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Classes
Jobs change how you regain Sanity, move faster, or fight back — buy and equip in the lobby Class Shop.
By Bloxron Editorial Team · Last updated
Classes swap how you recover Sanity, move, or fight — they do not replace knowing the desk check. Buy or equip jobs on the class selection screen in the lobby before you queue a shift. Each job has three upgrade levels and its own starting cash on the shop card. Animal Coin jobs are cheaper to unlock over time; Robux jobs bundle inventory or weapons. Fixed story NPCs are on Characters. For S–D rankings and unlock order, see the tier list.
Psychologist note
Doubles every Sanity change — buffs hit harder, but anomaly scares and hazard drain hurt twice as much. Only pick this if you already know Threats well.
Role fit
| If you… | Consider |
|---|---|
| Hold the reception window | Secretary (Sanity on intake) |
| Run hallway treatments | Doctor / Surgeon (Sanity on heal; Surgeon adds speed) |
| Need quick speed boost | Paramedic (Cola charges) or Run Faster from Supplies Shop ($75) |
| Cover missed rejects | Security (Taser; L2+ adds Deployable Camera) or Secret Agent (Gun + Scanner at L1) |
| Main fires and slime cleanup | Firefighter (extinguisher start); Security still better when Skin Walkers slip past |
| Want wider pockets | Nurse / Head Nurse (inventory slots) |
All classes
| Icon | Class | Cost | Perk |
|---|---|---|---|
![]() | Intern | Free | +10 starting Sanity (scales with level) |
![]() | Nurse | 20 Animal Coins | +1 max inventory slot (scales with level) |
![]() | Secretary | 120 Animal Coins | +1 Sanity per patient checked in (levels add bonus Sanity) |
![]() | Paramedic | 250 Animal Coins | Starts with Large Speed Cola (charges scale with level) |
![]() | Psychologist | 500 Animal Coins | All Sanity gains and losses doubled (levels add ignore-loss chance) |
![]() | Doctor | 900 Animal Coins | +1 Sanity per patient healed (levels add bonus Sanity) |
![]() | Firefighter | 1,100 Animal Coins | Starts with class Fire Extinguisher +1 inventory; L2 recovers Sanity on fire clears; L3 fire Sanity immunity +10 starting Sanity — class extinguisher recharges while held |
![]() | Security | 1,250 Animal Coins | X-Taser (charges scale); L2–L3 also starts with Deployable Camera |
![]() | Head Nurse | 190 Robux | +3 max inventory slots (higher levels add Sanity / Special Technique) |
![]() | Surgeon | 2,500 Animal Coins | Sanity + speed boost after heal (scales with level) |
![]() | Secret Agent | 790 Robux (regional) | Gun (20 shots) + Scanner at L1; higher levels add ammo and Sanity |
Paramedic starts with Large Speed Cola (6 uses) for short speed bursts. Run Faster from the Supplies Shop does something similar if you skip the 250-coin unlock. Secret Agent's gun is for Skin Walkers and similar interior threats — most map hazards ignore gunfire (see Threats).
Upgrade levels
Perk text by level — re-open the Class Shop before spending coins; starting-cash bars on each card are the live numbers. Secret Agent L2–L3 ammo figures can drift after patches — trust the in-game card over older clips.
| Class | Levels |
|---|---|
| Intern |
|
| Nurse |
|
| Secretary |
|
| Paramedic |
|
| Psychologist |
|
| Doctor |
|
| Firefighter |
|
| Security |
|
| Head Nurse |
|
| Surgeon |
|
| Secret Agent |
|
Class skins
Cosmetic skins live in the Class Shop Skins tab — they do not change perks or desk checks.
| Class | Skin name |
|---|---|
| Intern | Rascal |
| Intern | Detective Intern |
| Intern | Banana Intern |
| Nurse | Assistant Nurse |
| Nurse | Fluffy Nurse |
| Nurse | Maroon Nurse |
| Psychologist | Psycho |
| Security | Hospital Cop |
| Head Nurse | Supervisor |
| Head Nurse | Old School Fox |
| Secret Agent | Agent Rattu |
| Secret Agent | Noir |
| Secret Agent | Agent Blueberry |
- Open the Class Shop in the lobby, then switch to the Skins tab at the top — cosmetic only; class perks and upgrade levels stay the same.
- Harlow's Favorite refreshed default class models — check Classic skin entries if you want the pre-remodel look.
- Hazmat added Detective Intern, Fluffy Nurse, Maroon Nurse, Old School Fox, and Noir, plus limited Banana Intern and Agent Blueberry. Psycho and Rascal got visual reworks if you already owned them — live names stay on the Skins tab.
- Doctor, Surgeon, Paramedic, and Secretary only had their default look in the June 2026 named-skin wave; they still got Harlow remodeled defaults.
Equip steps
- Lobby → classes zone (left side, near the ambulance area).
- Open Class Shop.
- Buy with Animal Coins or Robux if needed.
- Upgrade class levels in the same shop when you have the currency.
- Equip before starting a shift.
- Each class has three upgrade levels — see the level table below. Starting-cash bars on the shop card still apply when you equip.
- Harlow's Favorite (Jul 2026): Security L2–L3 open with Deployable Camera; Secret Agent L1 opens with Scanner + Gun (20 shots).
- Hazmat (Jul 2026): Firefighter unlocks for 1,100 Animal Coins — Utility/Sanity focus; class extinguisher recharges in inventory and doubles as Slimebert interrupt. Lobby Journal (under Classes) pays Animal Coins for filled anomaly, character, and achievement entries — coin tables on Updates.
- Security still edges Firefighter when Skin Walkers / Mimics are the main fail, and fire events are uncommon — pick for slime and fire nights.
- Secret Agent Robux price is regional — Class Shop may show amounts other than 790 depending on your account region. Confirm on the live card before buying.
- Harlow also remodeled every class except Intern's default slot. Old remodeled looks remain buyable as Classic skins where listed in the Skins tab.
- Species refresh: Secretary is a sheep model; Surgeon is a moose model (Classic skins keep the older looks). Jul 13–14 polish tweaked Surgeon, Secretary, Paramedic, and Doctor cosmetics only.
- Your equipped class model shows in-game; class name appears in the lobby and near your Sanity meter.










