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Locations
Where every area in the hospital sits — lobby, check-in hub, staff rooms, and all eight patient wings.

By Bloxron Editorial Team · Last updated
The hospital looks simple from the hallway, but each room pulls a different weight during a shift. Use this page to learn where patients wait, where you spawn, and which wings need mini-games before you can hand over meds from Items.
Desk-side anomaly checks happen in the check-in room — see Anomalies for the full reject flow. Room-by-room treatment steps live on Treatments.
Quick overview
| Location | Purpose |
|---|---|
| Lobby | Main waiting area for incoming patients |
| Check-In Room | Player spawn and shift headquarters |
| Staff Only Room | Restricted staff area and shift shop |
| Medical Wing (Rooms 1–5) | Standard DNA diagnosis rooms |
| Emergency Wing (Rooms 6–8) | Advanced rooms with mini-games |
| Room 6 — X-Ray | Sequence mini-game and bone scan |
| Room 7 — Heart Monitor | Vital check clicking mini-game |
| Room 8 — Surgery | Timed emergency surgery mini-game |
Background
The hospital sits along the "Asian Highway" — a route tied to Korea, Japan, China, India, and Turkey. Patient chatter hints at myths about the building; the place is known for a creepy, uneasy atmosphere.
People you will see inside include Patients, Dr. Harlow, Nurse (NPC), and Players.
Lobby
- Three rows of five chairs line the right wall; five chairs sit on the left with plant pots on both ends.
- A large "Animal Hospital" sign hangs over the room with a white medical cross beneath it.
- Corner plant pots and windows on the back and front doors brighten an otherwise unsettling waiting area.
- Patients queue here before reaching the check-in window — little gameplay happens in the lobby itself.
Check-In Room
- Every shift starts here after the game loads — dark-green carpet with a darker green border.
- A security monitor on a gray desk tracks CCTV status; unlock cameras and shutters on Shift 2.
- Pink sticky note: "Use the cameras to detect anomalies." Yellow note: "They hate photos..."
- Two telephones (gray and black) sit beside the monitor; monitor corners glow green.
Security monitor
| Camera status | Display | Color |
|---|---|---|
| Cameras locked | CAMS OFFLINE | Gray |
| All cameras working | ALL CAMS OPERATIONAL | Light green |
| One camera broken | 1 CAMERA DOWN | Red |
| Multiple cameras broken | X CAMERAS DOWN | Red |
Equipment
| Item | What it does |
|---|---|
| Coffee machine | +5 Sanity per sip, 3 mugs; 180 s cooldown starts when picked up |
| Chocolate Bar | Restores 60% Sanity; 29 Robux |
| Taser display | Unlocked Shift 4 — shock interior anomalies |
| Gun | 99 Robux, 20 ammo — Skin Walker counter |
| Trash bin | Drop unwanted items from hand |
Full tool prices and hallway meds: Items.
Staff Only Room
- Locked to players — Dr. Harlow retreats here at the end of shifts he appears in.
- A shift shop opens here when each night begins and stays open for a limited window.
- Stock randomizes every time the shop opens; worth a stop early when you need extra gear.
Medical Wing
- Medical rooms sit on the right side of the main hallway, numbered 1 through 5.
- Patients get DNA extracted, analyzed, and diagnosed — no special mini-games in these rooms.
- Recovery finishes off-screen; hand over hallway stock once tests complete.
Wall posters
| Room | Poster text |
|---|---|
| Room 1 | YOUR HEALTH IS IMPORTANT TO US |
| Room 2 | We trust our professionals |
| Room 5 | Feeling unwell? We are on it. |
Emergency Wing
- Emergency rooms are on the left side of the hospital, next to the office door.
- Rooms 6 through 8 require mini-games before you can finish a case — tougher but more varied.
Room 6 — X-Ray
- Watch four colors flash in order, then repeat the sequence with M1.
- One wrong input resets the pattern with a new sequence.
- The patient gets an X-ray scan instead of DNA — scan color matches the last sequence color.
- Diagnoses and hallway treatments work the same as basic rooms once the scan finishes.
Room 7 — Heart Monitor
- Tap the correct buttons to raise the heart monitor to 100%.
- Heart rate ticks down if you stop clicking; red skull buttons only shave progress — they do not kill the patient.
- Vitals replace DNA analysis; deliver hallway stock like a basic room after the meter maxes out.
Room 8 — Surgery
- 45-second timed puzzle — timer starts only after you give an IV Drop.
- Desk tools spawn in random spots each run; match four single-item rounds, then a fifth round asking for three items.
- Exclusive tools here: Organ Transplant, Organ Treatment, Scalpel, Scissors, Antibiotics.
- No standard diagnosis — treatments are randomly assigned throughout the procedure.
Tentacle Mass events and HUD interrupts during surgery: Shift Events and Threats.
Trivia
- Surgery mini-game music is Clinical Trial by Anselm Kreuzer and Andreas Suttner.