and sometimes a Mode bar. Menu odds are for the rarity band, not a guaranteed named clan inside that band.
- Stats: Health, Stamina, damage factors, block, regen, movement, and similar panel numbers.
- Skills: Active abilities on a key (counters, marks, zones, summons, Modes).
- Passives: Always-on effects — some help, some add drawbacks.
- Mode: Extra state after you fill a Mode bar (Heart Ablaze, Windstorm Vigor, Ghost Attendance, and similar).
- Odds in the spin menu are for the rarity band, not a guaranteed named clan inside it.
Standout keeps list
Broad V0.145 keeps by role. Kamado covers both Slayer and Demon with sun immunity. Rengoku leads Supreme damage at +26% damage factor. Uzui's Enhanced Hearing mark sits at 25%. Shinazugawa anchors Wind, Agatsuma anchors Thunder, and Douma is the strong Demon defense panel. Match the panel to how you fight before you burn more Spins.
| Clan | Role | Why |
|---|---|---|
| Kamado | Overall / Demon | Broad stats, Indomitable Will, Headbutt guard disruption, Combat Intuition, sun immunity, and Demon-only Regen Adrenal. Default when one panel must cover both paths. |
| Rengoku | Flame / offense | Highest Supreme damage factor (+26%), Heart Ablaze, Ignition Hit burn, Katana mastery. Pairs with Flame's wider counter and faster held tools. |
| Uzui | Technical / mark | Enhanced Hearing mark now 25% (up from 20%). Musical Score commits on one activation. Strong beyond Sound alone. |
| Soyama | Counter pressure | Combat Intuition banks dealt damage; Bell Splitter punishes a read. Shares the global counter cooldown — alternate tools, do not stack counters. |
| Shinazugawa | Wind specialist | Mythic Wind home. Windstorm Vigor plus Wind's faster starters and X extender turn damage and stamina bonuses into real pressure. |
| Himejima | Bruiser / block | Stone Skin, mark (20%), Block Regen, and skill-to-M1 banking. Mark and Block Points were nerfed; the full defensive kit still wins close trades. |
| Douma | Demon defense | Attack dodges, clone recall (castable while stunned), BDA/weapon mastery, poison/flame resistance. Ice and general Demon kits both use it. |
| Agatsuma | Thunder | Sleepless Knight still grants Thunder damage, dash speed, and CDR. Longer Z windup and perfect-blockable X lower the old sky-high floor — still a strong specialist. |
| Tomioka / Urokodaki | Water | Tomioka for Flowing Motion resets and block-triggered Water damage. Urokodaki for passive Water damage, mask DR, EXP, and easier progression. |
| Kocho / Iguro | Poison specialists | Kocho keeps Insect Affinity and Poison Draw after shorter base poison. Iguro keeps Kaburamaru and Flash Step; passive move speed fell to 5%. |
| Shabana / Tamayo | Party | Shabana Core Detachment zone for group damage windows. Tamayo heals, full CD reset, and disruption — weak solo stats, strong coordinated PvE. |
| Sabito | Water / Katana (Rare) | Ghost Attendance (+100% dash speed, +15% sword damage) plus Katana mastery. Rare pool, endgame-viable when it matches. |
Rarity odds table
Forty clans total across six bands. Supreme is 0.1% with four clans, Mythic 0.9% with six, Legendary 4% with four, Rare 12% with five, Uncommon 23% with five, and Common 60% with sixteen. Menu percentages are for the band, not a single named clan.
| Rarity | Chance | Clans |
|---|---|---|
| Supreme | 0.1% | 4 |
| Mythic | 0.9% | 6 |
| Legendary | 4% | 4 |
| Rare | 12% | 5 |
| Uncommon | 23% | 5 |
| Common | 60% | 16 |
Spin bundles table
Common packs list 1 Spin for about 5 Robux or 1 Ore, 15 Spins for about 60 Robux or 6 Ore, 25 Spins for about 90 Robux or 9 Ore, and 50 Spins for about 150 Robux or 15 Ore. Read live shop tags before you buy.
| Bundle | Robux | Ore |
|---|---|---|
| 1 Spin | 5 | 1 |
| 15 Spins | 60 | 6 |
| 25 Spins | 90 | 9 |
| 50 Spins | 150 | 15 |
Supreme panel stats table
The four Supreme panels are Rengoku at +277.5 health, +125 stamina, and +26% damage factor; Kamado at +262.5 / +130 / +23%; Soyama at +255 / +128 / +22%; and Uzui at +247.5 / +135 / +21%. All four also carry +2 Damage Reduction and +6% Damage Reduction Factor. Full kits sit in the catalog rows below.
| Clan | Health | Stamina | Damage factor |
|---|---|---|---|
| Rengoku | +277.5 | +125 | +26% |
| Kamado | +262.5 | +130 | +23% |
| Soyama | +255 | +128 | +22% |
| Uzui | +247.5 | +135 | +21% |
All four Supreme panels also carry +2 Damage Reduction and +6% Damage Reduction Factor. Keep any Supreme — build around it. Odds cover the rarity band, not a single named clan.
Supreme kits
| Clan | Class | Stats | Skills / passives |
|---|---|---|---|
| Kamado | Ascendant | +262.5 HP · +130 Stam · +23% ADF · +2 DR · +6% DRF · Sun Immunity | Indomitable Will (tap burst / hold zone); Headbutt guardbreak; Combat Intuition (store taken damage → cash-out); Demon-only Regen Adrenal; low-HP regen and DR passives. |
| Rengoku | Ascendant | +277.5 HP · +125 Stam · +26% ADF · +2 DR · +6% DRF | Indomitable Will; Heart Ablaze Mode (retaliatory burn + offense); Ignition Hit first-M1 burn; Master Swordsman; 50% Flame resist; Indomitable Will immunity. |
| Soyama | Ascendant | +255 HP · +128 Stam · +22% ADF · +2 DR · +6% DRF | Indomitable Will; Combat Intuition on damage dealt; Bell Splitter counter stance (miss = 2s no attacks). Shares the global counter cooldown. |
| Uzui | Ascendant | +247.5 HP · +135 Stam · +21% ADF · +2 DR · +6% DRF | Enhanced Hearing mark +25% damage taken from you (10s); Vital Draw (random heal / fist evade / stamina); Musical Score one-press capture; quest EXP; poison heals you. |
Mythic kits
Six Mythics. Usually keep and test before you spin past them.
| Clan | Class | Stats | Skills / passives |
|---|---|---|---|
| Shinazugawa | Tank | +135 HP · +90 Stam · +18% ADF · +5% MS · +5% HP regen · +2 DR | Marechi's Blade (HP cost, poison M1s); Windstorm Vigor Mode; Unyielding Spirit below 30% HP; weapon mastery; on-death and on-hit poison passives. |
| Himejima | Sentinel | +130 HP · +90 Stam · +17% ADF · +2 DR · +5% DRF · +10% Block Regen · +3 BP | Stone Skin Mode (M1 reflect + defenses); Enhanced Hearing mark 20% for 14s; Repetitive Action banks skill damage into M1s; quest EXP. |
| Douma | Tank | +120 HP · +95 Stam · +18% ADF · +5% Stam regen · +1 DR · +5% DRF | Extrasensory Perception (dodge next 3 hits); Speed & Reflex clone recall (works while stunned); +25% Evil Art / weapon mastery; 50% Poison/Flame resist. |
| Iguro | Duelist | +110 HP · +85 Stam · +20% ADF · +5% MS · +1 DR | Kaburamaru (homing bites / close bind); Flash Step; Serpent's Wrath Mode; Master Swordsman; poison amp and death revenge. Passive MS is 5% (was 25%). |
| Agatsuma | Phantom | +105 HP · +90 Stam · +19% ADF · +5% MS · +4% Stam regen | Enhanced Hearing mark 20%; Sleepless Knight Mode (Thunder damage, dash speed, CDR); Master Swordsman; Unconscious Combat high/low HP tradeoffs; quest EXP. |
| Tamayo | Titan | +75 HP · +25 Stam · +12% ADF · +4% HP regen | Pharmaceutical Skills (20% Max HP heal + full CD reset once per person); Demon Coagulant jab; Blood Bewitchment aura. Weak solo stats; strong party support. |
Legendary kits
| Clan | Class | Stats | Skills / passives |
|---|---|---|---|
| Kocho | Phantom | +75 HP · +26 Stam · +12% ADF · +5% MS | Poison Draw Mode (random Neurotoxin / Viral Decay / Adrenal Rupture); Insect Affinity (base poison ~5 ticks); poison immune; Aerial Mastery +25% airborne Sword; low-HP butterfly grace. |
| Shabana | Titan | +72 HP · +25 Stam · +13% ADF · +5% MS | Core Detachment zone (+25% ADF / +15% Max HP / +6% DRF for party); Poison Generation on M1s; Siblings Bond near allies. Do not rate around Blood Manipulation's removed infinite combo. |
| Tomioka | Technician | +78 HP · +24 Stam · +15% ADF | Flowing Motion (reset 2 random skills); Flowing Counter after block; Water's Clarity stacks; 30% Wen discount; Tidal Blood slow on attackers hit by Water. |
| Ubuyashiki | Titan | +85 HP · −10 Stam · −6% ADF | Self-Destruct; Soothing Voice (disable block 5s); Demon Slayer summon; +10% EXP and +2% Drop Luck; 50% Poison/Flame/Frost resist. Farm and progression pick, not pure PvP stats. |
Rare kits
Do not auto-reroll Water/Katana specialists in this band.
| Clan | Class | Stats | Skills / passives |
|---|---|---|---|
| Urokodaki | Technician | +46 HP · +9% ADF · +4% MS | +15% Water damage / −10% Water stam cost; Water mastery + EXP; party stamina aura; mask night vision; Mask of the Master +15% DRF while masked. |
| Sabito | Duelist | +50 HP · +10% ADF | Ghost Attendance Mode (+100% dash speed, +15% Sword damage); +20% Katana mastery; Family Bond Water damage with Makomo family. |
| Makomo | Sentinel | +48 HP · +10% Block Regen · +4 BP | Ghost Attendance Mode; Family Bond Water damage with Sabito family. Defensive Water/Katana lane. |
| Yahaba | Technician | +43 HP · +10% ADF | Disruption Pulse; Arrow Regen on landed Arrow skills; party buff with Susumaru (+10% Evil Art ADF and +10% ADF). |
| Susumaru | Technician | +40 HP · +9% ADF · +50% Additional Damage (separate; scaling TBA) | Tamari Regen (stam + short ADF on landed Tamari skills); same Susumaru/Yahaba party buff. Treat the 50% Additional Damage line carefully until isolated. |
Uncommon kits
Fine while leveling; fair reroll targets once Spins are spare.
| Clan | Class | Stats | Skills / passives |
|---|---|---|---|
| Kaneki | Titan | +27 HP · +5% MS · +5% ADF | Best general Uncommon offense/mobility. Family Bond +5% HP regen with Aori / Aoshima / Kurotsume / Yamagiri. |
| Yamagiri | Titan | +28 HP · +22 Stam · +5% Stam regen | Stamina package for leveling. Same Family Bond regen in party. |
| Kurotsume | Titan | +23 HP · +5% MS · +5% ADF | Mobility/offense Uncommon; slightly less HP than Kaneki. |
| Aoshima | Titan | +24 HP · +4% MS · +5% ADF | Plain early-game offense package + Family Bond. |
| Aori | Titan | +26 HP · +3% MS · +5% ADF | Slightly HP-heavy Uncommon; lower move speed than Kaneki. |
Common starter bonuses list
Sixteen Commons give one small stat kind and no skills or passives. Exact sizes are not listed — Yukimori is a stronger Additional Damage Common, Aokawa beats Saito on ADF, and Ando / Tsukino / Kuroaki are all Max Health kinds. Reroll when you have Spins.
| Clan | Bonus |
|---|---|
| Yukimori | Additional Damage (stronger than a typical Common) |
| Kanazaki | Additional Damage (also spelled Kanzaki) |
| Aokawa | Additional Damage Factor (larger than Saito) |
| Saito | Additional Damage Factor (smaller than Aokawa) |
| Mori | Damage Reduction |
| Suzuki | Damage Reduction Factor |
| Hozumi | Block Points |
| Tsukino | Max Health (also spelled Tsuniko) |
| Ando | Max Health |
| Kuroaki | Max Health |
| Fujiwara | Max Stamina |
| Sakurai | Max Stamina |
| Hagiwara | Health Regen Speed |
| Kazetani | Stamina Regen Speed |
| Fukukoshi | Movement Speed Factor |
| Toka | Movement Speed Factor (same kind as Fukukoshi) |
Which clan fits your style
Spend a reroll when the passive does not help how you fight. A higher band that misses your style hits softer than a matched Rare.
| You fight with | Clan to keep | Why |
|---|---|---|
| Flame Breathing | Rengoku | Highest damage factor; burns follow Flame tools |
| Thunder Breathing | Agatsuma | Most of the damage bonus ties to Thunder |
| Wind Breathing | Shinazugawa | Windstorm Vigor matches Wind combo tools |
| Insect Breathing | Kocho | Poison Draw and Insect Affinity — weak if targets shrug poison |
| Serpent Breathing | Iguro | Kaburamaru and Serpent Mode |
| Water (always on) | Urokodaki | Water bonus without a partner; mask DR persists across saves |
| Water (long fights) | Tomioka | Water stacks in combat; 30% Wen discount on purchases |
| Water (with partner) | Makomo or Sabito | Family Bond Water damage needs another Makomo or Sabito nearby |
| Stone Breathing | Himejima | Does not boost Stone — keep for tanky melee and M1 banking |
| Sound Breathing | Uzui | Does not boost Sound — keep for fists, stamina, and quest EXP |
| Demon path | Kamado | Sun immunity on the passive; Regen Adrenal is demon-only |
| Escape combos | Douma | Clone recall works while stunned |
| Tamari | Susumaru | Tamari regen on landed skills; party buff with Yahaba |
| Arrow | Yahaba | Arrow regen on landed skills; party buff with Susumaru |
| Party zone | Shabana | Core Detachment when everyone stands in the zone |
| Party heal / reset | Tamayo | Group heal and full CD reset — weak solo stats, no passives listed |
Quest EXP without dropping the fight
Four Mythics and Supremes pay +25% quest EXP. Ubuyashiki pays with weaker combat stats. Tomioka discounts Wen; Urokodaki buffs party stamina.
- Uzui, Agatsuma, Himejima, and Shinazugawa each grant +25% quest EXP on top of a combat kit — better grind if you still need to win fights.
- Ubuyashiki trades stats for progression: +10% EXP and +2% Drop Luck, but −6% Additional Damage Factor and −10 Max Stamina.
- Tomioka's 30% Wen discount does not appear on Supreme panels.
- Urokodaki's EXP bonus is +5%. Party members within about 15 metres gain a little max stamina and stamina regen.
Indomitable Will
Three Supremes share Indomitable Will. Rengoku and Uzui have special interactions — read before you pick a PvP keep.
- Kamado, Rengoku, and Soyama can all push with Indomitable Will.
- Rengoku's passive says other clans' Indomitable Will does not affect you.
- Uzui does not have the skill, and other clans' Indomitable Will does not affect Uzui.
- Kamado and Soyama are not immune — if that stun ends the fight, keep a roll it cannot touch.
Keep pairings list
Broader build-to-clan pairings when you already know how you fight. Kamado for all-round or Demon, Rengoku for Flame, Shinazugawa for Wind, Agatsuma for Thunder, and Uzui for mark PvP.
| Build | Clan | Why |
|---|---|---|
| All-round / Demon | Kamado | Sun immunity, sustain, control, and broad stats |
| Flame / Katana | Rengoku | Top damage factor, burn Mode, Master Swordsman |
| Wind | Shinazugawa | Windstorm Vigor matches Wind's faster combo tools |
| Thunder | Agatsuma | Sleepless Knight Thunder package after the cast-speed rebuff |
| Sound / mark PvP | Uzui | 25% Hearing mark and simpler Musical Score |
| Counter / Shockwave | Soyama | Bell Splitter + Combat Intuition; respect shared counter CD |
| Stone / tank | Himejima | Stone Skin, block tools, skill-to-M1 banking |
| Water (active) | Tomioka | Skill resets and block-triggered Water damage |
| Water (passive / mask) | Urokodaki | Water affinity, mask DR, EXP, party stamina |
| Water / Katana (Rare) | Sabito | Ghost Attendance dash Mode and Katana mastery |
| Serpent | Iguro | Kaburamaru and Serpent Mode; plan around 5% passive MS |
| Insect / poison | Kocho | Poison Draw and Insect Affinity after shorter base poison |
| BDA mastery / Ice | Douma | Dodges, clone, Evil Art mastery |
| Group Demon | Shabana | Core Detachment zone and Siblings Bond |
| Party support | Tamayo | Heal + full CD reset and disruption |
| Arrow / Tamari | Yahaba or Susumaru | Art regen and Susumaru/Yahaba party buff |
| Farm / progression | Ubuyashiki | EXP, Drop Luck, summon — accept combat stat penalties |
Save and reroll tips
When to lock a keep and when to keep spinning. Save before you dump a large Ore or Robux pack.
- Open the clan panel and Save a usable roll before you press Roll again.
- Legendary and higher trigger a replace warning. Read it before you confirm.
- Supreme: keep all four and build around them.
- Mythic: usually keep — test the kit before spinning past Douma, Tamayo, or Iguro.
- Legendary: check build fit (Kocho, Tomioka, Shabana) or farm value (Ubuyashiki).
- Rare: do not auto-reroll Urokodaki or Sabito on Water/Katana; Yahaba/Susumaru help Arrow/Tamari.
- Uncommon: fine for leveling; fair reroll targets once Spins are spare.
- Common: single-stat starters — reroll when you have Spins.
- A style-matched Rare can beat a mismatched Mythic. Judge Skills and Passives, not the rarity color.
- Burn playtime Spins and code Spins before Ore while you are still exploring.
Clans FAQ
How do clan spins work in Slayers 2?
Each spin rerolls your clan. Save locks the current one. Rolling without a save replaces what you hold. Legendary and higher warn before overwrite.
What are the clan rarity odds?
Supreme 0.1%, Mythic 0.9%, Legendary 4%, Rare 12%, Uncommon 23%, Common 60%. Those are band odds, not a named clan.
How much do Spins cost?
1 Spin is 5 Robux or 1 Ore. Bundles: 15 for 60/6, 25 for 90/9, 50 for 150/15 (Robux / Ore).
Which clan should I keep overall?
Kamado is the broadest early V0.145 pick. Rengoku leads raw Slayer offense. Uzui, Soyama, Shinazugawa, and Himejima are the other premium standouts when they match your style.
What is the best clan for a Demon?
Kamado — Sun Immunity, Regen Adrenal, and a full combat kit. Douma for defense and BDA mastery; Shabana for coordinated zones.
What is the best clan for a Slayer?
Rengoku for Flame/Katana. Shinazugawa for Wind. Agatsuma for Thunder. Tomioka or Urokodaki for Water. Match the specialist to the style you train.
Should I reroll Rare or lower?
Not automatically. Urokodaki and Sabito can outvalue rarer rolls on Water/Katana. Uncommon is fine while leveling. Common is usually temporary.
Are Kanzaki, Tsuniko, or Susamaru different clans?
No. Kanzaki is Kanazaki, Tsuniko is Tsukino, and Susamaru is Susumaru — alternate spellings of the same rolls, not extra clans.
Are Project Slayers (Part 1) clans the same?
No. Slayers 2 rebuilt clans around Stats, Skills, Passives, and Modes. Judge the Slayers 2 panel, not Part 1 memory.
What changed in the latest clan balance pass?
Uzui Hearing mark 25% and Musical Score on one press. Himejima mark 20% and Block Points +3. Iguro move speed 5%. Kocho poison about five ticks. Agatsuma dash regained normal momentum.
Does a Breathing nerf auto-drop its clan?
No. Clans keep their own stats and tools. Judge the full panel, not the style patch alone.
When should I reroll?
When Skills and Passives never touch your Breathing, BDA, or daily activities. Keep a matching specialist even if rarity is lower.