Roblox Game

Locations

Where every area in the hospital sits — lobby, check-in hub, staff rooms, and all eight patient wings.

Animal Hospital cover

By Bloxron Editorial Team · Last updated

The hospital looks simple from the hallway, but each room pulls a different weight during a shift. Use this page to learn where patients wait, where you spawn, and which wings need mini-games before you can hand over meds from Items.

Desk-side anomaly checks happen in the check-in room — see Anomalies for the full reject flow. Room-by-room treatment steps live on Treatments.

Quick overview

LocationPurpose
LobbyMain waiting area for incoming patients
Check-In RoomPlayer spawn and shift headquarters
Staff Only RoomRestricted staff area and shift shop
Medical Wing (Rooms 1–5)Standard DNA diagnosis rooms
Emergency Wing (Rooms 6–8)Advanced rooms with mini-games
Room 6 — X-RaySequence mini-game and bone scan
Room 7 — Heart MonitorVital check clicking mini-game
Room 8 — SurgeryTimed emergency surgery mini-game

Background

The hospital sits along the "Asian Highway" — a route tied to Korea, Japan, China, India, and Turkey. Patient chatter hints at myths about the building; the place is known for a creepy, uneasy atmosphere.

People you will see inside include Patients, Dr. Harlow, Nurse (NPC), and Players.

Lobby

  • Three rows of five chairs line the right wall; five chairs sit on the left with plant pots on both ends.
  • A large "Animal Hospital" sign hangs over the room with a white medical cross beneath it.
  • Corner plant pots and windows on the back and front doors brighten an otherwise unsettling waiting area.
  • Patients queue here before reaching the check-in window — little gameplay happens in the lobby itself.

Check-In Room

  • Every shift starts here after the game loads — dark-green carpet with a darker green border.
  • A security monitor on a gray desk tracks CCTV status; unlock cameras and shutters on Shift 2.
  • Pink sticky note: "Use the cameras to detect anomalies." Yellow note: "They hate photos..."
  • Two telephones (gray and black) sit beside the monitor; monitor corners glow green.

Security monitor

Camera statusDisplayColor
Cameras lockedCAMS OFFLINEGray
All cameras workingALL CAMS OPERATIONALLight green
One camera broken1 CAMERA DOWNRed
Multiple cameras brokenX CAMERAS DOWNRed

Equipment

ItemWhat it does
Coffee machine+5 Sanity per sip, 3 mugs; 180 s cooldown starts when picked up
Chocolate BarRestores 60% Sanity; 29 Robux
Taser displayUnlocked Shift 4 — shock interior anomalies
Gun99 Robux, 20 ammo — Skin Walker counter
Trash binDrop unwanted items from hand

Full tool prices and hallway meds: Items.

Staff Only Room

  • Locked to players — Dr. Harlow retreats here at the end of shifts he appears in.
  • A shift shop opens here when each night begins and stays open for a limited window.
  • Stock randomizes every time the shop opens; worth a stop early when you need extra gear.

Medical Wing

  • Medical rooms sit on the right side of the main hallway, numbered 1 through 5.
  • Patients get DNA extracted, analyzed, and diagnosed — no special mini-games in these rooms.
  • Recovery finishes off-screen; hand over hallway stock once tests complete.

Wall posters

RoomPoster text
Room 1YOUR HEALTH IS IMPORTANT TO US
Room 2We trust our professionals
Room 5Feeling unwell? We are on it.

Emergency Wing

  • Emergency rooms are on the left side of the hospital, next to the office door.
  • Rooms 6 through 8 require mini-games before you can finish a case — tougher but more varied.

Room 6 — X-Ray

  • Watch four colors flash in order, then repeat the sequence with M1.
  • One wrong input resets the pattern with a new sequence.
  • The patient gets an X-ray scan instead of DNA — scan color matches the last sequence color.
  • Diagnoses and hallway treatments work the same as basic rooms once the scan finishes.

Room 7 — Heart Monitor

  • Tap the correct buttons to raise the heart monitor to 100%.
  • Heart rate ticks down if you stop clicking; red skull buttons only shave progress — they do not kill the patient.
  • Vitals replace DNA analysis; deliver hallway stock like a basic room after the meter maxes out.

Room 8 — Surgery

  • 45-second timed puzzle — timer starts only after you give an IV Drop.
  • Desk tools spawn in random spots each run; match four single-item rounds, then a fifth round asking for three items.
  • Exclusive tools here: Organ Transplant, Organ Treatment, Scalpel, Scissors, Antibiotics.
  • No standard diagnosis — treatments are randomly assigned throughout the procedure.

Tentacle Mass events and HUD interrupts during surgery: Shift Events and Threats.

Trivia

  • Surgery mini-game music is Clinical Trial by Anselm Kreuzer and Andreas Suttner.