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Animal Hospital Map
Roblox Animal Hospital map, lobby, outdoor Halloween prizes booth, candy desk at reception, check-in hub, Liz's home, Ron's House after Shift 4, staff rooms, eight patient wings, Room 5's safe, and Dr. Harlow's NO ACCESS office.

About locations
Hospital map from lobby and check-in through medical wing, Second Floor Lab (DNA Sampler + pink/green serums), Liz's home (~Shift 15-20), Ron's House (Shift 4), Dr. Harlow's office (~Shift 16-18), and Emergency Rooms 6-8.
The hospital looks simple from the hallway, but each room pulls a different weight during a shift. Use this page to learn where patients wait, where you spawn, and which wings need mini-games before you can hand over meds from Items.
Desk-side anomaly checks happen in the check-in room, see Anomalies for the full reject flow. Room-by-room treatment steps live on Treatments.
Quick overview
| Location | Purpose |
|---|---|
| Lobby | Main waiting area for incoming patients |
| Check-In Room | Player spawn and shift headquarters |
| Staff Only Room | Restricted staff area and shift shop |
| Dr. Harlow's Office | Late-run NO ACCESS escort, lore documents and Key secret |
| Liz's Home | Even More Lore apartment cutscene after her UV quest |
| Ron's House | Oct 3 Ron update: Shift 4 recovery visit, peephole screening, Stalker windows |
| Upper Floor / Lab | Second Floor stairs, DNA Sampler, serum craft, lore boards |
| Medical Wing (Rooms 1-5) | Standard DNA rooms; oxygen pump mini-game can roll here |
| Emergency Wing (Rooms 6-8) | Advanced rooms with mini-games |
| Room 6. X-Ray | Sequence mini-game and bone scan |
| Room 7. Heart Monitor | Vital check clicking mini-game |
| Room 8. Surgery | Timed emergency surgery mini-game |
Background
The hospital sits along the "Asian Highway", a route tied to Korea, Japan, China, India, and Turkey. Patient chatter hints at myths about the building; the place is known for a creepy, uneasy atmosphere.
People you will see inside include Patients, Dr. Harlow, Nurse (NPC), and Players. NPC profiles live on Characters.
Lobby
- Three rows of five chairs line the right wall; five chairs sit on the left with plant pots on both ends.
- A large "Animal Hospital" sign hangs over the room with a white medical cross beneath it.
- Corner plant pots and windows on the back and front doors brighten an otherwise unsettling waiting area.
- Lobby Journal (under Classes) logs anomalies, characters, and achievements for Animal Coin rewards.
- Boards next to the shift and patient schedule show your run stats, check them between nights.
- Patients still queue here before the check-in window; most of the shift still happens past the desk.
- Halloween! outdoor prizes booth (outside the hospital entrance) sells limited Halloween skins for Halloween coins. Known skins: Spooky Intern, Werewolf Security, Ghost Secretary, Head Nurse Shark, Imp Barista, Count Dracula (Secret Agent). Booth shows live prices. Skins stay after purchase; coins expire when Halloween! ends (Nov 14 ET). Robux packs: 200 coins / 80 R$, 500 / 160 R$, 1,500 / 400 R$.
- Halloween! candy desk at reception: unlocks Shift 1 with Skip Tutorial, Shift 2 without. Tombstone photo + cauldron feed. Matching candy (Candy Corn, Lollipop, Green Candy) pays 1–3 Halloween coins shared to every player in the hospital. Wrong candy on a real visitor → "No way, this candy's healthy" and 0 coins. Costumed anomalies: TRICK for 1 coin, or Room 8 Transplant / Organ for 3 coins + Journal MEAT!. Candy to an anomaly → "I want meat" then attack (kill pays 0). Check-in, correct treatment, and successful surgery each pay 1 Halloween coin to the finisher.
Check-In Room
- Every shift starts here after the game loads, dark-green carpet with a darker green border.
- A security monitor on a gray desk tracks CCTV status; unlock cameras and shutters on Shift 2.
- Pink sticky note: "Use the cameras to detect anomalies." Yellow note: "They hate photos..."
- Two telephones (gray and black) sit beside the monitor; monitor corners glow green.
Security monitor
| Camera status | Display | Color |
|---|---|---|
| Cameras locked | CAMS OFFLINE | Gray |
| All cameras working | ALL CAMS OPERATIONAL | Light green |
| One camera broken | 1 CAMERA DOWN | Red |
| Multiple cameras broken | X CAMERAS DOWN | Red |
Equipment
| Item | What it does |
|---|---|
| Coffee machine | +5 Sanity per sip, 3 mugs; 180 s cooldown starts when picked up |
| Chocolate Bar | +20 Sanity per bite · 3 bites (~60 total); 29 Robux or Supplies Shop cash |
| Wheelchair rack | Lobby entrance (Even More Lore). Speed buff while hauling fainted patients; return to unequip |
| Taser display | Unlocked Shift 3, shock interior anomalies; recharges in the case |
| Fire Extinguisher case | Unlocked Shift 3, take for free; second case sits right of the Supplies Shop |
| Gun | 99 Robux, 20 ammo. Skin Walker counter |
| Trash bin | Drop unwanted items from hand |
Full tool prices and hallway meds: Items.
Staff Only Room
- Locked to players. Dr. Harlow retreats here at the end of shifts he appears in.
- A shift shop opens here when each night begins and stays open for a limited window.
- Stock randomizes every time the shop opens; worth a stop early when you need extra gear.
Medical Wing
- Medical rooms sit on the right side of the main hallway, numbered 1 through 5.
- Patients get DNA extracted, analyzed, and diagnosed; hallway meds still finish most cases.
- Even More Lore: some Rooms 1-5 patients need an oxygen pumping mini-game when they cannot breathe, not a hallway item (see Treatments).
- Recovery finishes off-screen; hand over hallway stock once tests complete.
Wall posters
| Room | Poster text |
|---|---|
| Room 1 | YOUR HEALTH IS IMPORTANT TO US |
| Room 2 | We trust our professionals |
| Room 5 | Feeling unwell? We are on it. |
Room 5: hidden safe
Medical wing: far back on the right side of the main patient hallway
Requires Ratthew's Key: Ratthew's Key (story reward, not a desk Shutter check)
How to open it
- Finish Ratthew's dialogue arc until he mentions his missing twin sister Rattina and says he has to disappear.
- After his final visit, check the reception counter for a dropped note and Ratthew's Key: grab them before the next shift rolls.
- Walk the main hallway to Room 5 (far right at the back).
- Interact with the cat poster on the far wall to move it aside and reveal the hidden safe.
- Use Ratthew's Key on the safe: it stays in your inventory as a permanent item.
Inside the safe
- A photo of Rattina. Ratthew's twin, formerly with the Animal Corporation
- A suitcase marked Top Secret (matches Ron from Accounting's case style)
- A short note: "The experiment was a success. The shadow now sees everything."
Common mistakes
- Letting Ratthew die during anomaly-heavy shifts, keep him alive through his visits
- Leaving the shift before looting the key from the reception counter
- Searching Room 3 or Room 4, the cat poster is on Room 5's far wall
- Rejecting Ratthew at the window: he is a story NPC, not a patient anomaly
Liz's home (apartment cutscene)
After you clear all four UV photos. She returns later (often around Shift 15-20), thanks you, and offers Go to Liz's House. Finish that shift to trigger the cutscene.
Requires Liz UV quest clear. Liz UV quest finished with no wrong-name fail that run. Sticky note by the camera shows each target name during the photo rounds.
How to unlock
- Complete the four UV photo visits (wrong name ends the quest for that run).
- Keep the run alive until Liz comes back with the house invite.
- Choose Go to Liz's House (first option) when the dialogue appears.
- Clear the current shift; the game loads her apartment cutscene.
Inside the apartment
- Pizza on the table restores about +50 Sanity total; eat slices separately when you need them.
- Her board and clippings cover Animal Corp, patients who get worse after visits, and anomaly timing that looks scheduled.
- Ratthew knocks, confirms he works with Liz, and can play vent footage on the TV (Ron office + Hazmat nearby before they notice).
- A second knock: peephole shows a red-eyed figure in a Secret Agent-like look. Liz tells you to leave; the scene blacks out back to the hospital.
A locked door beside Room 6 near the store still has no known open method. Liz's map marks question-mark spots that may match closed hospital areas later.
Common mistakes
- Failing a UV photo with the wrong name, she takes the camera and the house line will not start that run
- Leaving after the invite without finishing the shift, cutscene waits for shift clear
- Expecting to walk out of the hospital freely, the visit is a cutscene route, not an open outdoor map
Ron's House
Skip Tutorial, Shift 4: Dr. Harlow offers Check on Ron after the shift. Peephole green/red, drop medical items on Ron until the IV drip fills his health bar, hold windows on Stalker Emergency.
Requires Ron from Accounting. Shift 4 clear with Check on Ron selected. Teleport loads after that shift ends.
Skip Tutorial, reach Shift 4. Dr. Harlow asks where Ron is, then offers Check on Ron after the shift. Don't Go skips the visit.
How to unlock
- Talk to Ron in the bedroom; he asks for medical supplies.
- Answer the first knock: yellow hazmat cat says Ron invited him — green button to admit.
- Watch the living-room TV broadcast (anomaly outbreak cue).
- Screen later knocks at the peephole: green admit clean visitors, red reject anomalies (elongated limbs, oversized jaw, glowing eye).
- Carry each medical item from the living-room table into the bedroom and drop it on Ron.
- Item order fills the health bar: first aid kit → ointment → thermometer → medicine jar → IV drip.
- On Stalker Emergency, hold the kitchen or living-room window shut until the countdown ends, then return to the door.
- When the bar is full, Ron stands, thanks you, and the scene returns you to the hospital.
Rooms
| Room | Contents |
|---|---|
| Bedroom | Ron in bed, Nightstand, Suits closets, pictures of Otterport Bay and younger Ron |
| Living Room | Sofas, large TV, table where admitted visitors drop medical items |
| Kitchen | Broken coffee machine, shelves, fridge, stove, trash; Stalker can hit the window here |
| Bathroom | Mirror notes: "It's not your fault," "Don't forget why you do this," "Smile, you are still you" |
Cure steps
- Broken coffee machine ties to Ron's illness (his coffee normally restores Sanity).
- Letting an anomaly through the green button attacks Ron and you — Sanity and health drop.
- Journal Ron from Accounting (last) tracks finishing this visit chain.
Common mistakes
- Picking Don't Go on Harlow's Shift 4 prompt — house route skips for that run
- Green-admitting a peephole anomaly — clears the house and drains Sanity
- Ignoring Stalker Emergency mid-knock — secure the window before the next visitor
- Leaving items on the living-room table — they only count after you drop them on Ron
Dr. Harlow's office (NO ACCESS wing)
Late run, often around Shift 16 (window ~16-18). Cue beats the number: Harlow in the lobby or entrance with confidential Animal Corp boxes, asking you to carry them.
Requires Dr. Harlow box escort, Supplies Shop side of the hospital already open (normal early unlock ~Shift 3). The NO ACCESS door stays sealed until the box escort starts.
How to get in
- Talk to Harlow and pick up a box (E / interact).
- Follow him to the NO ACCESS door by the Supplies Shop.
- Enter, follow the corridor, turn left to the RESTRICTED door.
- Pass the open area with four bridges / walkways.
- Take the OFFICE door into the waiting area.
- Drop the box on the green-highlighted desk or Materials mark to finish the escort.
Harlow sits inside. Ron from Accounting may walk in complaining about Ratthew, then leave toward his own office (you cannot follow). Explore the office freely after that beat.
Documents inside
| Item | Where | What it shows |
|---|---|---|
| Burnt family photo | Right side of Harlow's main desk | Frame of Harlow, wife, and daughter, burns hide the parents; the daughter's face stays clear. |
| To-do list | Desk behind Harlow's chair | Chores about Ron's shipment, double coffee, "Regards" emails, Wing B recounts, feeding the supply-closet "thing," not calling medicine "the batch," and optional sleep. |
| Locked Anomaly Gene book | Bookshelf right of the desk | On the Discovery and Nature of the "Anomaly Gene" by John Arthur Nomaly, no known open method yet. |
| Redacted congratulatory letter | Book / papers near the to-do desk | Another doctor (name redacted) praises progress, mentions "the boss," and asks him to pay "reception actors" on time. |
| Oingit incident pages | Left of the desk, binders / cardboard box | Ron's interview: a creature pulls former intern Oingit under a bed; the corporation tells them to forget him and hire a new intern. |
| Ron's email | Computer on Harlow's desk | Raw supplies arrive tonight, process them personally and fast; unprocessed materials once looked different by morning. |
Extras
- Sticky note under a desk: "Call 808 for cleanup", flavor only.
- Deer plush Easter egg in the office waiting room (cosmetic find).
Ratthew's Key secret
Office open and Harlow seated: hand him Ratthew's Key (Golden Key) to start the secret chat. Room 5's cat-poster safe uses the same key differently, see Room 5 above.
What to hand him next
| Item | Where | What to do |
|---|---|---|
| Anomaly Gene book | Bookshelf by his desk (same spot as the locked book above) | Pick it up and give it to him: he talks about the author. |
| To-do list | Behind his chair | Hand it over for more of the secret lines. |
| Testimony / Oingit reports | Top of the binder shelf (corner / left of desk) | Give him the pages for the cover-up beat. |
- No key in inventory = no secret start.
- Grab each item in the office, then give it to him while the chat is running.
- Just reading the papers on the desk does not count as handing them over.
Common mistakes
- Trying NO ACCESS before the box cue. Supplies Shop unlock does not open the wing alone
- Leaving the boxes before the green drop mark
- Expecting the locked Anomaly Gene book to open, no known method yet
- Confusing the office escort with the Room 5 safe (both use Ratthew's Key in different ways)
- Talking to seated Harlow with no Golden Key, secret chat never starts
Upper Floor / Lab
Second Floor shipped September 5, 2026 at 16:00 UTC. After the first Ambulance (or Skip Tutorial), take UPPER FLOOR stairs near Rooms 6-8. Lab loop covers Sampler, three-letter serums (A/C/G/T), Squiggles hatch, Journal rows (Green Experiment, Purple Experiment, Kaboom, Clown), and six class skins.
How to unlock
- Clear your first Ambulance rush, then look for the UPPER FLOOR stairs near the Emergency wing (Rooms 6-8)
- Skip Tutorial / Fast Start also opens the floor early if you want Lab practice before mid-run Ambulance nights
- Tutorial desk unlocks stay the same: Shutters and cameras after Shift 1, Taser after Shift 3
Lab loop
Grab the Sampler from the Lab case (or start as Scientist with the Super DNA Sampler), sample a bed patient, finish the sequencer mini-game, then mix three letters: Strange Jelly (A), Ginger (C), Milk (G), Mushroom (T). A valid mix starts a ~30 s timer before the Vial Press. Pink dish = regular DNA; green dish = anomaly DNA.
- Take the Sampler from its case in the Lab (Scientist starts with a Super DNA Sampler)
- Use it on a patient already in a treatment bed — desk visitors cannot be sampled until they are in a bed
- Return upstairs and run the sequencer mini-game to land the sample in a dish
- Pink dish = regular patient DNA; green dish = anomaly DNA
- Feed a three-letter sequence using Strange Jelly (A), Ginger (C), Milk (G), and/or Mushroom (T)
- A valid mix starts a roughly 30-second timer, then press a Glass Vial at the Vial Press
- Pink serums are thrown at patients; green serums are drunk
| Item | What it does |
|---|---|
| Sampler | Lab case tool; pulls DNA from bed patients for the sequencer |
| Strange Jelly (A) | Letter A in three-step serum recipes |
| Ginger (C) | Letter C in three-step serum recipes |
| Milk (G) | Letter G in three-step serum recipes |
| Mushroom (T) | Letter T in three-step serum recipes |
| Glass Vial | Finish craft after the ~30 s timer; pink throw / green drink |
Pink serums table
Fourteen throw serums. TTT turns a patient into a Mimic. AAA shrinks, CCC floods slime, GGG makes a fish, TAG goes invisible, GAT lights them on fire, and CTT makes them extremely fast. Mix the three-letter code upstairs, wait ~30 s, press the vial, then throw.
| Code | Effect (throw) |
|---|---|
| TTT | Patient becomes a Mimic and starts attacking |
| AAA | Patient shrinks |
| CCC | Patient rapidly produces slime |
| GGG | Patient turns into a fish |
| TAG | Patient turns invisible |
| GAT | Patient catches fire |
| AGA | Patient's eyes change; looking at them drains Sanity |
| TTC | Patient becomes slow |
| GAC | Patient's fur keeps changing colour |
| CAG | Patient becomes slightly faster |
| ATT | Starts a fire |
| ACA | Gives the patient / NPC hair |
| CTT | Patient becomes extremely fast |
| GCG | Patient starts glowing |
Green serums table
Six drink serums. CGT starts a dance, ATA shrinks you, GTG turns you into a Ghost, CAC into a Clown, TGC drops detection range by 5, and ACG only flashes a strange-serum message. Stackable greens are listed on the upstairs effects board.
| Code | Effect (drink) |
|---|---|
| CGT | You start dancing |
| ATA | You shrink |
| ACG | Shows "You drank a strange serum" |
| GTG | You turn into a Ghost |
| CAC | You turn into a Clown |
| TGC | Detection range drops by 5 |
Shop prices and Sampler notes also sit on Items. Squiggles is on Characters.
Also upstairs list
Stackable-effects board for green serums, lore rooms for story Journal rows, Squiggles hatch under the Lab for the Clown achievement (10 Animal Coins), and the weekly leaderboard reset that shipped with Second Floor.
- A board upstairs lists stackable effects for green serums that build on each other in the same run
- Extra rooms hold lore boards and investigation props for story Journal entries
- A hatch in one Lab corner drops into Squiggles the clown's cage — talk, then release for the Clown Journal achievement (10 Animal Coins)
- Weekly leaderboard reset with this patch; climb starts fresh
Emergency Wing
Emergency rooms are on the left side of the hospital, next to the office door. Rooms 6 through 8 require mini-games before you can finish a case — tougher but more varied.
Room 6. X-Ray
- Watch four colors flash in order, then repeat the sequence with M1.
- One wrong input resets the pattern with a new sequence.
- The patient gets an X-ray scan instead of DNA, scan color matches the last sequence color.
- Diagnoses and hallway treatments work the same as basic rooms once the scan finishes.
- Locked door beside Room 6 near the store: no known open method yet (Even More Lore tease tied to Liz's map).
Room 7. Heart Monitor
- Tap the correct buttons to raise the heart monitor to 100%.
- Heart rate ticks down if you stop clicking; red skull buttons only shave progress: they do not kill the patient.
- Vitals replace DNA analysis; deliver hallway stock like a basic room after the meter maxes out.
Room 8. Surgery
- 45-second timed puzzle, timer starts only after you give an IV Drop.
- Desk tools spawn in random spots each run; match four single-item rounds, then a fifth round asking for three items.
- Exclusive tools here: Organ Transplant, Organ Treatment, Scalpel, Scissors, Antibiotics.
- No standard diagnosis, treatments are randomly assigned throughout the procedure.
Tentacle Mass events and HUD interrupts during surgery: Shift Events and Threats.
Trivia
- Surgery mini-game music is Clinical Trial by Anselm Kreuzer and Andreas Suttner.
FAQ
How do I unlock the second floor?
After the first Ambulance visit, take the UPPER FLOOR stairs near Rooms 6-8. Skip Tutorial also opens it early. Desk unlocks for Shutters, cameras, and Taser do not change.
What do pink and green serums do?
Pink vials throw at patients (TTT turns one into a Mimic). Green vials drink yourself (GTG turns you into a Ghost; TGC drops detection range by 5). Mix three letters from Strange Jelly (A), Ginger (C), Milk (G), and Mushroom (T), wait ~30 s, then press the vial.
Does Second Floor add codes?
No. The patch did not add a redeem menu. Keep using Journal coins, Class Shop, and shift cash.