Roblox Game

Progression

What ends a run, what you earn each shift, and what gets harder as nights stack up.

Animal Hospital cover

By Bloxron Editorial Team · Last updated

Shift payouts and scoring: what ends a run, what you earn, and where to spend it. Desk checks and room treatment are on Anomalies and Treatments — here we only cover shift payouts and score.

Run goal

Stack shifts until Sanity bottoms out. Dying on the meter ends the run; surviving a shift banks resources for the lobby between nights.

Sanity

TopicDetail
MeterSanity bar; zero ends the run
Typical lossJumpscares, anomaly contact, map hazards, some photo effects
Typical gainCoffee, food, some class perks

Dual currency

CurrencySpent onEarned from
Shift cashSupplies Shop during a shift — tools, one-use items, upgradesShift results screen
Animal CoinsClass Shop — jobs bought with Animal CoinsShift results screen

Scoring factors

  • Rejected anomalies (counter on results)
  • Patients healed without killing them by mistake
  • Patient deaths from wrong care
  • Reaching shift end alive

Shift loop

Lobby → Start shift → Reception (check / reject) → Treat patients
  → Handle emergencies → Shift results → Shop / equip class → Next shift

The Doctor may stock you up or hint at the next night's trouble after each shift ends.

More patients and anomalies pile on as shifts go on. Barney, Ambulance, and timed emergencies usually wait until mid-run — details on Events.